個人詳細(xì)專業(yè)3D建模和紋理藝術(shù)家設(shè)計的結(jié)構(gòu)Structure by Individual Detailed major 3D Modeling Texture Artist_第1頁
個人詳細(xì)專業(yè)3D建模和紋理藝術(shù)家設(shè)計的結(jié)構(gòu)Structure by Individual Detailed major 3D Modeling Texture Artist_第2頁
個人詳細(xì)專業(yè)3D建模和紋理藝術(shù)家設(shè)計的結(jié)構(gòu)Structure by Individual Detailed major 3D Modeling Texture Artist_第3頁
個人詳細(xì)專業(yè)3D建模和紋理藝術(shù)家設(shè)計的結(jié)構(gòu)Structure by Individual Detailed major 3D Modeling Texture Artist_第4頁
個人詳細(xì)專業(yè)3D建模和紋理藝術(shù)家設(shè)計的結(jié)構(gòu)Structure by Individual Detailed major 3D Modeling Texture Artist_第5頁
已閱讀5頁,還剩29頁未讀, 繼續(xù)免費(fèi)閱讀

下載本文檔

版權(quán)說明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請進(jìn)行舉報或認(rèn)領(lǐng)

文檔簡介

·

Major

:

Animation

&

VFX-

Sabrina,

Venus/20198524:

Modeling&

Texture

ArtistStructure

by

Individual<Detailed

major

:

3D

Modeling&

TextureArtist>Minor

:

Concept

Artist,

Lighting

&

Rendering

ArtistAnimation

&

VFXAbout

Attitude

&

Mind,

Knowledge,

Skills.Ability

about

Tech

&

Art.About

Advantages,

Disadvantages,

Possible

&Impossible.About

fundamentals

Production

Pipeline

for

Modeling

&

Texture

Artist.Major

:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Design,

Lighting

&Rendering

artistAbout

meDesired

Position

SummaryPrimary

ResponsibilitiesEducationWork

ExperienceKnowledge

&

CompetenciesSkills

&

CompetenciesFunctional(Technical)

CompetenciesEtc.Reference

for

job

requirementAnimation

&

VFXThe

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.1.About

Attitude&Mind,

Knowledge,

Skills.Major

:

3D

Modeling

&

Texture

ArtistMinor

:

Concept

Artist

,

Lighting

&

RenderingSkillsAttitude

&

MindKnowledge31)Goodteamworkerwithgood

communication

skills2)

Adept

at

problem

solving3)Detail-oriented

and

organized4)

Good

time

management5)

Ability

to

take

feedback

and

make

changes

asrequiredSpatial

intelligence

(Expressing

shapes,

form,

weight,

material,

proportions)

and

architectureUnderstanding

ofanatomy,

gesture,

facial

expressionand

muscle,

cloth

dynamics

and

hairUnderstanding

ofmaterials,

colors,

shaders

,feel

ofan

object

andhow

they

behave

in

different

conditionsFamiliarity

with

animation

and

rigging

techniquesUnderstanding

ofperspective

in

linewith

3dspaceProficientin

compositionKnowledgeofbasic3pointlight

and

understanding

howlights

and

shadowwork

(dimensions

and

value)Basic

understanding

of

photography

(depth

offield,

layer

separation)Hardsurface

modeling(polygons,

nurbs)inlinewithconcept

art/given

brief,

retopology

and

UV

unwrappingOrganicmodeling

:-Organic

sculptingin

linewith

concept

art

/given

brief-Dynamic

3Dcloth

creation-Retopology

and

UV

unwrappingfor

organic

modelsTexture

creation

for3DassetsRigging,

skinning

and

animatingExcellent

sketching

abilities

for

rough

conceptualizationEfficiently

interpret

briefsAbility

in

compositing+

lightingAbility

to

work

with

render

passesThe

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.2.

