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文檔簡(jiǎn)介
MARCH2024
REMAKESANDREMASTERS
Avirtuosstudyonkeyfactorsinsuccessfulgamerenewals
TheGoldenAgeofVideoGameRemakesandRemasters2
CONTRIBUTORS
Research/AnalysisMarketing
NathanielTan
DataAnalyst,Virtuos
LiKimeChinLi-Yuk-Lo
MarketingSpecialist,Virtuos
NurulAmirahMohdKhairDataAnalyst,Virtuos
JodeniaChan
SeniorPR&CommunicationsManager,Virtuos
JuliaYeo
ContentMarketingStrategist,Virtuos
JoannaNg
CommunicationsSpecialist,Virtuos
NataliaHusada
CreativeMarketingDesigner,Virtuos
DataPartnersSpecialThanks
YoshioOsaki
President&CEO,IDGConsulting
AngelineChen
GroupStrategyandMarketingDirector,Virtuos
EmilieAvera
VicePresident,IDGConsulting
AlvinChua
IntergratedMarketingDirector,Virtuos
JeremyMiller
Owner,StrategicGamesConsulting
YiYonghui
SeniorRegionalMarketingManager,Virtuos
NguyenPhungDucToan
SeniorRegionalMarketingManager,Virtuos
FangXiaoShu
ProductionDirector,Virtuos
ChanCheekin
ViceManagingDirectoroftheArtDivision,Virtuos
ZhongHongLee
DataAnalyst,Virtuos
TheGoldenAgeofVideoGameRemakesandRemasters3
TABLEOFCONTENTS
Introduction4
Istherearighttimetoremakeorremasteragame?9
[1/3]Toremake,ortoremaster,thatisthe(first)question?10
[2/3]Remastersreleasedsoonerthanlatersellbetteronaverage12
[3/3]Remakesrequiretimeforhardwareupgradestoenhancegameplay14
Ischangealwaysagoodthing?17
[1/2]Stayauthenticandpaytributetotheoriginal18
[2/2]Alignwithcontemporarymarketdemands21
Conclusion24
NextSteps25
AboutVirtuos26
References27
ImageReferences28
TheGoldenAgeofVideoGameRemakesandRemasters4
INTRODUCTION
Aremasterischaracterisedbysmaller,mostlygraphicalandquality-of-lifeupgradestobringthegameinlinewithmodernstandards.
4K
2023hasbeentheyearofremakes,remasters,andports.BetweenMarchandJune,theyaccountedfor9ofthe10top-ratedgames,1and3ofthetop10gamereleases.2AnalystfirmNielsenalsofoundthatdigitalrevenueforthetopvideogameremakesnearlydoubledin2020vs2018.3Thisresurgencehasledtheindustrytodubthiseraasthegoldenageofremakesandremasters.
Whataccountsfortheremarkablesuccessofgamerenewalsintoday’shighlycompetitivemarket?Tounderstandthis,thisstudyexploresperspectivesofbothgamersandgamedevelopers.
Aremakeinvolvesdeeperandmoreexpansivechanges,includinggameplayoverhaul,andthemodificationofalmostanythingelse—providedthegame’scorestoryanduniverseremainintact.
BugFixes,New
Mechanics,
4k,NewFeatures,
RebuiltAssets
(EidosMontréaletal.,2023;SquareEnix,2023;QLOCetal.,2023;NaughtyDog&SonyInteractiveEntertainment,2023;ObsidianEntertainmentetal.,2023)
TheGoldenAgeofVideoGameRemakesandRemasters5
Millennialsareakeydriverfortheresurgenceofremakes
andremasters.
GamesmarketresearchcompanyNewzoofoundthat80%ofmillennialsplayvideogames.4Theygrewupinthe80sand90salongsidetheevolutionofvideogames,andcurrentlyplaymanyofthegamesthatarebeingremadeandremastered.Thesegamerenewalssweepgamersinawaveofnostalgiathatharksbacktotheirchildhoodmemories.
