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備戰(zhàn)2022高考英語七選五熱點話題+體裁分類訓(xùn)練

(高考模擬+名校真題)

專題13游戲

Passage1

(2021?湖北?漢陽一中一模)Real-lifeRoomEscapegames

Real-liferoomescapeGainesareatypeofphysicaladventuregenreinwhichpeopleare

lockedinaroomwithotherparticipantsandhavetousethethingsintheroomtosettleaseriesof

puzzles,findclues,andescapetheroomwithinasettimelimit.

ThegamesarebasedonEscapetheRoomvideogames,suchasCrimsonRoomandQP-

Shot,createdbyTacitusTakagiin2005,inwhichtheplayerislockedinsidearoomandmust

explorehisorhersurroundingsinordertoescape]Otherinspirationsincludeadventure

boardgamesandmovies.Real-liferoomescapegamesarebecomingpopularintheUnited

States,Japan,andChina2Forexample,somegamesrequireyoutoescapeprisoncells

whileothersrequireyoutoescapespacestations.

3Soon,theywereexportedtoNorthAmerica,AsiaandAustralia.Examplesinclude

thetwopioneercompaniesHintHuntandAdventureRooms.

ThegamesweresosuccessfulthatnewlocationsbeganopeningupacrossChina,incitiesbigand

small,accordingtoanewspaper.InthesoutherncityofShenzhen,forexample,thefirstescape

gamelocationopenedlastAugust.4*'Thesereal-lifeescapegamescanhelpthosewho

stayathomeonthemcomputersandiPadsalldaytoexperiencerealsocialcircles,nsaidTian

Xiaochuan,whoownstworoomescapegamestoresinJinan.Frailerthisyear.TheSouthChina

MorningPostsaidthereal-lifeescapegamesareahitamong,"highlystressedstudentsand

overworkedyoungprofessionals".5Someplayersgetsoinvolvedthattheyteardown

equipmentordecorationsinsidetheir"prisons",asZhuYumengchiefoperatingofficerofa

BeijingroomescapegamestoretoldChinaDaily.A.Playersmustbeobservantandusetheir

criticalthinkingskillstoescapetheroom.

B.Theyshouldalsobebraveenoughtofacetheirfears.

C.PermanentreallifeescapegamesinafixedlocationwerefirstopenedinEurope.

D.Sometimestheexcitementbecomesabitmuch,though.

E.Escapegameshavebeenheldinsomestores.

F.Andsevennewgamelocationsquicklyfollowed.

G.Eachgameaddslocalthemestosettings.

Passage2

(2021?甘肅?武威第七中學(xué)高一期中)Doyouknowhowtoplayagamecalled"Musical

Chairs”?6Allyouneedareonlysomechairs,somepeopleandsomewayofmaking

music.Youmayuseapianooranyothermusicalinstrument,ifsomeonecanplayit.Youmayuse

ataperecorder.7

Putthechairsinarow.8Abetterwayistohavethechairsinonerowwitheach

chairfacingintheoppositedirectiontothechairnexttoit.

Thegameiseasy.Whenthemusicstarts,theplayerswalkroundthechairs.Everyonegoes

inthesamedirection,ofcourse,theyshouldwalkintimetothemusic.9Ifthemusicis

slow,theyshouldwalkslowly.

Thepersonplayingmusiccannotseethepeopleinthegame.Whenthemusicstops,the

playerstrytositonthechairs.Ifapersoncannotfindachairtositon,hedrops

out.10Whenthemusicstopsagain,onemoreplayerwillbeout.

Atlast,therewillbetwoplayersandonechair.Theonewhositsonthechairwhenthemusic

stopsisthewinner.A.Thechairsmaybeputintwos,backtoback.

B.Itiseasytoplayandmostpeopleenjoyit.

C.Iftenpeopleareplayingmusicalchairs,youmustbeginwithninechairs

D.Youcanevenusearadio.

E.Thegame"MusicalChairs“isnotdifficulttolearn.

F.Ifthemusicisfast,theyshouldwalkquickly.

G.Then,beforethemusicstartsagain,onechairmustbetakenaway.

Passage3

(2021?湖北武漢?高三階段練習(xí))StenKirkbak,fatheroffourandco-founderofXPLORA,

shareshisthoughtsonhowparentscanbalancescreentimewithplaytime.

Establishrulesaroundscreentimeearlyon

Beforegivingyourchildtheirfirstsmartphone,makesurethatbothyouandyourchildlearn

aboutdigitalresponsibilitysothatyourchildcanfullyunderstandandrespecttheseboundaries.