Whatis

different

betweenTech

&

ArtModeling&

TextureArtistTechnical

approaching Aesthetical

approachingArtist4TechnicianMajor

:

3D

Modeling

&

Texture

ArtistMinor

:

Concept

Artist

,

Lighting

&

RenderingSpatial

intelligence

(Expressing

shapes,

form,

weight,

material,

proportions)

and

architectureUnderstanding

of

anatomy,

gesture,

facial

expression

and

muscle,

cloth

dynamics

and

hairUnderstanding

of

materials,

colors,

shaders

,

feel

of

an

objectandhow

they

behave

in

different

conditionsFamiliarity

with

animation

and

rigging

techniquesUnderstanding

ofperspective

inline

with

3dspaceProficientin

compositionKnowledge

of

basic

3point

light

and

understanding

how

lights

and

shadow

work

(dimensions

and

value)Basic

understanding

of

photography

(depth

of

field,

layerseparation)Hard

surface

modeling

(polygons,

nurbs)inline

with

concept

art/given

brief,

retopology

and

UV

unwrappingOrganicmodeling

:-Organic

sculpting

in

line

with

concept

art

/givenbrief-Dynamic

3Dcloth

creation-Retopology

and

UV

unwrapping

fororganic

modelsTexture

creation

for3DassetsRigging,

skinning

and

animatingExcellent

sketching

abilities

for

rough

conceptualizationEfficiently

interpret

briefsAbility

in

compositing

+

lightingAbility

toworkwithrender

passesThe

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.3.

About

Advantages,Disadvantages,

Possible

&

ImpossibleDisadvantagesOrganizedGood

time

management-----What

is

different

between

Advantages

&

Disadvantages?AdvantagesGoodteam

worker

withgood

communication

skillsAdeptat

problemsolvingDetail-oriented

and

organizedAbility

totake

feedback

and

makechanges

asrequired-----Spatial

intelligence

(Expressing

shapes,

form,

weight,

material,

proportions)

and

architectureUnderstanding

of

anatomy,

gesture,

facial

expression

andmuscleUnderstanding

ofmaterials,

colors,

shaders

,

feel

of

an

object

and

how

they

behave

in

different

conditionsKnowledge

of

basic

3point

light

and

understanding

how

lights

and

shadow

work

(dimensions

and

value)Basic

understanding

of

photography

(depth

of

field,

layer

separation)Hard

surface

modeling

(polygons,

nurbs)inline

with

concept

art/given

brief,

retopology

and

UV

unwrappingOrganicmodeling

:-Organic

sculpting

inlinewithconcept

art

/given

briefDynamic

3D

cloth

creationRetopology

and

UVunwrapping

fororganic

modelsTexture

creation

for3DassetsEfficiently

interpret

briefsExcellent

sketching

abilities

for

rough

conceptualization5Familiarity

with

animation

techniquesProficient

in

compositionUnderstanding

of

perspective

in

line

with

3d

space-----Rigging,

skinning

and

animatingAbility

in

compositing

+

lightingAbility

to

work

with

render

passesThe

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.3.

About

Advantages,Disadvantages,

Possible

&

ImpossibleImpossibleOrganized-----What

is

different

between

Possible

&

Impossible?Possible-----AnimatingGood

team

worker

with

good

communication

skillsAdept

at

problem

solvingDetail-oriented

and

organizedGood

at

time

managementAbility

to

take

feedback

and

make

changesas

requiredSpatial

intelligence

(Expressing

shapes,

form,

weight,material,

proportions)

and

architectureUnderstanding

of

anatomy,

gesture,

facial

expression

andmuscleUnderstanding

ofmaterials,

colors,

shaders

,

feel

of

an

object

and

how

they

behave

in

different

conditionsFamiliarity

with

animation

techniquesUnderstanding

of

perspectiveProficient

in

compositionKnowledge

of

basic

3point

light

and

understanding

howlights

and

shadow

work(dimensions

and

value)Basic

understanding

of

photography

(depth

of

field,

layerseparation)Hard

surface

modeling

(polygons,nurbs)

in

line

with

concept

art/given

brief,

retopology

andUVunwrappingOrganic

modeling

:-Organic

sculpting

in

line

with

concept

art

/

given

briefDynamic

3D

cloth

creationRetopology

and

UVunwrapping

for

organic

modelsTexture

creation

for

3D

assetsEfficiently

interpret

briefsExcellent

sketching

abilities

for

rough

conceptualizationAbility

in

compositing

+

lightingAbility

to

work

with

render

passes6The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.4.

