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內(nèi)容:本游戲主要實(shí)現(xiàn)了人控制鍵盤方向鍵使小人(*)走出迷宮。具有的功能:1)、在游戲菜單里人可以選擇不同難度的游戲進(jìn)行游戲;2)、在游戲過程中,可以通過鍵盤方向鍵使小人移動(dòng),走出迷宮;3)、在游戲過程中,當(dāng)人碰到墻壁(#)的時(shí)候小人過不去;4)、當(dāng)人順利完成游戲之后,輸出“========youarewin!======”字樣,30秒鐘后自動(dòng)返回到游戲菜單;5)、在游戲過程中,人可以通過按Esc鍵返回游戲菜單;也可以可以按0直接退出游戲;6)、在游戲菜單里,按0鍵可以退出游戲。 3、具體應(yīng)用: 1)、人主要同過鍵盤的1,2,3數(shù)字鍵來選擇游戲難度;2)、在游戲中通過Esc鍵來返回菜單;3)、同過0鍵退出游戲。上機(jī)環(huán)境操作系統(tǒng):windows7開發(fā)工具:VC6.0函數(shù)調(diào)用關(guān)系圖mamain()introduce()menu()system("cls");drawmg1();control1();system("cls");drawmg2();control2();system("cls");drawmg3();control3();exit(0);roadcake()roadcake()roadcake()輸入1輸入2輸入3輸入0Enter各函數(shù)功能說明main() 主函數(shù);menu() 游戲菜單;roadcake() 消去小人路徑;introduce() 游戲介紹;system(“cls”) 消屏函數(shù);exit(0) 退出游戲; drawmg1() 畫初級(jí)難度迷宮;drawmg2() 畫中級(jí)難度迷宮;drawmg3() 畫高級(jí)難度迷宮;control1() 控制初級(jí)難度游戲;control2() 控制中級(jí)難度游戲;control3() 控制高級(jí)難度游戲;算法流程圖首先定義三個(gè)全局?jǐn)?shù)組mg1[20][20]、mg2[30][30]、mg3[30][30]用于畫出迷宮的地圖;1表示墻(#),0表示空地();Introduce()函數(shù)里如果按Enter鍵,則調(diào)用menu()函數(shù),從鍵盤中輸入相應(yīng)的提示數(shù)字,進(jìn)入難度不同的游戲;游戲的執(zhí)行在此只初級(jí)難度進(jìn)行描述,其余的難度與其類似;選了1后調(diào)用system(”cls”)進(jìn)行清屏;drawmg1()函數(shù)進(jìn)行迷宮的地圖的繪制,for(i=0;i<20;i++) { printf("\t\t\t"); for(j=0;j<20;j++) { ch=mg1[i][j]; switch(ch) { case4:printf("*");break; case0:printf("");break; case1:printf("#");break; } if(num++%20==0) /*每行只能輸出20個(gè)字符*/ printf(”\n”);}}之后調(diào)用控制函數(shù)control1()進(jìn)行控制小人移動(dòng)路徑,在control1()函數(shù)里用do—while()語句進(jìn)行循環(huán),while(1)進(jìn)行死循環(huán),再定義四個(gè)整型a,b,m,n即:for(n=0;n<30;n++) for(m=0;m<30;m++) if(mg3[n][m]==4) { a=n; /*為后面調(diào)用roadcake()實(shí)現(xiàn)消除小人路徑進(jìn)行初始賦值*/ b=m;break; }用switch()語句選擇方向鍵,在調(diào)用roadcake()函數(shù)進(jìn)行消除小人路徑voidroadcake(int*i,int*j){ inttemp; temp=*i; /*進(jìn)行值交換,即數(shù)組值為0和值為4進(jìn)行交換 *i=*j; *j=temp;}完成第一個(gè)控制之后進(jìn)行清屏和畫新的游戲狀態(tài)圖,若在游戲進(jìn)行中要退出游戲,只需按0鍵,調(diào)用exit(0)函數(shù)結(jié)束;若要返回游戲菜單,按Esc鍵掉用menu()函數(shù)即可,重復(fù)以上步驟,直達(dá)游戲結(jié)束,此時(shí)掉用menu()函數(shù)自動(dòng)返回菜單。程序運(yùn)行效果圖開始執(zhí)行程序:按Enter鍵后:選擇2后進(jìn)入中級(jí)難度游戲:按鍵盤方向鍵進(jìn)行游戲,當(dāng)順利結(jié)束后:與游戲菜單相同,選擇不同的級(jí)別進(jìn)行游戲??偨Y(jié)本次課設(shè)在設(shè)計(jì)算法和運(yùn)用語言在一定程度上遇到困難,同時(shí)有些以前不知道的函數(shù)和算法,在這次實(shí)習(xí)中通過查找資料學(xué)到了許多;覺得緊緊學(xué)好語言是不夠的,得要知道怎樣運(yùn)用,即算法很重要;參考文獻(xiàn)李春葆曾平喻丹丹《c語言程序設(shè)計(jì)(第2版)》清華大學(xué)出版社2011程序清單#include<stdio.h>#include<conio.h>#include<time.h>#include<stdlib.h>voiddrawmg1(void); /*定義畫迷宮函數(shù)*/voiddrawmg2(void);voiddrawmg3(void);voidcontrol1(void); /*定義控制函數(shù)*/voidcontrol2(void);voidcontrol3(void); voidroadcake(int*i,int*j); /*定義交換函數(shù)*/voidmenu(void); /*定義菜單函數(shù)*/voidintroduce(void); /*定義游戲介紹函數(shù)*/intmg1[20][20]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {4,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,1}, {1,1,1,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,1}, {1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,0,0,1}, {1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,0,0,1}, {1,0,0,1,1,1,1,1,1,0,0,1,1,1,0,0,1,0,0,1}, {1,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,1,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,1}, {1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,1}, {1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1}, {1,0,0,0,0,0,0,1,1,0,0,1,1,1,1,0,0,1,1,1}, {1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,1,0,0,1}, {1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0,1}, {1,0,0,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1}, {1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,0,0,3}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},};intmg2[30][30]={{1,