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Unit9KidsandComputers:
DigitalDangerAlisonSperry
digitaladj.
processing,operatingon,storing,transmitting,representing,ordisplayingdataintheformofnumeralsfrom0through9e.g.Shehasadigitalalarm-clockandtwodigitalwatches.Thereisadigitalcomputerintheoffice.Istheinventionofcomputerablissoranightmareforhumanbeings?Lead-in15歲少年殺死干擾自己上網(wǎng)母親后,繼續(xù)打網(wǎng)游、、、Lead-inComputergameboardgameTalkingintherealworldChattingonlineLead-inpaintingwithwatercolors"coloring"withadesktoppaint-boxLead-in 1.Computersareindispensableinandoutofclassforourstudies.Computerscanbeusedforinformation,instructionandentertainment.Howdoyoutakeadvantageofyourcomputer?Opentodiscussion.Lead-in 2.Withtheadventofcomputers,videogamescameintobeing,whichhavearousedgreatcontroversy.Doyouplaythem?Andwhat'syouropinionaboutthem,helpfulorharmfulinyourlife?Opentodiscussion.Lead-in Thisexpositoryessay,developedmainlybycontrast,containsvividaccounts,andimpressivedescriptionsofbothtypicallyactiveandpassivegamesthatkidsoftenplay.Asissuggestedbythetitle,thisessaymainlyprovesorillustratesthedigitaldangertowhichsomanychildrenareexposed.Arecomputergamesfundamentallydifferentfromboardgames(棋類)?Doestalkingonthephonedevelopthesameskillsaschattingonline?What'sthedifferencebetweenpaintingwithwatercolorsand"coloring"withadesktoppaint-boxprogram?AlisonSperry,thewriterofthisessayexploredthesequestionsandcameupwithsomedisturbinganswers.Lead-in
Nintendobabies(Paragraph2) childrenwhogrewupduringaperiodwhenvideogamesdevelopedbyNintendoCo.,Ltd.(任天堂企業(yè)),aleadingmanufacturerofhomevideogamesandportablevideogames,wereverypopular.Relevantinformation
VirtualBoyandMortalKombat(Paragraph2) VirtualBoyisNintendo'sunique3-Dgamingsystemandwasreleasedinfall,1995;MortalKombatisaseriesofNintendo'sfightinggames.Relevantinformation
UncleWiggly(Paragraph2) aseriesofpopularchildren'sstoriesthemedaroundakindly,elderly,rabbitgentleman,UncleWigglyLongears,whichwerefirstwrittenin1910byHowardR.Garriswhowroteanewadventureeverydayfor50yearsRelevantinformation
Play-Doh(Paragraph3) atrademarkforasoftcoloredmodelingmaterialusedespeciallybychildrenRelevantinformation
Monopoly(Paragraph7) atrademarkforareal-estatetradingboardgameRelevantinformation AlisonSperrygraduatedwithabachelor‘sdegreeinhistoryandmuseumstudiesinfromtheStateUniversityofNewYork,CollegeatPotsdam.Upongraduation,heobtainedamanager’spositionattheBellagioGalleryofFineArtinLasVegas,NV.AfterrelocatingtoHawaiiheiscurrentlyenrolledintheLibraryandInformationScienceGraduateProgramattheUniversityofHawaiiatManoa.Healsoworksasafreelancewriter(自由撰稿人)foronlinepublications.RelevantinformationKeywords:activeelectricgamespassiveelectricgamesimpactdangerTheStructurePart1Part2Part3Part1(Para.1-2)thebeginningpart,presentthefirstcontrast:thefirstparagraphexemplifiesthepositiveinfluenceofactivegamesonkids,whilethesecondparagraphpointsouttheenormousimpactofpassivegamesonchildren.
Thesetwoparagraphs,makingupthebeginningpartofthetext,introducethetopicoftheessay.Thefirstparagraphexemplifiesthestatementthatthroughplaychildrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.Thesecondparagraphpointsouttheenormousimpactofelectronicentertainmentonchildren. 1. There'safamiliarsaying,"Playischildren'swork."Throughplay,peoplewhostudychilddevelopmenttellus,childrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.
