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1、3d 次世代綜述(3d generation review)what is the next generation of 3d:the so-called 3d generatiort, refers to a new kind of advanced technology in the current game product!on technology, currently in the world has been widely used in large single game (such as ps3, xb0x360 and host game starcraft 2, mars

2、series, war machine and other computer games); large network game unreal 3 engine support (such as the sword of the spirit, the sword of excellenee etc);film; large posters etclearning the 3d next generatiort can do what work?online project; times online project; second era of stand-alone game produ

3、ction; game company united states (poster): film production company.the next generation of 3d employment mainly for the next generation of online games, online games, console games, movies and other united states一 the game needs:1. game seene2. character design3. the role of the game equipment and p

4、ropsfilm - demand:the 1. film roles makingthe 2. f訂m and television production scene-united states demand:1. games and movie company propaganda department propaganda posters cg2. people still frame cg art worksthe next generation of employment status and salary status:in recent years, the times onli

5、ne is to replace the traditional games trend with the gradual popularization of technology from abroad to domestic, domesticthe big game companies are carrying out the second era of r & d projects, recruiting a large number of times talent, but because of the domestic talent odd timesshort suppl

6、y situation. the next generation of salary is generally higher than that of the traditional games of a grade, generally have more than one year projectexperience often have tens of thousands of salary. and because the technology talent scarce, especially in the guangdong area so in the company.the s

7、urface also has more advantages than other technical personnel, in position are also more likely to hosthow long for the next generation of rookie from beginner to the level of general use:this is divided into two situations:some of my classmateshave basic art but no software based this class of stu

8、dents in general with art education, have a certain aesthetic ability and form the ability to grasp in this part of the students, the advantage after making model mapping, have good shape and color cognition. the difficulty lies in the software, but the software operation and production skills are a

9、s long as willing to learn to master, so these students tend to master the software, follow the teacher in the technique of making the process, often can produce good worksthe other part of the studentshave basic knowledge of software but art base is relatively weak. the students in strengthening th

10、e software operation also needs to pay more attention to enhance their own art foundation, form in the short term to improve quickly, my suggestion is to sketch every day, in addition to imitate the structure of the human body, muscle, proportion; in the drawing the map as the next generation of pay

11、 more attention to the material performance of the authenticity and rationality so many students are advised to observe the surroundings, such as paint wear metal texture or dirty clothesif the above two is not the basis, the study will be a bit difficult, but as long as it can be willing to spend m

12、ore than the slow need to start early. , other students energy and efforts to follow the teacher in the process to go, catch the teacher not to ask questions, often such students out of work, does not have a good foundation than the poor students.prospects about next-generation technology:status: in

13、 recent years, the domestic capital strength of the gaming company (such as tencent netease shanda nine giant perfect i shall not enumerate) began independent research and development of the next generation project, like the traditional online games have been gradually replaced by the trend of next

14、generation network. at the same time, the corresponding talent shortage situation, the training also offer relevant professional training students are uneven in qualityin recent years i walk in tianjin shenzhen guangzhou shanghai and the next generation of a number of online outsourcing companies, t

15、hen discuss their own shallow experience, the market is not too much to talk about, mainly focusing on the art market and combining aspects and we exchange views:if you want to make money fast,i suggest you go to do web games, the domestic game industry in recent years has been high gdp value web ga

16、me art threshold is relatively low, also do not have much technical content, but relatively good treatment but for a truly loved art and want to have a long-term development in the professional technical people who choose this kind of project of your own art and technology promotion can bring help?i

17、n the domestic online games still occupy a lot of domestic art in jiangshan, demand is high and low, generally maintained at a relatively stable stage of talent demandthe next generation: on the next generation, i would like to say that the domestic situation. frankly speaking, domestic online game

18、technology most just south korean online games 5 years ago, and europe and the united states z,call of duty" series, "the war machine" series (call of duty, the number of online game network warfare machine series has reached hundreds of thousands of other games) level is a huge gap,

19、game technology backward has become the biggest bottleneck chinese development of online games, this time there are many china game jump out said his game is "next generation"? korean online games could clap breast said, and we chinese games than we are, the next generation. the reason, or

20、 the development of the next generation of professional talents are too scarce, and few professionals also concentrated in shanghai and other places in europe and the united states outsourcing company. but this situation will soon be transformed, very pleased to see some of the funds this year relat

21、ively strong domestic well-known companies have the courage to develop our own domestic next generation game because this technology talent gap, some visionary companies began large-scale mining and nurturing the next generation of professional and technical personnel (such as tencent, suzhou snail)

22、the development trend of the game industry is from the original pixel mapping operation simple, to z,draw,z the state began to comprehensive and technical requirements of both the higher art of next generation art but with the scale of the project promotion, game art work more and more attention to

23、the team a single 3d, but also significant of this evolutionary process i made a few years ago and checks in the online gaming company responsible for the role at the time of two or three days to complete the production of a protagonist of the game, making the fastest time of day can complete two np

24、c later in the next generation project in a well-known american outsourcing team, often only half a month to complete the role of a project, but the role of the details, can convey the beauty of the game player and bring the visual shock, may be past the entire gaming star all together can give the