11Theyincludenotrespondingtotextsfromunknownnumbers,neversharingtheir

personalinformationonlineorwithanyonetheydon'tknow,amongothers.

Makeacontractforthewholefamilytoagreeto

12Itisagoodwaytobetterestablishconsistency,clarityandrespectaroundscreen

timeforbothofyou.Itcouldcovereverythingfromspecifictimeswhendigitaldevicesare

off-limitstoallfamilymembers,toagreeingonaselectionofgamesthatcanbeplayedwithout

supervision.

Whataboutparentalcontrols?

Whenyourchildfirstbeginstousetheirsmartphone,establishingparentalcontrolsisagood

idea.13Butbesuretoexplainyourreasoningforyourcontrolstoyourchild,sothatthey

understandwhytheycan'thaveaccesstosomethings.

14

Tellingyourchildtoavoidscreensifyouareconstantlyattachedtooneislikelytoresultin

tensionandfrustration.Asaparent,it*simportanttobeagoodrolemodelforyourchild,notonly

withregardstotechnologybutwithineverydaylife.

Reinforcethevalueofphysicalplay

Irecommendfindingwaystoreplacescreentimewithplayandphysicalactivity.15By

makingthetoysandgamesthatyourchildlooksforwardtoplayingwithaccessible,theyrelyless

ontechnologyforpassiveentertainment.A.Leadbyexample.

B.Basically,importantrulesvary.

C.Comeupwiththecontracttogether.

D.Goingforanoutingwillbeanappropriatechoice.

E.Oryoucanrewardyourchildwithitemstheyenjoyiftheydoso.

F.Forexample,youcanlimitaccesstointernetbrowsingonyourchild'sphone.

G.Oncetheyunderstandtheserules,theywilllearntoreducethescreentimegradually.

Passage4

(2021?江蘇?如皋市第一中學(xué)高三期末)Afewyearsago,aFinnish叩ptookthemobile

gamingworldbystorm.Itsset-upwassimpleanditsideaillogical:AngryBirdswaslittlemore

thanashootinggame,withbirdsinsteadofbulletsandgreenpigsinplaceoftargets.

16ShortlyafterAngryBirdstookoff,audiencesfoundanewdistractioninFruitNinja,a

gamewheretheobjectwastochopfallingproduce,andthenCandyCrush.

17Thatwastheircharm,afterall:Theywereknowinglyridiculousorillogical,an

attackintomindlessamusement.IngameslikeAngryBirds,playersfoundanescapefromreality.

Fastforwardto2016,andthere'snowanAngryBirdsmovie,heretofillyouinonallthe

detailsyouneverwishedtoknow.Thebirdshavebeengivenpersonalities,motivesand

back-stories,andsohavetheevilgreenpigs.Meanwhile,thegame'snonsensehadtobemade

senseofduetoanecessaryplotforamovie.18Hollywoodhasmadeanindustryof

answeringthequestionsnooneeverthoughttoask;tothepointofevengivingabrandoftoy

blocksitsownstoryin2014*sTheLegoMovie.19Viewersnolongerhavetheluxuryof

imaginingback-storiesfortheirfavoritecharacters,ordebatingtheopen-endedquestionsina

film'ssourcematerials:Anendlessflowofprequels(前傳),sequels(續(xù)傳)andspin?offs(衍生產(chǎn)

品)fillinthoseblanksforthem.

20They'llknow.Everythingwillbedeterminedforthem:Accordingtothemovie,themain

birdRedgetspickedonforhisbushyeyebrows,andthatleaveshimfeelingisolatedand,

well,angry.Insomeways,Hollywoodhastakenontheroleoffanfictionwriters,byexpandingand

exploringeverycomerofitsfictionaluniverses.Butwhentheseuniversesexpandtoowidely,what

willbelefttoimagine?A.AngryBirdsisnotaloneinhavingitsgrayareassketchedinforthebig

screen.

B.Initseffortstofeedtheaudience*scuriosity,Hollywoodmayinfactbekillingit.

C.Nevermindthatthesegamesmadeabsolutelynosensefromanarrativeviewpoint.

D.WhenchildrentodayplayAngryBirds,theywon'twonderwhythebirdsaresoill-tempered.

E.Itledthewayforanumberofotherequallysilly,equallyaddictivegamestoinvadecellphones

everywhere.

F.Lego,byputtingforwardeducationsolutions,isnowstrivingtohelpkidstostanduptoa

problemandsolveit.