Playinghouseorschool,forexample,helpsthem"tryon"therolesofMomorDadorteacher.Athleticactivitieshelpkidsdevelopcoordination,learntoworkaspartofagroup,andgainconfidenceandasenseoffairplay.
Evensolitaryactivitieslikereadingconnectchildrenwiththewiderworld,encouragingasenseofempathywiththegreaterhumanfamily.Whatdochildrenlearnthroughplayinghouseorschool,athleticandsolitaryactivitiesaccordingtoexpertsinchilddevelopment?Theydeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.Whatisthemainideaofthefirstparagraph?Thefirstparagraphexemplifiesthestatementthatthroughplaychildrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.outlook:1)yourgeneralattitudetolifeandtheworldHe'sgotagoodoutlookonlife.Shestillhasanoptimisticoutlookforthefuture.2)whatisexpectedtohappeninthefutureTheoutlookfortheweekendisunsettled,withperiodsofheavyrain.總說來,這個(gè)企業(yè)前景顯得相當(dāng)美好。Overalltheoutlook
forthecompanyseemsfairlyrosy.
determinevt. decide,fixsth.precisely;influencedecisivelye.g.Wehavenotdeterminedadateforthemeetingyet.Doheredityandenvironmentdetermineone'scharacter?Theexamresultscoulddetermineyourcareer.
“Throughplay,childrendeveloptheskillsandoutlooksthatdeterminetheadultstheywillbecome.”ParaphraseByplayinggames...kidsacquiretheskillsandformtheviewsthatwilldecidewhatkindofgrown-upstheywillbe.
“Playinghouseorschool,”
PlayingoractingthepartofMomorDadorteacher?ParaphraseHerethetwowordshouseandschoolareusedascasesofmetonymy.Note
coordinationn. theskillfulandbalancedmovementsofdifferentparts,especiallypartsofthebody,atthesametimee.g.Gymisasportthatcallsforaconsiderablelevelofcoordinationonthepartofthegymnasts.Yourteamlostthematchforlackofcoordination.
gain/getsomeone'sconfidence tomakesomeonefeelthattheycantrustyoue.g. Youneedtogainthehorse'sconfidence.為了幫助他們孩子取得社會競爭信心,家長經(jīng)常在家庭游戲比賽中有意輸給孩子。Inordertohelptheirkidsgainconfidenceinsocialcompetition,parentsoftenpretendtoloseingamesathome.
fairplay:(c.f.foulplay) conductthatadherestorulesorisjustandequitable,esp.insportse.g.Asareferee,youmustensurethatthereisfairplayinthegamefrombeginningtoend.Bytheway,theoppositeoffairplayisfoulplay.Thefootballerwasgivenaredcardbecauseofseriousfoulplay. “Athleticactivitieshelpkidsdevelopcoordination,learntoworkaspartofagroup,andgainconfidenceandasenseoffairplay.”ParaphraseCompetitivesportsactivitieshelpchildrendeveloptheirabilitytoworkincollaborationwithothers,builduptheirconfidenceanddevelopanawarenessofplayingthegameinafairandhonestway.
empathyn. theabilitytoidentifywithandunderstandanotherperson'sfeelingsordifficultiese.g.Ashegrewupinanorphanage,heseemstohavegreatempathywithhomelesscatsanddogs.
“Evensolitaryactivitieslikereadingconnectchildrenwiththewiderworld,encouragingasenseofempathywiththegreaterhumanfamily.”