Nowworkingadultswithaccesstodisposableincome,millennialsformakeymarketthatdrivesdemandforremakesandremasters.Andtheyaren’tgaminglessinadulthoodeither.ResearchconductedbyExpressVPNfoundthatmillennialsremainengagedwithgamingthroughouttheirlivesandmaintainahigherlevelofengagementwithgamesascomparedtoothergenerationslikeGenZ,eventhroughouttheiradulthood.5
Market-testedgamesreducerisk
whilegeneratingadditional
revenueandengagementwithwideraudiences.
Overthepastyears,gamedevelopershavebeenfacingincreasedpressurecreatedbyrisingconsumerexpectationsforhigh-qualitycontentatquickerrates,broughtonbyrapidtechnologicaladvancements(e.g.,graphicengines,performance,onlinecapabilities)andintensemarketcompetition.Tocatertothesedemands,developersrequirebiggerteamsandlongerproductiontimelines.
Marketcorrectionsfromtheindustry’sunsustainablegrowthduringtheCovid-19periodhaveledtobothdevelopersandinvestorstakingamorefinanciallyconservativeapproachtoreducethemarginforerror.Pairedwiththecurrenteconomicclimatecomprisinghighinterestrates,inflation,slowgrowth,andrisingcosts,somedevelopershaveturnedtheirattentiontogamerenewals,usingmarket-testedgamestoreducetheirdevelopmentriskwhiledeliveringagreatproduct.
TheGoldenAgeofVideoGameRemakesandRemasters6
Gamerenewalsprovideaneffectivemeanstoupdateafranchiseandenhance
itsaccessibilitytoabroaderconsumeraudience.
(NaughtyDog&SonyComputerEntertainment,2023;CanadianFilmorVideoProductionTaxCredit(CPTC)&NaughtyDog,2023)
TheLastofUs,createdbyNaughtyDogandSonyInteractiveEntertainment,firstlaunchedtohugecommercialsuccessin2013.Witheachnewconsolegeneration,NaughtyDogreleasedanupdatedversion—aremasterin2014afterthereleaseofXboxOneandPlayStation4(PS4),andaremakein2022afterthereleaseofXboxX|SandPS5.
Thismeantthatthegamewasalwaysupdatedandinlinewithcontemporaryexpectations,allowingthestory,characters,andgameplaytoremainatthetopofgamers’minds,nomatterthehardwaregenerationtheywereplayingon.Stillrelevant10yearsafteritsfirstreleasein2013,TheLastofUsevensparkedasuccessfuldramatelevisionseriesin2023.
TheGoldenAgeofVideoGameRemakesandRemasters7
46%
Wththe
aunchf4223
ResidentEvil
Remake
originalResidentEvil4(2005)steamMAU
Source:SGCAnalysisSuit
(CapcomProductionStudio4&Capcom,2023)
Similarly,otherdeveloperscanalsouseremakes,remasters,andportstokeepafranchiserelevant,maximiseitsconsumerbase,andcreateanticipationforfutureentries.Ontopofgeneratingtheirownsalesandengagement,gamerenewalscreatepositiveexternalitiesinengagementfortheoriginalgamestheyarebasedon.ANewzoostudyshowedthatreleasingupdatedversionsofUncharted:LegacyofThieves,TheLastofUs,TheWitcher3andothergamesre-engageddormantplayerbasesandmonetisedpreviouslyuntappedaudiences.6
Forexample,thelaunchoftheResidentEvil4remakeonMarch2023ledtoasignificant146%increaseinMAUfortheoriginalResidentEvil4(2005)onSteamversusFebruary2023.Thisboostmaybeattributedbutnotlimitedtothefollowingfactors:
Playersonolderhardwareunabletoplaythelatestversionbutwhowanttojointhehype
Playersrevisitingtheoriginalgamebeforeexperiencingtheremake
Playersinterestedincomparingbothversionstospotdifferences
Regardlessofaplayer’smotive,thereleaseofaremake,remaster,orportbenefitsitsexistinggameversion—ifdoneright.
