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1、英語高考同源閱讀:“元宇宙”是什么?Everyone wants to own the met averse including Facebook and Microsoft.But what exact Iy is it?Mike SniderBrettMolina USA TODAYThe met averse has been a hot top i c of conversat i on recent I y, with Facebook and M i crosoft both stak i ng claims. But what i s the metaverse? And whe

2、n wi I I it get here?stake:打樁子做標(biāo)記,claim主張權(quán)利。Stake claims就是“跑馬圈地”這里意思是:臉書和微軟都在元宇宙上積極布局、搶占先機(jī)。Author Neal Stephenson i s credited with coining the term met averse in h i s 1992 sc i ence fiction nove I Snow Crash, i n wh i ch he env i s i oned lifelike avata r s who met i n reaI i st i c 3D bu i Id i n

3、gs and other v i rtuaI reaI i ty env i ronments.Credit動(dòng)詞意思是“將歸功于;coin的動(dòng)詞意義是“創(chuàng)造”(源自“鑄幣”)。 尼爾史蒂芬孫被認(rèn)為是第一個(gè)創(chuàng)造“元宇宙”名詞的人。在他的雪崩一書中,他創(chuàng) 想出在三維建筑和其他虛擬現(xiàn)實(shí)環(huán)境中相逢的栩栩如生的化身。S i nee then, var i ous deveIopments have made mi I eposts on the way toward a rea I met averse, anon I i ne vi rtua I wor Id which i ncorporates

4、augmented rea I ity, v i rtua I rea I i ty, 3D ho I ograph i c avatars, v i deo and other means of commun i cat i on. As the met averse expands, it wi I I offer hyper-reaI a Iternat i ve worId for you to coex i st i n.AR (augmented rea I i ty):增強(qiáng)現(xiàn)實(shí);holographic:全息影像InkI i ngs of theme averse a I read

5、y ex i st i n on I i ne game un i verses such as Fortunate, Mine craft and Rob I ox. And the compan i es beh i nd those games have amb i t i ons to be part of the evoIut i on of the met averse.What is the met averse?Its a comb i nat i on of multiple eIements of techno Iogy, including v i rtuaI reaI

6、i ty, augmented reaI i ty and v i deo where users I i ve within a digital un i verse. Supporters of the met averse env i s i on i ts users work i ng, playing and stay i ng connected with f r i ends through everyth i ng from concerts and conferences to v i rtua I tr i ps around to the wor I d.“Right

7、now, we are on the cusp of the next i nternet, sa id Matthew Ball, managi ng partner of venture cap i taI firm Pillion Industr i es, i n a February 2021 essay on h i s website.元宇宙定義:多種技術(shù)要素的結(jié)合,包括虛擬現(xiàn)實(shí)、增強(qiáng)現(xiàn)實(shí) 視頻,構(gòu)成一個(gè)數(shù)字 宇宙,用戶的全部生活都發(fā)生在其中工作 娛樂、交往、旅行等等一切的一切。(注: 是否迎合了新冠流行、居家隔離這樣的形勢(shì)?)在資本眼中,這個(gè)是下一代互聯(lián)網(wǎng)的轉(zhuǎn)折 點(diǎn)。(注:上一

8、次這種大轉(zhuǎn)折,是移動(dòng)互聯(lián)網(wǎng)的興起。)When can we expect to see it?Mark Zuckerberg, the CEO of the new I y named Meta (former I y Facebook), est i mates i t cou I d take f i ve to 10 years before the key features of the met averse become ma i nstream. But aspects of the met averse current Iy ex i st. Ultra-fast broadba

9、nd speeds, vi rtua I reaI i ty headsets and persi stent always-on on I i ne worI ds are a I ready up and runn i ng, even though they may not be access i bIe to all.未來十年,元宇宙的各種特征將漸漸成為主流。What are some examp Ies of it?Heres a Iook at whats happen i ng today that couId Iead to the metaverse of tomorrow:

10、說的云里霧里的,來點(diǎn)干貨吧舉個(gè)栗子!Meta.The tech g i ant former Iy known as Facebook has a I ready made s i gn i f i cant i nvestments i n v i rtuaI reality, including the 2014 acqu i s i t i on of OcuI us. Meta env i s i ons a v i rtuaI worId where digital avatars connect through work, traveI or enterta i nment us