ParaphraseEvenactivitiesdonealonesuchasreadingenablechildrentohaveconnectionswiththeoutsideworld,inspiringthemtodeveloptheabilitytoidentifythemselvesmentallywithpeopleingeneral. 第1段漢字譯文 有一句眾人皆知俗語:“玩是孩子們工作。”研究兒童發(fā)展人告訴我們,孩子就是在玩過程中培養(yǎng)技能和世界觀,并由此決定他們長成怎樣成人。比如說,扮家家或假裝上學(xué)幫助他們“嘗試”媽媽、父親或老師角色。體育活動(dòng)幫助他們養(yǎng)成協(xié)作精神,學(xué)會作為團(tuán)體一員工作方法,以及培養(yǎng)自信心和光明磊落意識。甚至獨(dú)自一人開展活動(dòng),像閱讀,讓孩子們接觸更為遼闊世界,勉勵(lì)他們養(yǎng)成對更多人富有同情心。 2. Butinveryrecentyears,otherformsofentertainmenthavehadanenormousimpactongrowingchildren.
Formanykids,computeractivitiesandvideogamesnowtakeupmuch—evenmost—ofthetimeformerlydevotedtomoretraditionalformsofplay.EnteringadulthoodnowarethefirstNintendobabies,agenerationraisedmoreonVirtualBoyandMortalKombatthanbaseballandUncleWiggly.Howhavetheybeenaffectedbythischangeintheconceptof"play"?Socialscientists,parents,andtalkshowpunditswillbedebatingthequestionforyearstocome.Butwecanstartdrawingourownconclusions.
Asamusingandingeniousaselectronicentertainmentcanbe,children—andsocietytheylivein—aretheloserswhentheyrelyontheseformsoffun.
Unliketraditionalgamesandtoys,"wired"entertainmentencourageskidstobeunimaginative,sociallyimmature,andcrudelydesensitizedtotheworldaroundthem.Whatdoestheauthorconcludefromthechangeintheconceptofchildren’splay?Althoughelectronicentertainmentsmaybeamusingandingenious,childrenareactuallytheloserswhenbecomingdependentonthoseformsbecausetheyencouragechildrentobeunimaginative,sociallyimmature,andcrudelyindifferenttotheworldaroundthem.Whatisthemainideaofthesecondparagraph?Thesecondparagraphpointsouttheenormousimpactofelectronicentertainmentonchildren.Inotherwords,justasthewriterconcludes,"Asamusingandingeniousaselectronicentertainmentcanbe,children--andsocietytheylivein--aretheloserswhentheyrelyontheseformsoffun.Unliketraditionalgamesandtoys,"wired"entertainmentencourageskidstobeunimaginative,sociallyimmature,andcrudelydesensitizedtotheworldaroundthem."
impactn. astrongeffecte.g.Thenewmoviemadeagreatimpactontheviewers.Heneverdreamedofsuchanimpacthisexperimentproducedinthescientificworld. “Butinveryrecentyears,otherformsofentertainmenthavehadanenormousimpactongrowingchildren.”ParaphraseRecently,however,otherformsofamusementhavehadatremendouseffectongrowingchildren.
videogames:
gamesplayedbymanipulatingimagesproducedbyacomputerprogramonascreene.g.Somechildrenplayvideogamesalmosteveryday,whichdoesmuchharmtotheirhealth.Forsomekids,videogamesoccupytoomuchoftheirfreetime.
VirtualBoyandMortalKombat:twovideogames VirtualBoy,Nintendo'sunique3-Dgamingsystem,wasreleasedinfall,1995;MortalKombatisaseriesofNintendo'sfightinggames.
UncleWiggly:
akindly,elderly,rabbitgentlemaninaseriesofpopularchildren'sstorieswhichwerefirstwrittenin1910byHowardR.Garris,whowroteanewadventureeverydayfor50years
“EnteringadulthoodnowarethefirstNintendobabies,agenerationraisedmoreonVirtualBoyandMortalKombatthanbaseballandUncleWiggly.”ParaphraseBecomingadultsnowarethefirstgroupofpeoplewhospenttheirchildhoodplayingNintendo,agenerationofkidswhohavedevotedmoretimetoplayingvideogamesthanplayingbaseballandreadingstoriesofUncleWiggly.
punditn. sb.whoisanauthorityonasubjecte.g.Theboyalwaysassumestheairofasportspundit.Thatfilmwasratedasthebestoneoftheyearbyapanelofwell-knowntelevisionpundits.