G.Hollywoodisactuallysuchapowerfeaturingitscreativity,imaginationandefficiencyin

givingrisetoitsentertainmentproducts.

Passage5

(2020?內(nèi)蒙古?開魯縣第一中學(xué)高二期末)Formorethan60years,Legoblockshave

sparkedchildren'simagination.21TheyarecalledLegoBrailleBricks.LegoBraille

BricksaredesignedtohelppeoplelearnBraille.That'sasystemofwritinginwhichlettersare

representedbyraiseddots.Blindpeopleusetheirfingertipstoreadthem.

AccordingtotheWorldHealthOrganization,thereare36millionblindpeople.Itisestimated,

however,thatintheUnitedStatesonly10%ofblindchildrenlearnBraille.22Thesmall

knobsonthebricksarearrangedasBrailleletters.Blindchildrencanusetheseknobstolearn

Braille.LegoplanstolaunchtheBrailleBricksnextyear.Forsomeschool,theywillbefree.

Alongwiththealphabet,thebrickswillfeaturenumbersandmathsymbols.

TheDanishAssociationoftheBlindfirstcameupwiththeideaofusingLegobrickstoteach

Braille.In2011,thegroupsharedtheideawiththeLegofoundation.ThorkildOlesen,whoisthe

presidentofthegroup,isblind.Hesaysmanyteachersdon'thavethetoolsandskillstoteach

Braille.23

“Likeanyotherpeople,weneedtoexpressourselvesinwriting,“Olesensaid."Audiois

great.24Brailleisthesinglemostimportanttoolforusinordertolearntospellcorrectly,

writeandgainliteracylikesightedpeople.OlesentoldthetoymakerthattheknobsonLegosare

similarBrailleletters.

StineStormisaprojectmanagerattheLegoFoundation.ShelikedtheideaofmakingLegosa

learningtool.4€ItwasanobviousmatchforusJshesays.Thebrickswillalsohavelettersprinted

onthem.25"Wewillhavetocommittomakinginclusionapriority,“Stonnsays.A.The

skillschildrenlearnfromLegosareimportantandunbelievable.

B.ButitcanneverreplaceBraille.

C.Nowanewversionofthesetoysisintheworks.

D.Thisway,sightedandblindkidscanplaywiththeLegostogether.

E.They'rebeingtestedaroundtheworld.

F.Sotheyteachwithaudiotools,suchasaudiobooks.

G.LegoBrailleBrickscanhelpchangethat.

Passage6

(2019?安徽?高三階段練習(xí))Children'sGamesinAncientChinaUnlikethechildren

nowadays,thechildrenduringancienttimesdidn'thavesmartphone,iPadorcomputerto

entertainthemselves.26Let^takealook.

Kickingstoneballs

DuringtheQingDynasty,kickingastoneballaroundwasapopularsportinthenorthernpart

ofChina,anditwasoftenplayedinthewintertokeepwarm.Stoneswerecarvedintosmallballs

andkickedalongwithfeet.

Flyingkites

Kiteshavequitealonghistory.Theearliestkitesweremadeofwood,insteadofpaper.

Nowadays,thethreemostfamouskitesaretheBeijingkite,TianjinkiteandWeifangkite.

27.Forexample,theswallow-shapedkiteisawell-knownBeijingstyle.

Playinghide-and-seek

Hide-and-seekisatraditionalgameforchildren,populararoundthenation.Evennowadays,

manychildrenlikeplayingit.Therearetwowaystoplay.Onewayiscoveringachild'seyes

whileotherkidsrunaroundtoteasehim.28

29

Theclosestthingtowatchingafilmortelevisionforentertainmentduringancienttimeswas

goingtoseeashadowplay.Folkartistsmanipulatepuppetsbehindthescreen,narratingstories

andaccompaniedbymusic.

Settingofffirecrackers

Firecrackershaveahistoryofmorethan2,000years.ItissaidthattherewasabeastnamedNian

inancientChina.30Aftergunpowderwasinvented,itgraduallyreplacedthebamboojoint

cracker.CrackersarestillsetoffduringSpringFestivaltosymbolizeauspiciousness.A.Watching

shadowplays.

B.Eachofthemhasdistinctivefeatures.

C.Differentmaterialsareusedtomakethekite.

D.Shadowplayswerethepopularentertainingforminancienttimes.

E.Andtoscareoffthebeast,peopleburntbamboojointstomakeitblast.

F.Morecommonly,participantshideandonechildmusttrytofindthem.

G.Instead,theycameupwithinterestinggamestoplayintheirchildhood.