11、i ng VR headsets. Zuckerberg has been bullish on the met averse, be I i ev i ng i t couId rep I ace the i nternet as we know i t. The next pIatform and med i um wi I I be even more immers i ve and embod i ed i nternet where you re i n the exper i ence, not just Iook i ng at i t, and we call th i s t

12、he met averse, sa i d Meta CEO Mark Zuckerberg Iast month after reveaI i ng the companys rebrand i ng.臉書(Facebook)現(xiàn)在改名叫Meta。我猜測(cè)小扎還是受了咱中華文化影響吧。這個(gè)meta, 本意有超越 變化的意思。我想應(yīng)該能對(duì)應(yīng)咱們的“道”。有人把它譯作“元”,我覺得 不妥,我覺得不如簡單叫做“道”;要么叫“萬物生長”。(設(shè)想新聞中這么說:“扎克 伯格和他的萬物生長公司”)Bul I ish來自bull (公牛),即“牛市的“。Be bul I ish on 看好的前景”。 Immer

13、sive and embodied:沉浸式的、全方位的。Epic Games.Tim Sweeney, CEO of the company that deve I oped Fortunate, has sa id, s no secret that Ep i c i s i nvested i n bu i I d i ng the met averse. Its he I d concerts by the I i kes of Ar i anna Grande and Trav i s Scott, mov i e tra i Iers and mus i c debuts and e

14、ven an immers i ve re-imagi n i ng of Mart i n Luther Ki ng Jr. s 1963 h i stor i c I Have A Dream1 speech. And its deve loping photorea I i st i c digital humans with its Meta Human Creator, wh i ch cou I d be how you custom i ze your digital doppeI ganger i n future open-worId games.movie trai Ier

15、s and music debuts 電影預(yù)告片和音樂首映。digital doppelganger模擬出來的另一個(gè)數(shù)字化的“你”。Rob I ox.The pIatform, founded i n 2004, houses scores of user-generated games, including roIe-playing offer i ngs I i ke BIacksburg and Brookhaven, where users can build homes, work and pI ay out scenar i os. Rob I ox i s now vaIued

16、at more than $45 billion after go i ng pub I i c th i s year. On the day of i ts IP0 i n March, Rob I ox founder and CEO Dav i d Baszuck i tweeted a thank you to a I I who he I ped br i ng the p I atform one step c I oser to fu I f i I I i ng our vision of the #Met averse, S i nee then, Rob I ox has

17、 teamed up with skateboard i ng shoe company Vans to create Vans Wor I d, a v i rtua I skateboard i ng park where p I ayers can dress up i n fresh Vans gear and opened a I imited Gucc i Garden, where you can try and buy c Ioth i ng and accessor i es for your v i rtuaI seIf.houses scores of user-gene

18、rated games:容納了數(shù)十款用戶生成的游戲。Team up with 與組隊(duì) 合作。在這個(gè)集工作、游戲 社交一體的虛擬世界中,有另一個(gè)“我”,你 可以給自己的那個(gè)“我(avatar) 55買各種時(shí)尚裝備。Mine craft.Another v i rtuaI un i verse be Ioved by kids, the M i crosoft-owned Mine craft i s essent i a I Iy the digital equ i vaI ent of Legos, where pIayers can create the i r own digital ch

19、aracter and build whatever they des i re. As of August, Mine craft boasts more than 140 million month I y act i ve users. Dur i ng the pandem i c, i t has exp I oded i n popular ity among k i ds who had to re I y more heavi ly on v i rtua I connect i ons.微軟旗下的Mine craft,主打產(chǎn)品是“數(shù)碼樂高”,用戶可以創(chuàng)造自己喜歡的形象, 建造

20、自己喜歡的一切o疫情之下,在小孩子中迎來一波需求的爆發(fā)(exp I ode i n popu lar ity)oSome I esser-known compan i es have I aunched the i r own on I i ne wor I ds. The on I i ne fantasy worId Second L i fe, founded i n 2003, i s i n i ts second decade as an a I ternate reaIi ty.The on I i ne haven Nowhere has pers i stent and temporary v i rtuaI spaces - for pub

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