“Asamusingandingeniousaselectronicentertainmentcanbe,children—andsocietytheylivein—aretheloserswhentheyrelyontheseformsoffun.”ParaphraseThoughgames,shows,videdbyelectronicdevicessuchascomputersandvideomachinescanbeenjoyableandoriginal,children—andsocietytheylivein—arethevictimsiftheyindulgeintheseformsofamusementsolely. desensitizevt. reduceordestroythesensitivenessof;(fig.)makesb.unabletocareabouthowotherpeoplefeelThisareaofskinhasbeendesensitized.ChildrenbecomedesensitizedwhenexposedtoviolenceonTV.e.g. “Unliketraditionalgamesandtoys,"wired"entertainmentencourageskidstobeunimaginative,sociallyimmature,andcrudelydesensitizedtotheworldaroundthem.”ParaphraseDifferentfromtraditionalgamesandtoys,entertainmentprovidedbyelectronicdevices,whichispassivebynature,makeschildrenbecomedullandunoriginal.Asaresultofspendingtoomuchtimeonsuchentertainment,childrenlackemotionaldevelopmentinsocialcommunicationandmaybecomecrudelyinsensitivetothepeoplearoundthem. 第2段漢字譯文
然而,近幾年來,其它娛樂形式對孩子成長產(chǎn)生了巨大沖擊?,F(xiàn)在有許多孩子,電腦活動(dòng)和電子游戲占據(jù)了他們許多——甚至全部——時(shí)間,以前這些時(shí)間是花在比較傳統(tǒng)游戲上面?,F(xiàn)在長大成人是第一批玩“任天堂”孩子,是一代憑借玩“虛擬男孩”和“致命戰(zhàn)斗”養(yǎng)大,而并非靠打壘球或看連環(huán)畫《維格列大叔》帶大。這種“玩”理念上改變對孩子產(chǎn)生了什么影響?社會科學(xué)家、家長,還有脫口秀教授在未來歲月里將對這個(gè)問題爭論不休。不過,我們能夠開始得出我們自己結(jié)論。(續(xù))
(接)即使電子娛樂可能是很有趣,也很富有創(chuàng)意,不過,一旦沉湎于這種形式娛樂,孩子以及他們生活社會必定是輸家。與傳統(tǒng)游戲和玩具不一樣,“聯(lián)網(wǎng)”娛樂形式會造成孩子缺乏想象力、社會生活不成熟,以及對身邊世界毫無掩飾地麻木不仁后果。Part2(Para.3-8)
concretelyillustratethepositiveinfluenceofactivegamesonkidsandthenegativeimpactofpassiveelectronicgamesoractivities.Theseparagraphs,thebodyofthispersuasiveessay,illustratethepositiveinfluenceofactivegamesandactivitiesonkids,andvividlyexemplifythenegativeimpactofpassiveelectronicgamesoractivitiesonchildren.Throughthethreecontrastspresentedinthispart,theauthor'sviewpointbecomesunequivocallyclear. 3. WatchachildtakeaballofPlay-Dohinherhandandbegintorollitexperimentally.Firstit'sasimpleball,thenasnake.Thesnakemightbecomeafigureeightorabracelet.Shecoilsthebraceletontopofitselftocreateapotthatsheusesforamake-believeteaparty.Nextshesmashesthepotbackintoaball,whichmaynextmorphintoasnowman,ahorse'shead,abunny,aseaserpent,oraskyscraper.Withnothingbutherhandsandaninexpensivechunkofflourandsalt,sheformsauniverseinwhichshemakestherulesandcreatestheinhabitants.Whenshetiresofit,shecanwaditbackintoashapelessmassthatawaitshernextcreativeimpulse. TheactofplayingwiththePlay-Dohsparksotherinterests—maybeshe'llworkwithmodelingclaythatshecanbakeintoapermanentform,orpaints,orpapier-machéAlthoughshedoesn'tgivewhatshe'sdoingagreatdealofthought,she'slearningsomethingvaluable:Iamacreator.Icangivemyideastangibleform. coilvt. oacircularorspiralshapeThesnakecoileditselfaroundthebranch.Shecoiledherhairatthebackofherhead.e.g.
