虛幻引擎簡(jiǎn)介課件_第1頁(yè)
虛幻引擎簡(jiǎn)介課件_第2頁(yè)
虛幻引擎簡(jiǎn)介課件_第3頁(yè)
虛幻引擎簡(jiǎn)介課件_第4頁(yè)
虛幻引擎簡(jiǎn)介課件_第5頁(yè)
已閱讀5頁(yè),還剩14頁(yè)未讀, 繼續(xù)免費(fèi)閱讀

下載本文檔

版權(quán)說明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請(qǐng)進(jìn)行舉報(bào)或認(rèn)領(lǐng)

文檔簡(jiǎn)介

GameProgramminginUE4GameFramework&SampleProjectsGerkeMaxPreussnermax.preussner@GameProgramminginUE4GameFr1GameFrameworkHistoryUE1andUE2DesignedforFirstPersonShooters(FPS)UnrealScriptgamescriptinglanguageUE3KismetVisualScriptingaddedMoremodulargameclassesButstillveryFPScentricUE4UnrealScriptreplacedwithBlueprintsGamegenreagnosticLotsofsampleprojects!GameFrameworkHistoryUE1and2UnrealScriptvs.C++vs.BlueprintsUnrealScriptwas:Anobject-orientedscriptinglanguageSimilarinsyntaxtoC,C++,Java,butalsosomewhatdifferentCompiledtovirtualmachinebytecodeAddinginterestingfeatures,suchasStates,Timers,DelegatesBlueprintsare:AvisualscriptingsystemthatisartistanddesignerfriendlyUsingthesamevirtualmachineasUnrealScriptAlmostaspowerfulasUnrealScript,andinsomewaysevenbetterC++has:AlwaysbeenpartofUEgameprogrammingTightbi-directionalintegrationswiththevirtualmachineBeengreatlyimprovedinUE4toreplaceUnrealScriptforcodersC++BlueprintsVMUnrealScriptvs.C++vs.Bluep3SoWhatIsTheGameFramework?OverviewWhyUseIt?SetOfFoundationClassesProvidebasicstructureandfunctionsofyourgameYouderivefromtheclassesthatyouneedFillinthedetailsforyourparticulargameWhat’sMissing?GamegenrespecificimplementationsNoconceptofhealthanddeathNobuilt-inclassesforweapons,inventory,etc.SoWhatIsTheGameFramework?4SoWhatIsTheGameFramework?OverviewWhyUseIt?ReducedLearningCurveHidesthelow-leveldetailsofgameenginesBenefitfrom20+yearsofgamedevelopingexperienceManysamplesandtutorialsforsolvingcommontasksHighProductivityFocusonwhatreallymatterstoyou:makingyourgameSolvesmanytrickyproblemsingames(movement,input,etc.)GreatlyreducesboilerplatecodeneededforallgamesScalabilitySmoothlygrowyourgame&teamfromprototypetoAAASoWhatIsTheGameFramework?5FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModeWhatisanActor?EntityinagamelevelUsuallycontainsoneormoreActorComponentsSupportsnetworkreplicationformultiplayergamesThingstoknowaboutActorsDon’thaveLocation,Rotation(storedinrootcomponent)CreatedwithSpawnActor()methodMustbedestroyedexplicitlywithDestroy()methodWillnotbegarbagecollectedduringthegameFundamentalConceptsActorsWhat6FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModeWhatisanActorComponent?ReusablefunctionalitythatcanbeaddedtoanActorContainthemostinterestingfunctionality&eventsAlsoaccessibleinBlueprints!ExampleComponents:SceneComponent–AddstransformsandattachmentsPrimitiveComponent–AddscollisionandrenderingUAudioComponent,UArrowComponent,UInputComponent,ULightComponent,UMeshComponent,UParticleSystemComponentandmanymore!FundamentalConceptsActorsWhat7FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModePrimiviteComponentEventExamplesHit–CalledwhenbumpingintoawallBegin/EndOverlap–WalkintooroutofatriggerBegin/EndCursorOverClicked/ReleasedInputTouchBegin/EndBegin/EndTouchOverFundamentalConceptsActorsPrim8FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModeWhatisaPawn?AnagentintheworldOptionallypossessedbyaControllerUsuallyhandlesmovementandinputThingstoknowaboutPawnsGoodplacetoimplementhealthNomovementorinputcodebydefaultFundamentalConceptsActorsWhat9FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModeWhatisaController?AbrainthatcanpossessaPawnPlayerController:RepresentsahumanplayerAIController:ComputesAIbehaviorforPawnsThingstoknowaboutControllersPossessonePawnatatimeCanpersistafterpossessedPawndiesFundamentalConceptsActorsWhat10FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModePlayerControllerInterfaceforplayerstoagentsHandlestouches,clicks,keyboardShowing/hidingmousecursorGoodplacefornon-agentcodeMenus,voicechat,etc.ManyotherusefuloptionsFundamentalConceptsActorsPlay11FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModeWhatisaCharacter?SpecialPawnthatcanwalkComeswithusefulComponentsThingstoknowaboutControllersHandlescollisionClient-sidemovementpredictionMuchimprovementfromUE3FundamentalConceptsActorsWhat12FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModeWhatisaHUD?Head-UpDisplayResponsibleforin-gameUIThingstoknowaboutControllersImmediate-modedrawingAPINotoolsforbuildingHUDsUMGwillprovideallthethings!FundamentalConceptsActorsWhat13FundamentalConceptsActorsComponentsPawnControllerCharacterHUDGameModeWhatisaGameMode?ImplementsthegamerulesConfiguresdefaultclassesforPawn,Controller,HUD,etc.Canbeaccessedfromanywhere(GetGameMode())ThingstoknowaboutGameModesOnlyexistsontheserverandsingleplayerinstances!GameStateisusedtoreplicategamestatetoclientsDefaultgamemodecanbesetinProjectSettingsPer-mapoverridesinWorldSettingsFundamentalConceptsActorsWhat14OtherImportantConceptsInputCollisionReplicationAxes&ActionsCanbindtomouse,keyboard,touch,etc.DefinedinProjectSettingsInputProcessingOrderPlayerControllerLevelBlueprintPossessedPawnOtherImportantConceptsInputA15OtherImportantConceptsInputCollisionReplicationVariousCollisionQueryFunctionsLinetraces(raycasts)GeometrysweepsOverlaptestsSimpleCollisionBox,sphere,capsule,convexAuthoringtoolsinEditorUsedformovement,physics,etc.ComplexcollisionActualgraphicstrianglesUsedforweapons,kinem

溫馨提示

  • 1. 本站所有資源如無特殊說明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請(qǐng)下載最新的WinRAR軟件解壓。
  • 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請(qǐng)聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
  • 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁(yè)內(nèi)容里面會(huì)有圖紙預(yù)覽,若沒有圖紙預(yù)覽就沒有圖紙。
  • 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
  • 5. 人人文庫(kù)網(wǎng)僅提供信息存儲(chǔ)空間,僅對(duì)用戶上傳內(nèi)容的表現(xiàn)方式做保護(hù)處理,對(duì)用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對(duì)任何下載內(nèi)容負(fù)責(zé)。
  • 6. 下載文件中如有侵權(quán)或不適當(dāng)內(nèi)容,請(qǐng)與我們聯(lián)系,我們立即糾正。
  • 7. 本站不保證下載資源的準(zhǔn)確性、安全性和完整性, 同時(shí)也不承擔(dān)用戶因使用這些下載資源對(duì)自己和他人造成任何形式的傷害或損失。

評(píng)論

0/150

提交評(píng)論