TheGoldenAgeofVideoGameRemakesandRemasters8
Sohowcandevelopersmaximisethechancesofsuccessfortheirremakesorremasters?
Spoileralert:successappearstobelargelydeterminedbytwofactors:
1.Therighttiming
2.Makingtherightchanges
TheGoldenAgeofVideoGameRemakesandRemasters9
ISTHEREEVERARIGHTTIMETO
REMAKEORREMASTERAGAME?
WiththehelpofdatapartnersIDGConsultingandStrategicGameConsulting(SGC),Virtuoscollatedadatasetofover200remakesandremastersalongsidetheirsalesfiguressince2012forthisstudy.
“Owners”,ametricfromSGCdenotingthenumberofuniqueplayerswithagameinstalledintheirlibrary,wasusedasanestimateforthenumberofcopiessold.Valuableinsightsweregleanedthroughanalysingthatdatasettogetherwithconsumerreviewsandinterviewswithdevelopersofleadinggamerenewals.
TheGoldenAgeofVideoGameRemakesandRemasters10
Developersjumpedonto
remasters,buttheir
successfrom2013-2014
wasnotreplicated
[1/3]Toremake,ortoremaster,thatisthe(first)question?
2014sawamassivespikeinpopularityofremasters,rightafterthereleaseofPS4andXboxOne.Whenthatgenerationofconsolesreleased,developerswerequicktoremasterusingthelatestgraphicalcapabilitiestobreathenewlifeintothevisualsoftheirmostsuccessfulandlovedgamesinthemarket.Playersreactedpositively,asreflectedinthehighmediansalesforremastersin2014.Someofthemostpopularremastersthatyearinclude
GrandTheftAuto(GTA)V,TheLastofUsRemastered,andHalo:TheMasterChiefCollection,whichwerereleasedwithin2yearsafterthelaunchoftheiroriginalversions.
However,players’enthusiasmforremasterssteadilydeclinedinthenextfewyears.Thesuccessin2014wasnotreplicatedinthenextgenerationwiththereleaseofthePS5andXboxX|Sin2020.AccordingtoNielsen,graphicalupgradeshavereacheddiminishingreturnsasthemarketdemandshigherstandardsofenhancementsandinnovation.7This,alongwithincreasedbackwardscompatibility,mighthaveresultedinaweakervaluepropositionforplayersastheywouldbepurchasingthesamegameonnewerhardwarewithonlygraphicalimprovements.
Instead,thereleaseofthePS5andXboxX|Ssawremakesflourish.Denotedbyaspikeinboththenumberoflaunchesandmediansales,developersharnessedtheincreasedcapabilitiesofthenewconsolegenerationtoaddmoresubstantialgameplaychangestoexistinggames—tothedelightofgamers.2020sawthereleaseofpopularremakeslikeFinalFantasy(FF)VIIRemakeandDemon’sSouls(2020).And3yearslater,2023isthefirstyearinourdatasetwherethereweremoreremakeslaunchedthanremasters.
TheGoldenAgeofVideoGameRemakesandRemasters11
Asnoted,thereleaseandsalesofremastersandremakesaresignificantly
affectedbyconsolegenerationcycles.
Thenextgenerationofconsolesisexpectedsometimein2028,accordingtoforecastsbyMicrosoft.8TheNintendoSwitch2,however,isrumouredtoreleaseinearly2025,9providingamoreimmediateopportunityfordeveloperstoexpandthereachoftheirtitlesandtaponanexpandedplayerbase.
Withthenextconsolegeneration,itislikelythatremakeswillcontinuetoflourish,butwhetherremasterswouldthrivedependsontheextentoftechnologicalandgraphicalimprovementsfromthecurrentgenerationofconsoles.