make-believeadj. theactivityofpretendingthatsomethingisrealorthatasituationisbetterthanitreallyise.g. Dissemblingenough,hewasnotsufficientlyoilyandmake-believe.我不贊同兒童玩電子游戲一個(gè)原因是其中有太多假想暴力場面。OneofreasonswhyIdisapproveofkidsplayingvideogamesisthattheretendtobetoomanymake-believescenesofviolence.
morphv. totransformfromonegraphicimageonscreenintoanotherorothers,throughtheuseofsophisticatedcomputersoftwaree.g.Withaclickofthemouse,theboymorphedMickeyMouseintoWinniethePooh.
“Nextshesmashesthepotbackintoaball,whichmaynextmorphintoasnowman,ahorse'shead,abunny,aseaserpent,oraskyscraper.”ParaphraseNextshehitsthepotveryhardandchangesitbackintoaball,whichmaynextbetransformedintoasnowman,ahorse'shead,abunny,aseaserpent,oraskyscraper.
tireofsomeone/something tobecomeboredwithsomeoneorsomething e.g. You'llsoontireoftheirmusic. Shequicklytiredofhiscompany.
一天又一天做一樣形式練習(xí)會讓學(xué)生厭倦這些練習(xí)。Doingthesametypeofexercisesdayafterdaywouldeasilygetstudentstiredofthem.
wadvt. oasmallmasse.g.Thepassengerwaddedupthepunchedticketandthrewitaway.
“Whenshetiresofit,shecanwaditbackintoashapelessmassthatawaitshernextcreativeimpulse.”ParaphraseWhenshelosesinterestinit,shecanturnitbackintoaformlessmass,whichwillbechangedintosomethingelsewhenhernextwhimtoplaywithitoccurs.
sparkv. togiveoutorproducesparks;stimulateorincitesth.e.g.Firefliesweresparkinginthegatheringdarkness.Hiscommentsparkedoffaquarrelbetweenthem.Fearofnuclearwarsparkedangrydemonstrations.
modelingclay: clayusedformakingmodels
bakev. tocookfoodbydryheatinanovenoronahotsurface,withoutdirectexposuretoaflame;undergotheprocessofbeingbaked;hardenclay,etc.byheate.g.ShebakessomeapplepiesinthegenuineAmericanstyleforherChinesefriends.Cookiesbakequickly.
papier-machén. paperpulpusedformoldingintoboxes,trays,etc.用來制作模型紙漿或紙板;混凝紙漿e.g.Thewordpapier-machéisawordofFrenchorigin.Shecreatedabeautifulpapier-machémask.
tangibleadj. abletobetouched;abletoberealizede.g.Thebeautyinthemirrorisnottangible.Apartfromfreeaccommodation,othertangiblebenefitsincludearaiseinsalaryandshorterworkinghours.