Passage7

(2019?江西?南昌二中高二階段練習(xí))ViolentGames:FunorHarmful?

Ifyouplaylotsofvideogames,you'veprobablyblownazombie(僵尸)intotinybits.

31Manyadultsworrythatplayingsuchgamescouldmakechildrenactviolentlyinreal

life.Isthattrue?

TheAmericanAcademyofPediatrics(兒科)saysthatviolenceinanykindofmedia-from

TVtomusictovideogames-presentsarisktokids'health.Anumberofstudieshaveshowna

linkbetweenvideogamesandaggression,includingonepublishedinJAMAPediatricsin2014,

whichfoundthatkidswhoplayedviolentvideogamesshowedanincreaseinaggressivethoughts

andbehaviors.32

Butnotallstudiesagreethatviolentgamescausekidstoactout.Anotherstudyreplaced

violentdeathswithevaporation(蒸發(fā))inagame.33Peoplewhoplayedthenon-violent

gamewithoutanytrainingweremoreaggressiveafterwardthanpeoplewhoplayedtheviolent

versionbutlearnedtocontrolthemselvesfirst.

Andhere'sanevenstrangerfact:Whenviolentvideogamesarereleased,peoplecarryout

fewerviolentcrimes!Why?34SteveLevitt,coauthorofthebookFreakonomics,said,"If

youcanmakevideogamesfunenough,thenkidswillstopwatchingTV,andthey'llstopgoing

outandcreatingviolentdisorderonthestreet?*

Whatdoyouthink?35A.Onepossibleexplanation:potentialcriminalsareathome

playingthenewgame.

B.Then,beforeplayingthegame,somepeoplereceivedtrainingandothersdidn't.

C.Morethan3,000kidsansweredsurveyquestionsduringatwo-yearperiod.

D.Forexample,thinkingit'sOKtohitsomeoneyoudon'tlike.

E.Haveyoueverplayedanyviolentvideogames?

F.Doviolentvideogamescausebadbehavior?

G.Somegamesevenpileupdeadbodies.

Passage8

(2021?全國?高三二模)“Hotpotato”isachildren'sgamesimilartomusicalchairs(搶座位

游戲),inwhichparticipantssitinacircleandpassapotatooranyotherobjecttoothersaround

thecircleasquicklyaspossible.36Thisgameispopularforentertaininglargegroupsof

kidsatparties,school,orothereventsthatincludechildren.

“Hotpotato^^wasoriginallyplayed,witharealpotato.37Nosingleversionistheright

waytoplay.Changescanbemadetosuitnearlyanythemeandanysituation.

Thegameof“hotpotato^^iseasytoplaywithlargegroupsofkidsoutdoors.

38It'scommonforphysicaleducationteacherstoplaythisgamewithsmaller

children,usingaballinordertohelpchildrenimprovetheircatchingskills.

39Variations,alsocalledpassingthepotatoorpassingthepumpkin(南瓜),are

greatschoolpartyideas.YoucaneasilycreateathemedversionofthegameforHalloween.Have

childrensitinacircleindoorsandhandonechildasmallpumpkin.Theteachercanplay

Halloweenmusic,butheorsheshouldnotlookatthecircleofkids.

YoucancreatesimilarversionsforChristmas,Valentine'sDay,ThanksgivingDay,orabirthday

party.40Itishighlysuggestedthatallplayersreceiveasmallprizeforplaying,suchasa

pieceofcandy,andthewinnercanbeprovidedwithaslightlylargerprize.A.Aboveall,laughter

isthegoal.

B.Playerscanevenstandupifspacepermits.

C.Hotpotatoisn'tlimitedtooutdoorsbyanymeans.

D.Infact,hotpotatocanbeadaptedtoanychildren'sparty.

E.Buttodaytherearemanyotherversionsofhotpotato.

F.Ofcourse,thatpersonsingingorcallingshouldnotwatchthegame.

G.Theaimofthegameisnottobetheoneholdingthepotatowhenmusicstops.

參考答案:

1.A

2.G

3.C

4.F

5.D

【解析】

【分析】

這是一篇說明文。本文主要講述了現(xiàn)實中的逃生游戲,這些游戲是可以使沉溺于電腦游戲的

人真正地融入社會。這款游戲最初是在歐洲開發(fā)的,然后在美洲,亞洲,和大洋洲迅速流行

起來。

1.