TheGoldenAgeofVideoGameRemakesandRemasters12
TheLastofUs
(2013)
TheLastofUs
Remastered(2014)
SleepingDogs
(2012)
SleepingDogs:
Definitive
Edition(2014)
GTAV(2013)
GTAV(2018)
177.8MinSales
33.5MinSales17.5MinSales
(RockstarNorthetal.,2024)(NaughtyDog&SonyComputerEntertainment,2023)(UnitedFrontGames&SquareEnix,2023)
ManyofthetopRemastersinthe0-5yearscategorywerereleasedin2014
[2/3]Datashowsthatgame
remastersreleasedsoonerafter
theiroriginalversionstendtosellbetteronaverage,asthetitles
remainfreshingamers’mindsand
canbettermaintaingameplay
competitivenesswithmoderntitles.
Themostsuccessfulcategorywith13.8Maveragesalesbelongedtotheremasterslaunchedwithin5yearsoftheiroriginalversions,andaremostlybasedonsuccessfulAAAtitlesthatwerestillfreshinplayers’minds.Amajorityoftheseremasterswerereleasedin2014,withthenewconsolegenerationtomaximiseaccessibilityandcoverage,whiletheiroriginaltitleswerestillrelevantinthemarket.
Analysishasshownthatduringthishardwarerefreshcycle,remastersofmorerecentgames(0-5yearsold)performedbetteronaveragethanremastersofoldergames,asthedatedgameplaycarriedoverinolderremastersstruggledtocompetewithmoremoderntitles.Playersjumpedattheopportunitytore-experiencetheirfavouritegamesinHD,asdenotedbythehighsalesofremastersin2014.SomeexamplesincludeGTAV,TheLastofUsRemastered,andSleepingDogs:DefinitiveEdition.
TheGoldenAgeofVideoGameRemakesandRemasters13
SaintsRow:TheThirdRemastered(2020)
(Volition&DeepSilver,2023)
NeedforSpeed:HotPursuitRemastered(2020)
(StellarEntertainment&CriterionGames,2023)
NeedforSpeed:HotPursuit(1998)
(EADigitalIllusionsCE&CriterionGames,2023)
SaintsRow:TheThird(2011)
(Volitionetal.,2023)
Interestingly,thesamestrategywasnotwidelyadoptedbydevelopersforthelaunchofthenextconsolegenerationin2020-2021.DevelopersinsteadbacktrackedtwogenerationsandremasteredgamesfromthePS3andXbox360catalogueforthenewestgenerationofconsoles—again,likelyduetothelackofsubstantialgraphicalcapabilityupgradesfromthe2013generationtothe2020generationofconsoles.Asaresult,theaveragetimegapbetweenoriginalandremasteredgamesin2020isabout19years,ascomparedtoanaverageof7.5yearsin2014.
However,the2020remastersdidnotsharethesuccessthattheir2014counterpartsenjoyed.Focusingprimarilyongraphicenhancements,thegameplayandstorylinesofremasteredgamesfromadecadeagowerelesscompetitivecomparedtomoderntitlesin2020,leadingtolowersalescomparedtothosereleasedsooneraftertheirsourcematerialin2014-2015.SomeremastersinthatperiodincludeSaintsRow:TheThirdRemastered(2020)andNeedforSpeed:HotPursuitRemastered(2020).
Marvel’sSpider-ManRemastered(2020)insteadoptedforthesameapproachasmostdevelopersin2014,releasingonly2yearsaftertheoriginalgametomassivesuccessandgainingaspotasoneofthebest-sellingremastersof2020-2021.
TheGoldenAgeofVideoGameRemakesandRemasters14
[3/3]Remakestendtobesuccessful
ifenoughtimehaslapsedfor
technologicaladvancementstoenablegameplayenhancements
Lookingatremakes,thestoryislessclear.Remakesfindsuccesswhenkeyhardwareandsoftwaredevelopmentsallowmeaningfuladditionsandresolutionofpainpointsintheoriginalgames.Historically,developershavepreferredtoremakegamesoveradecadeold,withonly4%ofremakesinourdatasethavingatimegapof0-5yearsbetweenoriginalandremake(versus21%forremasters).Asremakesareusuallylargerandmoreexpensiveascomparedtoremasters,theinvestmentanddevelopmenttimelinedissuadesdevelopersfromreleasingaremaketoosoonaftertheirreferencematerial.