“Icangivemyideastangibleform.”ParaphraseIcangivemyideasadefiniteform.//Icanturnmyideasintodefinitethings. 第3段漢字譯文
看著一個(gè)孩子抓起一團(tuán)橡皮泥,開始試著讓它滾動(dòng)起來。開始是一個(gè)普通球,接著變成了一條蛇。這條蛇或許會變成8字形或一個(gè)手鐲。孩子把手鐲上端卷起來,做出一把茶壺,她用這把茶壺舉行一場假裝茶話會。接下來,她把茶壺又捏成一團(tuán),或許再做成雪人、馬頭、小兔子、海蛇,或者摩天大樓。除了用自己雙手、一團(tuán)用面粉和鹽混成不值錢一團(tuán)東西,她不需要其它東西,就能夠做出一個(gè)世界,為之制訂規(guī)則和創(chuàng)造居民。等她玩膩了,能夠把它再次捏成沒有形狀一團(tuán),等候下一次創(chuàng)作沖動(dòng)。(續(xù))
(接)玩耍橡皮泥還會激發(fā)其它興趣——她可能會用建模黏土做一樣?xùn)|西,烤制成一個(gè)永久形狀,或者圖畫,再或者紙漿制品。即使她對自己做事情沒花太多心思,不過她學(xué)會了有價(jià)值東西:我是個(gè)創(chuàng)造者,我能給自己想法賦予詳細(xì)形狀。 4. Avideogame,ontheotherhand,iscynicallyprogrammedtogivetheillusionofcreativity.Theplayerisgivenvariouschoicesateveryturn—WhichdoorwillIgothrough?WhichweaponwillIuse?WhatclueshallIread?—Buttheyarechoicesinthesamesensethatapigeon'speckingatalevertogetagrainofcornisachoice.Theplayerisasmuchatoolofthegameasthejoystick.Hermomentaryfunisunsatisfyingbecauseitleadsnottoanygenuinesenseofachievementbutonlytothehypnoticexperienceofwatchingsomeoneelse'screationunfold.
HandaballofPlay-Dohtoachildrearedonthesterileadventureofvideogames,andyou'reapttogetablanklookandthehesitantquestion,"WhatdoIdowithit?"
Thevideogameplayerlearnsherownlesson:Idon'tcreate.Iletsomeoneelse'screativityhappeninfrontofme. 1.Pleaseexplainthefirstcontrastpresentedinthispartindetail.Thefirstcontrastispresentedinparagraphsthreeandfour.First,thewriterdescribeshowachildplayswithaballofPlay-Dohandhowshechangesitfromoneshapeintoanother;next,thewriterconcludesthatalthoughsheisnotgivingmuchthoughttowhatsheisdoing,sheislearningsomethingvaluable:sherealizesthatsheisacreatorandthatshecangiveherideasatangibleform.Then,thewriterrecountshowachildplaysavideogame,pointingoutthattheplayerisasmuchatoolofthegameasthejoystick. Finally,thewritertellsushowachildrearedonthesteriledietofvideogamesreactswhenheisgivenaballofPlay-Doh,anddrawstheconclusionthatthevideogameplayerlearnshisownlesson:hedoesn'tcreate;hejustletssomeoneelse'screativityhappeninfrontofhim.Thus,thewritercreatesasharpcontrastthroughboththevividlyrecountedexamplesandhisowncommentsandconclusionsaboutthedifferenteffectsoftheactivegameandthepassivegameupontheplayers.
programvt. toprovide(acomputer,etc.)withcodedinstructionsfortheautomaticperformanceofaparticulartask;traintobehaveinapredeterminedwaye.g.Thisradioisprogrammedtoswitchitselfonat6p.m.Theirearlytrainingprogrammedthemtobeobedientandsubmissive.
“Avideogame,ontheotherhand,iscynicallyprogrammedtogivetheillusionofcreativity.”ParaphraseAvideogame,ontheotherhand,isdesignedsarcasticallytogiveitsplayersthefalseimpressionthattheyarebeingcreativebecausetheyatleastcanmakechoicesoftheirown.
ateveryturn: everywhereorallthetimeoreverytimee.g.Shefoundherplanfrustratedateveryturn.Thegirlkeepsmeetingtheboyateveryturn.
peckv. (tryto)strikesth.withthebeak;getormakesth.bystrikingwiththebeake.g.Hensfeedbypecking.Thebirdispeckingatthewindow.Thesparrowsarepeckinggrains.Heissaidtobeahenpeckedhusband.
joystickn. control-leveronanaircraft,computer,etc.
hypnoticadj. oforproducinghypnosisorasimilarcondition;(ofadrug)producingsleepe.g.Thepatientisinahypnotictrance.Hecannotsleepwell,buthenevertakesanyhypnoticdrug.
unfoldv. (causesth.to)openorspreadoutfromafoldedstate;(fig)(causesth.to)berevealedormadeknowne.g.Thegardenchaircanunfoldtomakeacampbed.Theeagleunfoldeditswings.Thelandscapeunfoldedbeforeus.Sheunfoldedherplanstome.我已安排好周四同他共進(jìn)午餐,到時(shí)我將向他透露我計(jì)劃。I'vearrangedalunchwithhimnextThursdayatwhichI'mgoingtounfoldmyproposal.