根據(jù)上文ThegamesarebasedonEscapetheRoomvideogames,suchasCrimsonRoomandQP

-Shot,createdbyTacitusTakagiin2005,inwhichtheplayerislockedinsidearoomandmust

explorehisorhersurroundingsinordertoescape(游戲是基于逃離房間的視頻游戲,如深紅色

房間和QP-鏡頭,由TacitusTakagi在2005年創(chuàng)造,其中玩家被鎖在一個房間里,必須探

索他或她的環(huán)境,以逃脫。)可知,玩家被鎖在房間里,需要根據(jù)周圍環(huán)境找到逃脫方法。A

項:Playersmustbeobservantandusetheircriticalthinkingskillstoescapetheroom.(玩家必須

善于觀察,并運用他們的批判性思維技能逃離房間。)符合語境。故選A。

2.

根據(jù)下文Forexample,somegamesrequireyoutoescapeprisoncellswhileothersrequireyouto

escapespacestations.(例如,一些游戲需要你逃離監(jiān)獄,而另一些游戲需要你逃離空間站。)

可知,設(shè)空處和下文是解釋說明的關(guān)系,例子用來說明每個游戲都增加了一些當(dāng)?shù)氐奶厣?/p>

G項:Eachgameaddslocalthemestosettings.(每個游戲都會在設(shè)置中添加本地主題)符合

語境。故選G。

3.

根據(jù)下文Soon,theywereexportedtoNorthAmerica.AsiaandAustralia(不久,它們被出口到

北美、亞洲和澳大利亞)可知,設(shè)空處應(yīng)該提到最開始起源的地方。C項:Permanentreallife

escapegamesinafixedlocationwerefirstopenedinEurope.(在一個固定地點的永久的現(xiàn)實生

活逃避游戲首次在歐洲開放。)符合語境。故選C。

4.

根據(jù)上文InthesoutherncityofShenzhen,forexample,thefirstescapegamelocationopened

lastAugust(例如,在南方城市深圳,去年8月第一家escapegame游戲店開張了。)設(shè)空處

承接上文,繼續(xù)介紹其他開店的地方。F項:Andsevennewgamelocationsquicklyfollowed.

(7個新的游戲地點緊隨其后。)符合語境。故選F。

5.

根據(jù)上文TheSouthChinaMorningPostsaidthereal-lifeescapegamesareahitamong,

''highlystressedstudentsandoverworkedyoungprofessionals".(《南華早報》稱,現(xiàn)實生活中

的逃避游戲在“壓力大的學(xué)生和勞累過度的年輕專業(yè)人士”中很受歡迎。)說明這款游戲的功

效,使得許多有壓力的人獲得了放松,結(jié)合下文Someplayersgetsoinvolvedthattheytear

downequipmentordecorationsinsidetheir"prisons”(一些玩家太過沉迷其中,以至于他們會

拆掉“監(jiān)獄”內(nèi)的設(shè)備或裝飾。)可知,過度沉溺于這個游戲也會帶來不良的影響,上下文之

間形成轉(zhuǎn)折關(guān)系。D項:Sometimestheexcitementbecomesabitmuch,though.(不過,有時

這種興奮會變得有點過分。)符合語境。故選D。

【點睛】

閱讀七選五要求考生從整體上把握文章的邏輯結(jié)構(gòu)和內(nèi)容上的聯(lián)系,理解句子之間、段落之

間的關(guān)系,對諸如連貫性、一致性等語段特征又較強的意識和熟練的把握。所以懂得整篇文

章的基本結(jié)構(gòu)或段落的語篇結(jié)構(gòu)對解題很有幫助。分析本文的語篇結(jié)構(gòu),可以知道第一段是

文章的主題句,然后接下來各段的語篇結(jié)構(gòu)都是主題句(總)+支撐句(分)(分述主題的

具體內(nèi)容/說明原因/舉例證明等)。

6.B

7.D

8.A

9.F

10.G

【解析】

【分析】

本文是說明文。主要是向讀者介紹了“音樂椅”這個游戲,對其游戲規(guī)則和內(nèi)容等進行了說明。

6.

上文“Doyouknowhowtoplayagamecalled“MusicalChairs^^?“提至音樂椅"游戲,下文“All

youneedareonlysomechairs,somepeopleandsomewayofmakingmusic.(你所需要的只是

一些椅子,一些人和一些制作音樂的方法。戶提到如何玩這種游戲,因此推斷B項“它很容

易玩,大多數(shù)人都喜歡它”符合語境,it指代上文的“MusicalChairs”游戲,故選B。

7.