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1}, {1,0,1,1,1,1,0,1,1,1,0,1,0,0,1,1,0,1,0,1,1,0,1,1,0,1,0,0,0,1}, {1,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,1,0,1,1,0,1,1,0,1,0,1,0,1}, {1,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,0,1,0,1,1,0,1,1,0,1,0,1,0,1}, {1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,1,0,1}, {1,0,1,0,0,0,0,1,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,0,1,1,0,0,1}, {1,0,1,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,1,0,1,0,0,0,1,1,1,0,1,1}, {1,0,0,0,0,1,1,1,0,0,0,0,1,0,1,0,1,1,1,0,0,1,1,0,0,0,0,0,0,1}, {1,1,1,1,0,1,0,0,0,1,1,0,1,0,1,0,0,0,0,1,0,0,1,1,1,1,0,1,1,1}, {1,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,1,0,0,1,1,1,1,0,1,1,1}, {1,0,1,1,1,0,1,1,0,1,1,0,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,1}, {1,1,1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,1}, {1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,0,1,1,1,1,0,0,0,1,0,0,0,1,1,1}, {1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1}, {1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1}, {1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,1}, {1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,0,1}, {1,0,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,1,1,1,0,1}, {1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,1,0,0,0,0,1}, {1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,1}, {1,1,1,1,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,0,1}, {1,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0,1,0,1}, {1,0,0,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,1}, {1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1}, {1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,0,1,1}, {1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, };intmg3[30][30]={{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,1}, {1,0,1,1,1,1,0,1,1,1,0,1,0,0,1,1,0,1,0,1,1,0,1,1,0,1,0,0,0,1}, {1,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,1,0,1,1,0,1,1,0,1,0,1,0,1}, {1,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,0,1,0,1,1,0,1,1,0,1,0,1,0,1}, {1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,1,0,1}, {1,0,1,0,0,0,0,1,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,0,1,1,0,0,1}, {1,0,1,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,1,0,1,0,0,0,1,1,1,0,1,1}, {1,0,0,0,0,1,1,1,0,0,0,0,1,0,1,0,1,1,1,0,0,1,1,0,0,0,0,0,0,1}, {1,1,1,1,0,1,0,0,0,1,1,0,1,0,1,0,0,0,0,1,0,0,1,1,1,1,0,1,1,1}, {1,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,1,0,0,1,1,1,1,0,1,1,1}, {1,0,1,1,1,0,1,1,0,1,1,0,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,1,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1,1,1,0,0,0,0,1,1,0,1}, {1,1,1,0,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,1}, {1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,0,1,1,1,1,0,0,0,1,0,0,0,1,1,1}, {1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,1}, {1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,0,1,1,1,1,1}, {1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,1}, {1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,1,1,1,0,1}, {1,0,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,1,0,1,1,1,1,0,1}, {1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,1,0,0,0,0,1}, {1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,1}, {1,1,1,1,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,0,1}, {1,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0,1,0,1}, {1,0,0,1,1,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,1,1,1,0,1}, {1,1,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1}, {1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,0,0,1,1}, {1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,4}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, };introad[20][20];voidmain(){ introduce();}/*-----------------------------------------------------------------------------*//*初級(jí)游戲控制函數(shù)*/voidcontrol1(void){ inta,b,m,n; charnum; do /*循環(huán)取得空制鍵*/ { for(n=0;n<20;n++) for(m=0;m<20;m++) if(mg1[n][m]==4) { a=n; b=m;break; } num=getch(); switch(num) { case72:if(mg1[a-1][b]!