About

fundamentals

Production

Pipeline

for

Modeling

&

Texture

Artist7Pre-Production

StepProduction

StepPost-Production

StepFundamentalDrawing

Workshop

APortfolioWorkshopBasic

StepPrecision,

Drawing

AFundamentalDrawing

Workshop

BCroquis

APrecision,

Drawing

BCroquis

BTechnicianRenderingSynopsis3D

Modeling

&TextureEditingVisual

Effect(FX,

Matte

Painting,

Match

Moving)Character

Setup(Rigging,

Cloth,

Fur

SimulationCopyrights

&

EvaluationStorytelling

&StoryboardingArtistScenarioCamera

WorkDigitalCompositingConcept

DesignBlocking

&

LayoutCharacter

AnimationAnimatics

(Pre-visualization)Sound

Design(Foley

&

Voice)Lighting(&Rendering)MayaZ-brushSubstance

PainterPhotoshopThe

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.1)

AboutmeMajorAdetailoriented

3D

modeling

&

texture

artist

who

is

looking

for

a

first

steptothe

industry.I

am

a

responsible

team

worker

and

an

adept

problemsolver

who

is

eager

and

determined

to

dive

into

thefield

of

arts.MinorA

creative

concept

artist

whois

looking

for

a

firststep

totheindustry.I

am

a

responsible

team

worker

and

an

adept

problemsolver

who

is

eager

and

determined

to

dive

into

thefield

of

arts.A

detail

oriented

lighting

and

rendering

artist

who

is

looking

for

a

first

step

to

the

industry.I

am

a

responsible

team

worker

and

an

adept

problemsolver

who

is

eager

and

determined

to

dive

into

thefield

of

arts.2)

Desired

Position

Summary:(Major)3D

Modeling

&

Texture

Artists

create

3Dcharacters,

properties,and

environments

that

are

based

onthe

concept

art.

Create

texturemap

based

on

concept

art

onthe3Dobjects

created.(Minor)Concept

Artist

create

previsualization

artwork

and

generate

a

consistent

look

and

feelforcharacters,

environment,

properties(Minor)

Lighting

and

Rendering

Artist

Effectively

apply

the

necessary

core

artistic

fundamentalsof

a

AAA

real

time

game

presentation

to

enhancethe

mood,

tone,

lookandfeel

of

game

levels

andcinematics.3)

Primary

Responsibilities:

(Major)

build

3D

characters,

properties,

and

environments

that

are

based

on

theconcept

art.

Create

texture

map

based

on

concept

artonthe

3D

objects

created.(Minor)Create

previsualization

artwork

and

generate

a

consistent

look

and

feel

for

characters,

environment,

properties.Effectively

apply

the

necessary

core

artistic

fundamentalsof

a

AAA

real

time

game

presentation

to

enhance

the

mood,

tone,

look

and

feel

ofgame

levels

andcinematics.4)

Education:(2017/07

2019/07)

/

International

Program

in

Digital

Media

(Undergraduate)

Petra

Christian

University,

Surabaya,

Indonesia(2019/07

Present)

/

Bachelor

of

Animation

&

VFX,

International

studyprogram

of

Informatics

and

Digital

Contents(Undergraduate)

Dongseo

University,

Busan,South

KoreaWork

Experience(2019/01

2019/06)

/

Petra

Christian

University

English

Department,

Fashion

Design

Department

and

Chinese

Department

promotional

video

Art

team,

property

master(2020/10

present)

/

@sumstudio.id

,

Indonesia

Freelance

3D

Generalist

for

an

AR

Studio.