上文“Youmayuseapianooranyothermusicalinstrument,ifsomeonecanplayit.Youmayusea

taperecorder.(如果有人會彈鋼琴,你可以使用鋼琴或任何其他樂器。你可以使用錄音機。)”

提到了使用鋼琴,錄音機等演奏播放音樂,D項中的“aradio”可以播放音樂,因此推斷D項

“你甚至可以使用廣播”符合語境。故選D。

8.

由“Putthechairsinarow.(把椅子放成一排)”可知,本段講述如何放置椅子,下文“Abetterway

istohavethechairsinonerowwitheachchairfacingintheoppositedirectiontothechairnextto

it.(更好的方法是把椅子放成一排,每把椅子都與旁邊的椅子朝著相反的方向。戶介紹了椅

子的具體放置,A項”這些椅子可以兩個一組的放置,背靠背”符合語境,與下文是并列關(guān)系,

具體介紹其中的放置。故選A。

9.

下文“Ifthemusicisslow,theyshouldwalkslowly.(如果音樂很慢,他們應(yīng)該慢慢走。)”說明

要伴隨著音樂的節(jié)奏走,F(xiàn)項“如果音樂速度快,他們應(yīng)該走得快”符合語境,與下文形成對

比。故選F。

10.

_Ljflfapersoncannotfindachairtositon,hedropsout.(如果一個人找不到椅子可以坐,他

就會退出。)”說明椅子被拿走了,G項中的“onechair”與上文“chair”呼應(yīng),因此推斷“然后,

在音樂重新開始之前,必須拿走一把椅子?!狈险Z境,與下文“Whenthemusicstopsagain,

onemoreplayerwillbeout.(當(dāng)音樂再次停止時,會有另一個玩家退出。)''與空格處呼應(yīng),椅

子拿走,玩家找不到椅子,就要退出。故選G。

11.B

12.C

13.F

14.A

15.E

【解析】

【分析】

這是一篇說明文。文章介紹了父母如何平衡屏幕時間和游戲時間的方法。

【詳解】

1.此處小標(biāo)題“Establishrulesaroundscreentimeearlyon”(盡早制定關(guān)于屏幕時間的規(guī)則)對

應(yīng)選項B中的rules,后文“Theyincludenotrespondingtotextsfromunknownnumbers,never

sharingtheirpersonalinformationonlineorwithanyonetheydon'tknow,amongothers.^^(其中包

括不回復(fù)未知號碼的短信,從不在網(wǎng)上或與陌生人分享個人信息,等等。)可知,此處是講

規(guī)則多種多樣。所以選項B(基本上,重要的規(guī)則各不相同。)切合文意。故選B。

2.此處小標(biāo)題,Makeacontractforthewholefamilytoagreeto”(制定一個讓全家都同意的合

同)對應(yīng)選項C(一起制定合同。)切合文意。故選C。

3.前文“Whenyourchildfirstbeginstousetheirsmartphone,establishingparentalcontrolsisa

goodidea."(當(dāng)你的孩子第一次開始使用他們的智能手機時,建立家長控制是一個好主意。)

可知,此處是指家長要對孩子有所限制,對應(yīng)選項F中的limitaccess,后文“Butbesureto

explainyourreasoningforyourcontrolstoyourchild,sothatthey

understandwhytheycan*thaveaccesstosomethings."(但是一定要向你的孩子解釋你控制這

些東西的原因,這樣他們就會明白為什么他們不能使用這些東西。)對應(yīng)選項F中的“youcan

limitaccesstointernetbrowsingonyourchild*sphone''。所以選項F(例如,你可以限制孩子

的手機上網(wǎng)瀏覽。)切合文意。故選F。

4.根據(jù)后文“Asaparent,ifsimportanttobeagoodrolemodelforyourchild,notonlywith

regardstotechnologybutwithineveryday(作為父母,不僅在科技方面,而且在日常生

活中,為孩子樹立一個好的榜樣是很重要的。)可知,此處主要是講要樹立榜樣。所以選項

A(以身作則。)切合文意。故選A。

5.根據(jù)后文“Bymakingthetoysandgamesthatyourchildlooksforwardtoplayingwith

accessible,theyrelylessontechnologyforpassiveentertainment."(通過讓孩子期待的玩具和游

戲觸手可及,他們減少了對被動娛樂技術(shù)的依賴。)可知,選項E(或者,如果你的孩子這

么做了,你也可以用他們喜歡的東西來獎勵他們。)切合文意。故選E。

16.E

17.C

18.A

19.B

20.D

【解析】

【分析】

這是一篇說明文。文章介紹了以《憤怒的小鳥》為代表的一系列簡單卻有趣的游戲的風(fēng)靡,

以及后來好萊塢將它們搬上熒幕所帶來的問題。

16.