=1) { roadcake(&mg1[a][b],&mg1[a-1][b]); system("cls"); drawmg1(); break; } case80:if(mg1[a+1][b]!=1) { roadcake(&mg1[a][b],&mg1[a+1][b]); system("cls"); drawmg1(); break; } case75:if(mg1[a][b-1]!=1) { roadcake(&mg1[a][b],&mg1[a][b-1]); system("cls"); drawmg1(); break; } case77:if(mg1[a][b+1]!=1) { roadcake(&mg1[a][b],&mg1[a][b+1]); system("cls"); drawmg1(); break; } case27:system("cls"); menu();break; case48:exit(0); } if(mg1[18][19]==4) {printf("\n\t------------------youarewin!--------------------\n\n\n"); menu(); } } while(1); /*直到出口*/}/*-----------------------------------------------------------------------------*//*中級(jí)游戲控制函數(shù)*/voidcontrol2(void){ inta,b,m,n; charnum; do /*循環(huán)取得空制鍵*/ { for(n=0;n<30;n++) for(m=0;m<30;m++) if(mg2[n][m]==4) { a=n; b=m;break; } num=getch(); switch(num) { case72:if(mg2[a-1][b]!=1) { roadcake(&mg2[a][b],&mg2[a-1][b]); system("cls"); drawmg2(); break; } case80:if(mg2[a+1][b]!=1) { roadcake(&mg2[a][b],&mg2[a+1][b]); system("cls"); drawmg2(); break; } case75:if(mg2[a][b-1]!=1) { roadcake(&mg2[a][b],&mg2[a][b-1]); system("cls"); drawmg2(); break; } case77:if(mg2[a][b+1]!=1) { roadcake(&mg2[a][b],&mg2[a][b+1]); system("cls"); drawmg2(); break; } case27:system("cls"); menu();break; case48:exit(0); } if(mg2[29][15]==4) {printf("\n\t------------------youarewin!--------------------\n\n\n"); menu(); } } while(1); /*直到出口*/}/*-----------------------------------------------------------------------------*//*高級(jí)游戲控制函數(shù)*/voidcontrol3(void){ inta,b,m,n; charnum; do /*循環(huán)取得空制鍵*/ { for(n=0;n<30;n++) for(m=0;m<30;m++) if(mg3[n][m]==4) { a=n; b=m;break; } num=getch(); switch(num) { case72:if(mg3[a-1][b]!=1) { roadcake(&mg3[a][b],&mg3[a-1][b]); system("cls"); drawmg3(); break; } case80:if(mg3[a+1][b]!=1) { roadcake(&mg3[a][b],&mg3[a+1][b]); system("cls"); drawmg3(); break; } case75:if(mg3[a][b-1]!=1) { roadcake(&mg3[a][b],&mg3[a][b-1]); system("cls"); drawmg3(); break; } case77:if(mg3[a][b+1]!=1) { roadcake(&mg3[a][b],&mg3[a][b+1]); system("cls"); drawmg3(); break; } case27:system("cls"); menu();break; case48:exit(0); } if(mg3[0][15]==4) {printf("\n\t------------------youarewin!--------------------\n\n\n"); menu(); } } while(1); /*直到出口*/}/*--------------------------------------------------------------------------------*//*畫初級(jí)謎宮函數(shù)*/voiddrawmg1(void){ inti,j,ch,num=1; for(i=0;i<20;i++) { printf("\t\t\t"); for(j=0;j<20;j++) { ch=mg1[i][j]; switch(ch) { case4:printf("*");break; case0:printf("");break; case1:printf("#");break; } if(num++%20==0) printf("\n"); } }}/*--------------------------------------------------------------------------------*//*畫中級(jí)謎宮函數(shù)*/voiddrawmg2(void){ inti,j,ch,num=1; for(i=0;i<30;i++) { printf("\t\t\t"); for(j=0;j<30;j++) { ch=mg2[i][j]; switch(ch) { case4:printf("*");break; case0:printf("");break; case1:printf("#");break; } if(num++%30==0) printf("\n"); } }}/*--------------------------------------------------------------------------------*//*畫高級(jí)謎宮函數(shù)*/voiddrawmg3(void){ inti,j,ch,num=1; for(i=0;i<30;i++) { printf("\t\t\t"); for(j=0;j<30;j++) { ch=mg3[i][j]; switch(ch) { case4:printf("*");break; case0:printf("");break; case1:printf("#");break; }
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