“Hermomentaryfunisunsatisfyingbecauseitleadsnottoanygenuinesenseofachievementbutonlytothehypnoticexperienceofwatchingsomeoneelse'screationunfold.”ParaphraseHerfunthatlastsonlyforabriefmomentisnotsatisfyingatallbecauseitdoesnotsparkanyrealawarenessofachievementbutmerelythetasteofmindlesslywatchingsomeoneelse'screatedworkorgamespreadoutinfrontofher.
sterileadj. unproductive,producingnousefulresults;freefromgerms,bacteria,etc.e.g.Theyhadasterilediscussion.Anoperatingtheatreshouldbecompletelysterile.
“HandaballofPlay-Dohtoachildrearedonthesterileadventureofvideogames,andyou'reapttogetablanklookandthehesitantquestion,"WhatdoIdowithit?“”
ParaphraseIfyouhandaballofPlay-Dohtoachildwhospendstoomuchtimeonexcitingbutunproductivevideogames,youarelikelytoseeanexpressionlesslookonhisfaceandtobeasked,inanuncertainmanner,"WhatdoIdowithit?"第4段漢字譯文
然而,電子游戲很可笑,是人為編程,給人創(chuàng)新性假想。玩游戲人每一步有各種選擇:要進(jìn)那扇門?要用哪種武器?要閱讀哪條線索?不過,這種選擇,與鴿子口啄杠桿得到一粒玉米選擇是一樣道理。玩游戲人與游戲操縱桿一樣,都是游戲工具。她那短暫高興是無法讓她滿足,因?yàn)橛螒驇聿⒎钦嬲饬x上成就感,只不過是迷迷糊糊地看著他人創(chuàng)作東西展現(xiàn)眼前一個(gè)體驗(yàn)。(續(xù))
(接)那一團(tuán)橡皮泥要是交給在電子游戲貧乏冒險(xiǎn)經(jīng)歷中長大孩子,很可能看到一臉茫然,還有猶豫不定問題:“我用它干什么啊?”玩電子游戲人吸收她自己經(jīng)驗(yàn):我不創(chuàng)造。我讓他人創(chuàng)造發(fā)生在我眼前。 5. It'sabeautifulSaturdayinautumn,andagroupofkidsareplayingapickupgameofsoccer.Adisputearisesaboutwhetherakickwentoverthefoulline.Someofthekidsaresureitdid;othersinsistthatitdidnot.Voicesareraised;tempersflare.Maybeahotheadortwowillstalkoffthefield.Buttheskyiscrystalblue,andtherearechoreswaitingathome.Makingaquickcalculationabouttherelativebenefitsofcontinuingthegame,theplayersworkoutasolution.Maybetheyreplaythekick.Maybetheyflipacoin. Maybetheyagreetosaythattheballwasfair,orfoul.Theirwillingnesstocompromise,toaccepttheideathatsuchgive-and-takeispartoflife,allowsthegametoproceed.Theplayersmoveon,havinglearnedasmalllessonaboutgettingalongwithothers.Whatisthepointtheauthortriestomakewiththesoccergamedispute?Thepointtheauthorwantstomakeisthatchildrencanlearnthroughthegametomakecompromises,toaccepttheideaofgive-and-takeinlife,andtogetalongwithothers.
apickupgameofsoccer:
rmallyorganizedonthespotandmadeupoforinvolvingpeopleavailableatthetimee.g.Attheget-together,weputupapickupchorustoextendourcongratulationstothenewly-weds.
thefoulline:
thelinethatshowsuswhetheranactionisagainsttherulesornot;thelinethatindicateswhetherastroke,kick,etc.isvalidornote.g.Wethoughtthatwemadeatouchdown,buttherefereesaidthattheballwentoverthefoulline.
flarev. tobecomesuddenlyangry
Atthemeeting,tempersflaredandharshwordswereexchanged.e.g.