AR

based

3d

short

animation

forlaunch

of

Peach

Palette

(@secondatebeauty)

AR

based

3d

shortanimation

for

launch

of

bag

collection

(@ginsoo.id)ARbased3dshortanimation(Instagramfilter)forlaunchofbrand(@freshouse.id)

ARbased3dshortanimationforNissin’s2021IdulFitri(@nissinbiscuitindonesia)

CGIvideo

for

AERIS

cosmetics

(@aerisbeaute)CGI

video

forSalsa

beauty

center

(@salsabeautycentre)Created

3DModels

and

textures

including

character,

properties,

created

character

rigs

and

animated

environment

and

characters,

didlightingsetup

and

rendering.(2021/03)

/

@mealfor60

&

@ideasatdawn,

Indonesia

Freelance

3D

Generalist

Character

rigsetup,

lighting

setup,

posing

andrendering(2021/01

2021/02)

/

Samwoo

Immersion

Intern

as

3D

Modeling

and

texture

artist5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist8The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.6)

Knowledge

&

CompetenciesSpatial

intelligenceSpatialintelligence

is

one’sknowledge

of

translating

2D

objects

into

3D

space

and

imagining

how

it

would

appear

in3D

space.

How

toimagine

transformations

of

the

orientation

of

objects(e.g.,

mental

rotations)

andthe

ability

toimagine

theconsequence

ofobserver

movements

around

arrays

of

objects(i.e.,perspective

taking).

Expressingshapes,form,

weight,

material,

proportionsA

three-dimensionalshape

can

bedefined

as

a

figure

oran

objector

thathas

three

dimensions

length,

width

and

height.Unlike

two-dimensional

shapes,

three-dimensional

shapes

have

thicknessor

depth.Understanding

how

a

2d

object

will

translateto

3dEvery

3dobject

has

a

primitive

state.

This

base

ishow

a3dmodeller

translates

2d

images

into

3dobjects.5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist9<Left

:

Concept

|

Right

:

3D

Model><Left

:

Concept

|Right

:

3D

Model>5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

ArtistThe

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Anatomyand

architectureUnderstanding

ofanatomy,

gesture,

facial

expression

andmuscle,

clothdynamics

and

hair

+

fur

systems||

Thestudyof

anatomy

dates

backmore

than2,000

years

tothe

Ancient

Greeks.

There

are

three

broadareas:

human

anatomy,

animal

anatomy

zootomy,

plantanatomy

phytotomyThestudy

of

human

anatomy,

for

artists,can

be

as

simple

andstraightforward

as

learning

about

proportions

andworking

from

life,

oras

involved

and

complex

as

mastering

an

understanding

ofthe

skeletal,

muscular,

andsurface

structure

of

the

human

body.Inzootomy,

the

coreofthis

skill

is

inknowing

animal

bones

andmuscles,

constructing

themasthree-dimensional

forms.Phytotomy

is

thegeneralterm

forthe

study

of

the

internal

structure

ofplants.

There

are

flower,

leaf,

stem,

fruit-seed,wood,

and

root

anatomy.10<Human

Anatomy> <Animal

Anatomy>Understanding

of

construction,

building,

hardsurface

shapes,

engines.||

Architecture,

theart

and

technique

of

designing

and

building,

as

distinguished

fromtheskills

associated

with

construction.The

practice

of

architecture

is

employed

to

fulfill

both

practical

and

expressive

requirements,and

thus

it

serves

both

utilitarian

andaestheticends.<Plant

Anatomy>The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Understanding

of

materials,

colors,shaders

,

feel

of

anobject

and

how

theybehave

indifferent

conditionsTexture

maps

are

applied

to

thesurfaces

of

3D

models

tocreate

repeating

textures,

patterns,or

special

visual

effects.