上文“Itsset-upwassimpleanditsideaillogical”說《憤怒的小鳥》的設(shè)置很簡單,但理念卻不

合邏輯。后文“ShortlyafterAngryBirdstookoff,audiencesfoundanewdistractioninFruitNinja,

agamewheretheobjectwastochopfallingproduce,andthenCandyCrush."又說在《憤怒的小

鳥》風(fēng)靡之后不久,又出現(xiàn)了像《水果忍者》和《糖果粉碎傳奇》這樣的新的分散注意力的

游戲。選項E中的"It”指代AngryBirds,''otherequallysilly,equallyaddictivegames”指代后文

的《水果忍者》和《糖果粉碎傳奇》這樣簡單無邏輯卻讓人上癮的手機游戲。所以E項中

的內(nèi)容起到了承上啟下的作用。故選E項。

17.

由后文“Theywereknowinglyridiculousorillogical,anattackintomindlessamusement.In

gameslikeAngryBirds,playersfbundanescapef?omreality.”可知,像《憤怒的小鳥》這種游

戲盡管看上去十分荒謬且沒有邏輯,但卻可以給人逃離現(xiàn)實的放松??吹贸鲞@是在對前文的

進一步解釋,所以空格處應(yīng)當(dāng)是在對游戲的意義或者游戲的魅力進行探討。C項中的these

games指的就是《憤怒的小鳥》這一類的游戲,且“madeabsolutelynosense”與后文的

"ridiculousorillogical”一致,故選C項。

18.

由上文“Meanwhile,thegame*snonsensehadtobemadesenseofduetoanecessaryplotfora

movie.(與此同時,由于電影的必要情節(jié),游戲中的無稽之談必須被理解。)“可知,好萊塢

把憤怒的小鳥搬上了大熒幕,再根據(jù)下文“Hollywoodhasmadeanindustryofansweringthe

questionsnooneeverthoughttoask(好萊塢己經(jīng)形成了一個回答沒人想過要問的問題的產(chǎn)

業(yè))”可知好萊塢已經(jīng)創(chuàng)建了一個巨大的產(chǎn)業(yè),選項A中說《憤怒的小鳥》并不是唯一將灰

色地帶描繪在大屏幕上的電影。起到了承上啟下的過渡作用,bigscreen與上文Hollywood

相對應(yīng),notalone與下文madeanindustry相對應(yīng),故選A項。

19.

根據(jù)下文“Viewersnolongerhavetheluxuryofimaginingback-storiesfortheirfavorite

characters,ordebatingtheopen-endedquestionsinafilm*ssourcematerials:Anendlessflowof

prequels(前傳),sequels(續(xù)傳)andspin-offs(衍生產(chǎn)品)fillinthoseblanksforthem.”可知,觀

眾再也沒有機會想象他們喜愛的主角的背后的故事,也沒辦法討論開放式的問題,因為無窮

無盡的前傳、續(xù)傳和延伸產(chǎn)品填補了一切的空白。顯然作者的態(tài)度是抨擊好萊塢的不留懸念

的做法。選項B中說“好萊塢在滿足觀眾好奇心的同時,也在殺死這些好奇心?!笔亲髡邔?/p>

好萊塢一系列行為的評價,符合作者的觀點,故選B項。

20.

根據(jù)下文“Theyllknow.Everythingwillbedeterminedforthem:Accordingtothemovie,the

mainbirdRedgetspickedonforhisbushyeyebrows,andthatleaveshimfeelingisolatedand,

well,angry.(他們會知道的。一切都將替他們來決定:根據(jù)電影,主角紅鳥因為他濃密的眉

毛被挑了出來,這讓他感到孤立和憤怒。)”可知,這是在解釋小鳥脾氣壞的原因,選項D

中“WhenchildrentodayplayAngryBirds,theywon*twonderwhythebirdsaresoill-tempered.