25、seemingly total decline, but as a three-dimensional artist sense of achievement is increasing on the other hand, the next generation of modeling and mapping accuracy is greatly improved, the practitioners of the art foundation is also put forward higher requirements low modulus era can probably mudd

26、le through, now your art accomplishment is completely exposed in i id resolution. whether it will use software and other technical barriers will become the bottleneck you rise, artistic accomplishment is the key.and i want to simply say normal map is the next generation of the iconic technology 一一 n

27、ormal map:coming from the playstation era, a road, i think every game art dream is the pursuit of perfection, the pursuit of realistic reduction of 3d world before being used in large-scale normal maps to the game development, the pursuit of perfection is always only in low modulus and low precision

28、 mapping present in the game, it is a great pity the normal map has to make up for this shortcoming it is the basic principle of using high precision model "baking" a map, attached to the same object on the lower die it is a map, as it is a model of reinforcement. in art, this is your show

29、 artistic skills, reflect the good opportunity artisitcsuggestions on learning technology of next generation of friends:firstto love this industry. although the game industry is very hard, but also full of fun and passion.the average age of this industry is not more than 30 years old, over five year

30、s experience in general can become middle managers a young man who occupies the main discourse industry compared to other traditional industries and even the general it software industry are raresecondlyis to keep the spirit of continuous learning and improvethe technology of this industry the new s

31、upersedes the old is fairly fast, who can think of that year the fame of the 3d online games will face a strong challenge next generation technology and has completely replaced the situation now. some senior veteran artists tend to reject the new technology, or choose to resist new tech no logy chan

32、ge, but often proved this is not enough so we as an industry artist, a quality required is to continue to learn, adapt to the changes, in order to survive in order to get more advanced and opportunities the development of the art of the game is a need to continue learning and growing occupation, bot

33、h technical and artistic three of us are walking together there must be my teacher, who may be in a moment a place to be your teacherthirdis to give his own goals once doing online when do not pay too much attention to technology, pure "spell" art, my goal is "second to do better than

34、 the first one now go to the "next generation" era, the technical level of many things, my goal as "second times and don't make the same mistake first".fourthis the observation of life associated with the cg all, enhance the visual taste and artistic accomplishmentafter all,

35、the game is the game, instant cg, rather than a static frame rendering or animation. on the game is interactive and entertaining, if one art effect, is still better than cg film and static frame work is weaktherefore, we cannot confine our vision, should look at home and abroad all the good works of

36、 cg, and even the art history of ancient famous paintings, widely absorb the strengths although we are doing game development or outsourcing, it is a kind of commercial art standard the above, if you have a personal style and pure art works to guide, to inspire, to open up to a higher level, to make

37、 you in the commercial art becomes extraordinaryto be a good role model teacher, i think it is a lot of practice and your attitude towards the occupation, strict demands on themselves, to achieve personal feeling of perfect model does not stop, modify and overthrow, the only way to progress therefor

38、e, you should develop good observation ability, especially in life to observe the people around you and things, i think this is not a special thing, every one is more sensitive to some things is not the same, perhaps this is a habit i have formed smal1. there is a direct relationship between observa

39、tion and improve the modeling and mapping ability, more and more understanding of experience before, the modeling and texturing what you have to do is grasp, clearly they have to show what this is very importantwork in the project in a next generation division role model mainly model as much as poss

40、ible with one hundred percent similarity to the original wiring, also need to strictly in accordance with the needs of the project to divide some projects also need basic expression role, even part-time work is a normal action such as animation.compared with ordinary online modeling, role modeling g

41、eneration are different, the work flow will be more frequent and responsible for the project, other aspects of the work colleagues to communicate, it will do the most reasonable and efficient because of modeling in the project is the first to, even if the model is greatly modified after a small prob

42、lem will cause the quality and requirements, the most significant differenee lies in the arrangement and the number of routing model on reasonable model number of traditional online games usually have some control, such as a role in the one thousand or two thousand or so. in the next generation proj

43、ect, the number of a role will be tens of thousands or tens of thousands, but not because of saving face deliberately and to destroy the quality in addition,the next generation of the model with zbrush software because of sculptures, all details are carved out of zb, but the final run in the game en

44、gine is the extension of low die after repair, the wiring requirements are very cautious, especially massiveblack, to model quality and wiring requirements high surprisingly many impossible here is possible.technically, i think the domestic companies and foreign well-known companies, not everyone wa

45、nted to gap is not so large, especially the model, mapping and animation. and our domestic companies backward is mainly in the framework of the whole project, and the implementation and management have a great big gap. in general, the united states and in the domestic game or animation company or ar

46、t director, they do is not only to ensure the quality of art work, they also need to manage the staff, setting up the project schedule and other trivial things although the surface is cost savings, but there is no way to play the ability of a person to the extreme, even some of the compa.ny,s main b

47、eauty or art director just communication skills will be better, but in the art of self-cultivation is not enough, did not reach the position of the real role people really top art they can only do technology or leader within the work, because people have expertise, if very talented in art, in the ma

48、nagement of personnel or there will be lack of communication. but in the domestic cg system, pay more attention to most of the company,s communication and management ability, leading experts not art experts in the art of command, if things go on like this will form a vicious spira1.in masstiveblack, the team is clearly divided into 2 lines: art and management the art director do not need to control the progress of th

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