These

can

be

used

for

defining

specific

detailslike

skin,hair,clothing,etc.Understanding

of

different

maps

:Diffuse,

specular,AO,

roughness,

metalness,

glossiness,

normalThere

are

ten

different

types

ofmaps

thatare

usedin

PBR

:Albedo,

Normal,

Roughness,

Metalness,

Specular,

Height,

Opacity,

Ambient

occlusion,

Refraction,

Self-illuminationTypically,

textures

are

divided

intoPBR

and

nonPBR,

depending

onthe

workflow.Understanding

how

each

material

behaves

indifferent

conditions

and

how

iteffects

themThemaps

contribute

tohow

each

material

behaves.

Forexample

rocks

inrain

will

have

increased

specularity.

Understanding

of

thesemaps

andhow

theywork

will

create

arealisticlook

and

photorealistic

objects.5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist11<Different

maps

:

basecolor,

roughness,

metalness,gloss><Different

maps

in

PBR

Texturing>5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

ArtistThe

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Familiarity

with

Animation

TechniquesUnderstanding

of

rigging

human

characters,

FKandIK

systems,

facial

riging,rigging

objectsRigging

is

a

technique

in

computer

animation

inwhich

a

character

isrepresented

in

two

parts:

a

surface

representation

used

todraw

the

object

and

a

hierarchical

set

ofinterconnected

parts,

a

virtual

armature

usedtoanimate

the

mesh.Understanding

ofskinning

:

working

mechanism

anddeformationsof

each

objectsSkinning

iswhere

geometry

is

bound

tojoints

sothat

the

geometry

of

thecharacter

moves

when

you

move

the

joints.

Skinning

involvesthings

like

making

skin

look

likeit’s

sliding

overa

bone,

muscles,

etc.Understanding

ofmovements

and

how

theynetwork

with

each

other.Animation

isa

method

in

which

figures

are

manipulated

to

appear

as

moving

images.

The

bones

and

controllers

from

the

rigging

pipeline

are

usedtomanipulate

the

movements.Understanding

of

movement

in

reallifeThis

involves

acting

and

emotion,

conveying

subtext,

pantomime,

emotion

change,

lipsync.

Creating

strong

posesand

keyframes.

In

order

to

achieve

this,

knowledge

ofhowreal

life

movements

andemotions

work.

Often

called

digital

acting.12<Rigging

ofhuman

characters

|

Animating

thecharacters><Riggingof

plant

and

object

+controllers><Skinning><Digital

Acting

(Real

life

vs

animated)>The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Understanding

of

perspectivePerspective

is

what

gives

a

three-dimensional

feeling

to

a

flat

image

such

as

adrawing

or

a

painting.

In

art,

it

is

a

system

of

representingthe

way

that

objectsappear

toget

smaller

andcloser

togetherthe

farther

away

theyare

fromtheviewer.and

how

anobject

wouldlooklikefrom

different

anglesTheconceptgenerally

used

is3

point

perspective,

which

is

where

linear

perspective

in

which

parallellines

along

thewidth

ofan

objectmeet

at

two

separate

pointson

the

horizon

and

vertical

lines

on

the

objectmeet

ata

point

on

the

perpendicular

bisector

ofthe

horizon

lineUnderstandhumanand

objectanatomies,

the

shape

form

value.

This

also

correlates

with

how

thementioned

objectappears

with

perspective.5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist13Proficient

in

compositionUnderstanding

how

composition

work,

followingthegolden

rule,

to

create

an

environment

ofart

thatis

pleasing

to

theeyeValue

plays

an

importantpart

:

therelative

lightnessordarkness

of

acolor,is

the

second

layer

of

composition.Works

of

art

consists

ofblack,

white,

and

tones

of

grayUnderstandcomposition

in

color.There

are

four

basic

schemes:

monochromatic,

complementary,

analogous,

and

triadic.

Composition

in

colorcorrelates

tohow

thevaluesare

set.<

Color

composition><

Perspective><

Human

Anatomy><

Value>5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

ArtistThe

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Knowledgeofbasic3pointlightandunderstandinghowlightsandshadowwork(dimensionsandvalue)Understanding

dimensions

andvaluecorrelating

tohow

lightsandshadow

work

indifferent

objects.Thebasiclighting

setup

wouldbethe3-point

lighting

tocreate

great

representationof

height,width,anddepth.