Tounderstandthenatureofsuccessfulremakes,theproportionofremakesthatexceeded2millioncopiessold—whichwouldputaremakeinthetop35%ofallremakesinourdataset—wereexploredasanindicatorofsuccess.Lookingatthetrend,thesoonestaremakehitover2millioncopiessoldis9yearsaftertheoriginal—namely,TheLastofUsPart1(2022)andOdinSphere:Leifthrasir(2016).However,evenafter9years,thenecessityofTheLastofUsremakewascalledintoquestionbysomeplayersinthecommunity,10givenhowwelltheoriginalgraphicsandnarrativeheldupagainstmodernstandards.
(SquareEnix,2023a)(RyūGaGotokuStudios,2023)
LikeaDragon:Ishin!
(2023)
FFXV:PocketEdition(2018)
Asaresult,mostremakeswithatimegapshorterthan10yearsaresmallerreleasesaimedatincreasingaccessibilitysuchasFFXV:PocketEdition(2018,2yearsgap)andLikeaDragon:Ishin!(2023,9yearsgap),whichsoughttobringtheirgamestohandhelddevicesandtheWesternmarketrespectively.
TheGoldenAgeofVideoGameRemakesandRemasters15
SuccessfulRemakeswiththeshortestobservedtimegap(9years)aftertheiroriginalgames
TheLastofUsPart1
(2022)
(NaughtyDogetal.,2023)(Vanillawareetal.,2023)
OdinSphere:
Leifthrasir(2016)
TheLastofUs
(2013)
OdinSphere
(2007)
Whenlookingtoremakeagameunderadecadeold,developersshoulddetermineiftheirremakeswillpresentasufficientvalue-addforplayers,justifyingafullgamepurchaseprice.Factorstobeconsideredincludehowwelltheoriginalgameholdsupincurrenttimes,relevanceofthegenre,moderncompetitors,andnewavailabletechnologies.
Conversely,remakingagameover2decadesoldcarriestheriskoffacinglowercompetitivenessagainstmoderncounterpartsandbeingpositionedasaretrogame—anichecategory.Whilethesegamesexcelinappealingtonostalgiaandretrogamingenthusiasts,theymightstruggletocompetewithnewertitlesboastingcontemporarygameplay.
TheGoldenAgeofVideoGameRemakesandRemasters16
(SegaEnterprises,Ltd.etal.,2023)
AlexKiddinMiracleWorldDX(2021)
ResidentEvil2(1998)ResidentEvil2(2019)
(SquareEnix&
SonyComputer
Entertainment,2023)
(SquareEnix&
CyberConnect2,2023)
(MergeGames&JankenTeam,2023)
AlexKiddinMiracleWorld(1987)
FFVIIRemake(2020)
(Capcometal.,2023)
(Capcom&K2,2023)
FFVII(1997)
Forexample,accordingtodatafromQuanticFoundry,themeanageforplayersofthe2021remakeofAlexKiddinMiracleWorldis31,significantlyhigherthantheaverageof25acrossallgames.TheoriginalPlayStation(1994)holdstheoldestgamereferencesforremakeswithover2millioncopiessold,markingthethresholdforaremakereferencetobeconsideredmodernenoughtocompetewithcontemporarycounterpartsaccordingtothedataset.RemakesbasedonPlayStationgamesincludeResidentEvil2(2019)remakeandFFVIIRemake(2020).Withduecaretotitleselection,graphicsandgameplay,history
provesthatevenremakesofgamesfromthemid90sareabletofindsuccessandmassappealamongstmoderntitles.
Whiledatashowsthatremakessellingover2millioncopieshistoricallytendtobereleased9-25yearsaftertheiroriginalgames,titleselectionshouldbeevaluatedonacase-by-casebasis.Forinstance,thelowerlimitmightshortenifhardwarecyclesbecomeshorterinthefuture.Developersshouldpaycloseattentiontohardwaredevelopmentsinrelationtotheirreferencegamestodetermineifitistherighttimetoremakeit.Ontheotherhand,apotentialreferencegamemightfallbeforethePlayStationerabutstillberelevantbasedoncurrentplayertrendsandpreferences.Consideredincontexttoplayersandthewidermarket,excellentremakeshavethepotentialtofindsuccessnomatterwhentheoriginalwasreleased.