(今天的孩子玩《憤怒的小鳥》的時候,他們不會奇怪為什么小鳥的脾氣這么壞。)“正好提

到了“為什么小鳥的脾氣這么壞”這一疑問,空后的They指代的就是D項中的children,故

選D項。

21.C

22.G

23.F

24.B

25.D

【解析】

【分析】

這是一篇說明文。文章主要介紹了樂高積木的一款新產(chǎn)品,這款新產(chǎn)品是針對盲人設(shè)計的,

可以更好地幫助他們學(xué)習(xí)盲文。

21.根據(jù)后文TheyarecalledLegoBrailleBricks.LegoBrailleBricksaredesignedtohelppeople

learnBraille.That'sasystemofwritinginwhichlettersarerepresentedbyraiseddots.Blind

peopleusetheirfingertipstoreadthem.(他們被稱為樂高盲文積木。樂高盲文積木是為了幫助

人們學(xué)習(xí)盲文而設(shè)計的。這是一種用凸起的圓點表示字母的書寫系統(tǒng)。盲人用指尖閱讀。)

可知,這是在介紹樂高的一種新產(chǎn)品。C.Nowanewversionofthesetoysisintheworks.(現(xiàn)

在這些玩具的一個新版本正在制作中。)符合語境。故選C項。

22.根據(jù)上文AccordingtotheWorldHealthOrganization,thereare36millionblindpeople.Itis

estimated,however,thatintheUnitedStatesonly10%ofblindchildrenlearnBraille.(據(jù)世界衛(wèi)

生組織統(tǒng)計,世界上有3600萬盲人。然而,據(jù)估計,在美國只有10%的盲童學(xué)習(xí)盲文。)可

知,只有極少數(shù)的盲童在學(xué)習(xí)盲文,所以需要改變這一現(xiàn)象。G.LegoBrailleBrickscanhelp

changethat.(樂高盲文積木可以幫助改變這一點。)符合語境。故選G項。

23.根據(jù)上文Hesaysmanyteachersdon'thavethetoolsandskillstoteachBraille.(他說,許多

教師沒有工具和技能來教授盲文。)可知,盲文老師沒有其他工具來教學(xué)生,只能借助一些

音頻書。F.Sotheyteachwithaudiotools,suchasaudiobooks.(所以他們用音頻工具教學(xué),比

如有聲書。)符合語境。故選F項。

24.根據(jù)上文,盲文老師沒有其他工具來教學(xué)生,只能借助一些音頻書。但是音頻書沒有辦

法教學(xué)生寫作。又根據(jù)下文Brailleisthesinglemostimportanttoolforusinordertolearnto

spellcorrectly,writeandgainliteracylikesightedpeople.(盲文是我們學(xué)習(xí)正確拼寫、書寫和獲

得像正常人一樣的讀寫能力的唯一最重要的工具)??芍?,音頻書是沒有辦法代替盲文的。

B.ButitcanneverreplaceBraille.(但它絕不會代替Brailleo)符合語境。故選B項。

25.根據(jù)上文Thebrickswillalsohavelettersprintedonthem.(樂高玩具上還會印上字母)可知,

除了視力正常的孩子能玩之外,盲人孩子也可以通過觸摸玩具上的字母來玩耍)。D.Thisway,

sightedandblindkidscanplaywiththeLegostogether.(以這種方式,視力正常和失明的孩子可

以一起玩樂高。)符合語境。故選D項。

26.G

27.B

28.F

29.A

30.E

【解析】

【分析】

本文是一篇說明文。文章介紹了五種中國古代的兒童游戲。

26.根據(jù)上文Unlikethechildrennowadays,thechildrenduringancienttimesdidn'thavesmart

phone,iPadorcomputertoentertainthemselves.不像現(xiàn)在的孩子,古代的孩子沒有智能手機,

iPad或電腦來娛樂。下文Let,stakealook.說讓我們來看看。該空承上啟下,G選項“相反,

他們想出了有趣的游戲在他們的童年玩”切題,故選Go

27.根據(jù)上文NowadaysthethreemostfamouskitesaretheBeijingkiteTianjinkiteandWeifang

kite現(xiàn)在,最著名的三種風(fēng)箏是北京風(fēng)箏、天津風(fēng)箏和濰坊風(fēng)箏。下文Forexample,the

swallow-shapedkiteisawell-knownBeijingstyle.例如,燕子形的風(fēng)箏是著名的北京風(fēng)格。該

空承上啟下,B選項“它們都有各自的特點”切題,故選B。

28.根據(jù)上文Therearetwowaystoplay.Onewayiscoveringachild'seyeswhileotherlidsran

aroundtoteasehim有兩種玩法。一種方法是當(dāng)其他孩子跑來跑去逗他的時候,遮住這個孩

子的眼睛。該空承接上文,F(xiàn)選項“更常見的情況是,參與者躲起來,一個孩子必須設(shè)法找

到他們”切題,故選F。

29.根據(jù)這——段Theclosestthingtowatchingafilmortelevisionforentertainmentduring

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