“Voicesareraised;tempersflare.”Voicesgrowlouderandlouderandthekidsflyintoafitofanger.Paraphrase hotheadn. animpetuousperson,apersonwhooftenactshastilyorrashlye.g.Heissuchahotheadthatnobodywantstocooperatewithhim.
stalkvi. walkwithslowstiffstrides,esp.inaproud,self-importantorthreateningwaye.g.Hestalkedangrilyoutoftheroom.Theyoungmanisstalkingalongtheroad.
flipacoin: tossitwithasharpmovementofthethumbandtheforefingersothatitturnsoverrepeatedlyintheair;flickitwithaquickmovementsothatitspinsintheaire.g.Heflippedacoinandthengraspeditinhishand,askingtheboywhichsidewasup,theheadorthetail.
give-and-taken. willingnesstobemutuallytolerant,cooperative,andforgivingwithinarelationshipe.g.Ifthedisputeistoberesolved,theremustbesomegive-and-take.Husbandandwifemustknowthatgive-and-takeispartoflife. 第5段漢字譯文
那是一個(gè)秋天漂亮周六,有一群孩子暫時(shí)組織了一場足球賽。突然他們?yōu)樽闱蚴遣皇翘叱隽诉吘€爭論了起來。有幾個(gè)說必定踢出界了;其余幾個(gè)堅(jiān)持說沒有。嗓門提升了,火氣也大了。可能一兩個(gè)暴脾氣家伙會大步走出場地。不過,天空一片湛藍(lán),而且家里還有些雜活要干。很快地盤算一下繼續(xù)踢球有什么好處,于是球員們做出決定??赡芩麄冎匦绿咭荒_??赡芩麄償S硬幣。(續(xù))
(接)可能他們一致同意,說那球沒出線,或出線了。他們愿意妥協(xié),接收在生活中就得互諒互讓理念,使得這場游戲繼續(xù)下去。踢足球孩子繼續(xù)踢球,稍稍學(xué)會了與人相處道理。 6. ContrastthatscenewiththeworldoftheInternetchatrooms,wheremanyadolescentsspenduncountablehours.OnthatsamelovelySaturday,ayoungInternetqueenhunchesoverherkeyboard,aloneinherroom.Herbuddylistincludesdozens,evenscores,of"friends"she'snevermet.Herfingersflyacrossthekeyboardassheracesfromonedialogueboxtoanother,keepingupmultipleconversations.
Thesearepeculiarconversations,however,includingnoneofthevulnerabilitythatispartofreal-worldfriendship.Inthebuddy-chatworld,statusisbasedontheabilitytokeepuparapidpaceofone-liners,insultingzingers,causticput-downs.
Thechatqueen'smostintimatefriendshipstaketheformofbriefallianceswithbuddieswhojoinwithherto"flame"anotherchatterwhohasdispleasedthem.
Ifthatallyeventuallybecomesannoying,too,zap!Shecaninstantaneouslyerasehimfromherbuddylist,orevenblockhimsoheisunabletocontactheragain.It'snogreatloss.Thereareliterallymillionsofnewacquaintanceswaitingtobepickedupinachatroomtofillthatvoid.Thelesson:Ishouldn'thavetoworkatrelationships.Theycomeandgoinstantlyandatmyconvenience.Ifsomeonedispleasesme,Icanmakethatpersondisappear.Inwhatwaydoestheauthorciteinternetchatroomasanegativeexample?Childrengetnosenseofhowtosustainrelationship.
hunchv. bendforward(partofthebody,esp.thebackandshoulders)intoaroundedshape;bendorarchintoahump;thrustoutoruptoformahumpe.g.Standupstraight;don'thunchyourshoulders!Shesatall
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