There

are3

main

types

:

Key

light-

primary

lighting

point,

Filllight

-

placedopposite

thekey

light

tofill,

Backlight

-usedto

extractthirddimensionUnderstanding

how

key

light,

rimlightandfill

light

works

and

apply

them

toscenesto

enhance

objects14<

3

Point

lighting> <

Value

in

lighting>Basicunderstanding

of

photography

andrender

passes

(depthoffield,

layer

separation)Understandthe

workings

andwhen

tousedepthoffield

:

the

distancebetween

thenearest

and

thefarthest

objects

thatareinacceptably

sharp

focus

inan

image.

Thedepthoffield

can

becalculated

based

on

focal

length,distancetosubject,the

acceptable

circleofconfusionsize,

andaperture.A

particulardepth

of

field

may

bechosenfor

technical

orartistic

purposesUnderstandlayer

separationand

how

each

layer

contributes

to

asceneandwhen

to

use

and

not

use

themProficient

inusage

of

renderpasses

in3d

softwares

:

Passes

conceptually

work

as

containers

that

only

hold

channelvalues.

Achannelis

simply

anyattribute

ofan

itemthatcan

be

animated.Multi-render

passesreduce

theneedto

use

render

layers,

thus

reducing

compute

times

for

scenetranslation

and

renderingMulti

render

passesenablestorenderan

unlimited

numberof

renderpassesandgroup

theminto

renderpass

sets,

making

itway

more

efficient/=.<

Depth

of

Field><

Render

passes>The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Skills

&

CompetenciesHard

surface

modeling

in

line

with

conceptart/given,

retopology

andUVunwrapping5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist15The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Skills

&

CompetenciesRetopology,

using

simulation,

rigging

and

skinning,

set

upcamera,

lighting,

and

rendering,

create

hair

orfur

with

Xgen5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist<

Xgen><

Object

retopology><

Lighting>16The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Ability

to

make

organic

models

and

detailing

through

sculpting,

retopology.Abilityto

make

dynamic

clothcreation,

UVMapping5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist<

Organic

sculpting>17<

Character

retopology><

Cloth

Creation>The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Ability

tocreate

texture

for

3D

assets,

make

proceduraltextures.5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist<

Texture

maps>18<

Final

textured

3dassets>The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.Ability

tosetuplighting,

post

processing

and

renderingAbilityto

create

vector

assets,

background,

and

texture.

Ability

to

do

layout.Ability

tocreate

texture

for

3D

assets,

make

matte

painting,

ability

to

manipulatephotos

andcomposite

images.5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist<

Post

processing>19<

No

Post

processing>The

learning

materialhas

created

byAnimation

&

VFX

Major

in

International

College,

Dongseo

University.8)Functional(Technical)

CompetenciesAutodeskMaya

:Hard

surface

and

organic

modeling

in

line

with

concept

art/givenRetopology

and

UV

unwrapping5.

Major:

3DModeling

&

Texture

Artist

/

Minor

:

Concept

Artist,

Lighting

andRendering

Artist20<

UV

unwrapping><

Retopology>The

l

溫馨提示

  • 1. 本站所有資源如無特殊說明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請下載最新的WinRAR軟件解壓。
  • 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
  • 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁內(nèi)容里面會有圖紙預(yù)覽,若沒有圖紙預(yù)覽就沒有圖紙。
  • 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
  • 5. 人人文庫網(wǎng)僅提供信息存儲空間,僅對用戶上傳內(nèi)容的表現(xiàn)方式做保護(hù)處理,對用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對任何下載內(nèi)容負(fù)責(zé)。
  • 6. 下載文件中如有侵權(quán)或不適當(dāng)內(nèi)容,請與我們聯(lián)系,我們立即糾正。
  • 7. 本站不保證下載資源的準(zhǔn)確性、安全性和完整性, 同時也不承擔(dān)用戶因使用這些下載資源對自己和他人造成任何形式的傷害或損失。

最新文檔

評論

0/150

提交評論