Balancingthevalueofnostalgiaandcontemporarydemandsisthereforekeytothesuccessofanyremakeandremaster.Thenextsectionexploreshowdeveloperscanbebetterequippedtostrikethatbalanceupondecidingonatitletore-introducetothemarket.
TheGoldenAgeofVideoGameRemakesandRemasters17
ISCHANGE
ALWAYSAGOODTHING?
Followingthedeliberationonwhichprojectstoundertakeandthetiming
oftheirrelease,thesubsequentandsubstantialchallengefordevelopersishowtooptimisetheirchancesofsuccess.
JakeDiGennaro,ChiefRevenueOfficerofVirtuos,
sumsuptheintricaciesofdevelopingremakesandremasters:
“Theprimarycriterion,andindeedthechallenge,forasuccessfulremakeliesindiscoveringthatdelicatebalancebetweenpreservingtheessenceoftheoriginalgameplayexperienceandmeetingthecontemporary
expectationsforgraphicsandgameplay.”
Intheupcomingsections,thefocusshiftstoareviewofsuccessfulgame
renewalstogleanthevaluabledosanddon’tsofmakingchangestoclassictitles.
TheGoldenAgeofVideoGameRemakesandRemasters18
(Valve&SierraEntertainment,2023)
(CrowbarCollective,2023)
Half-Life(1998)
BlackMesa:DefinitiveEdition(2020)
[1/2]Stayauthenticandpaytributetotheoriginal
Researchrevealedthatnostalgiaoccupiesacentralplaceintheallureoftitlerenewalsforgamerswhoseektorelivetheircherishedexperienceswiththeoriginalgames.Forinstance,36.5%ofBlackMesa(a2020remakeofHalf-Life)SteamplayershavealsoplayedtheoriginalHalf-Life(1998)onSteam.
Developersofgamerenewalsmustidentify,analyse,
andaccentuatethemostnostalgia-inducingmomentsforplayers.
Players’memoriesoftheirfavouritegamesareusuallycentredaroundiconicmomentsandlevels,ratherthanacohesivememoryoftheentiregameplayexperience.Theseinstanceswillvarybasedonthesourcematerialandmayencompassawiderangeofelements,fromthefirst-timeencounterwithaparticularlocationtoabelovedcharacter’siconiclineofdialogue.
TheGoldenAgeofVideoGameRemakesandRemasters19
(CapcomProductionStudio4&Capcom,2023)
(Capcom&M-TWO,2023)
ResidentEvil4(2023)
ResidentEvil4(2005)
DevelopersoftheResidentEvil4(2023)remakewereawareofthat,fromrecreatingtheDelLagoEastereggtorevoicingbelovedcheesylinessuchas“Where’severyonegoing?Bingo?”.
Atopnostalgicfeatureidentifiedbythedevelopmentteam,assharedbygamedirectorYasuhiroAnpoduringaninterviewwithVice,wasthemainvillagearea.Theteaminvestedconsiderableefforttoensurethatthevillage’sdesignandoverallexperienceretaineditsoriginalessence.Althoughtheyrecognisedshortcomingsinreplicatingtheexactlayoutbytoday’sstandards,theyweremeticulousinfindingabalancebetweenincorporatingnewelementsandretainingthecoreelementsfromearlierprototypes.11
Accordingtoplayerreviews,ResidentEvil4(2023)remakewaspositivelyreceivedbybothreturningandnewplayers,reflectingthedevelopers’successincapturingtheessenceoftheoriginaltitle.Overall,itwasobservedthatnailingthekeymomentsingamerenewalschecksoffcrucialboxesforreturningplayers,whoconstituteasignificantportionofthetargetaudience,andensuresthattheyreceiveagratifyingexperiencethatdoesjusticetotheirmemoriesoftheoriginal.
TheGoldenAgeofVideoGameRemakesandRemasters
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