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課時(shí)每天練(九)UNIT3THEINTERNETⅠ.閱讀理解A[2024·丹東高三統(tǒng)一考試]Ifyou'regatheringyourteenagekidsinthelivingroomtowatchTheFalconandtheWinterSoldieronDisney+,justknowthere'sagoodchancethatthey'dratherbeplayingFortnite,apopulargame.ThatcouldtotallybethecaseaccordingtoanewstudyfromaconsultingfirminDeloitte,whichanalyzedthegenerationaldivideinat-homeentertainment.Thestudy,basedonanonlinesurveyofmorethan2,000consumers,showedpreferencesarechangingrapidlybetweenmillennialsandtheyoungergenerationwhenitcomestohowtheywanttospendtheirleisuretime.ForGenZers,definedasthosebornfrom1995to2009,videos—whethermoviesortelevisionshows—arenotapriority,thestudyfound26%ofGenZersinthesurveyregardedplayingvideogamesastheirfavoriteentertainmentactivity,comparedto14%oflisteningtomusic,12%ofbrowsingtheInternetand11%ofengagingonsocialmedia.Only10%saidtheywouldratherwatchamovieorTVshowathome.Thatcomparestomillennials(born1984to1995),18%ofwhomchosetowatchmoviesandTVshowsastheirpreferredmodeofentertainment.Videogamesweretheentertainmentoptionofchoicefor16%ofmillennials.“GenZerswouldmuchratherspendtimeplayinggames,listeningtomusicorusingsocialmedia,”JanaArbanas,entertainmentleaderatDeloitte,said.“Thatwasareallyalarmingcontrastthatwesawrelativetotheshiftthat'shappeningandit'sclearthatGenZerswillimpactthisindustry.”“Millennialstookthebehaviortheydevelopedasteenagers,andthey'vetakenthemforwardintotheirearly30s,andsoifGenZersareanythinglikethat,theirbehaviormaychangeslightly,butIdon'tseeacompletechangeoutoftheirbehavior,”saidKevinWestcott,atechnology,mediaandtelecomleader.1.WhatdoesParagraph1tellusaboutteenagerstoday?A.TheyareaddictedtoFortnite.B.Theyprefergamestomovies.C.Theydon'tlikebeingtoldwhattodo.D.Theytendtospendleisuretimealone.2.HowwilltheentertainmentindustrydevelopaccordingtoJanaArbanas?A.Itwillofferfewergamesandmoremusic.B.Itwillseeadeclineintheuseofsocialmedia.C.Itwillbeimpactedbytheneedofmillennials.D.ItwillbeinfluencedbythepreferenceofGenZers.3.WhatcanweinferaboutGenZersfromKevinWestcott'swords?A.Theymayoutgrowtheirbehaviorovertime.B.They'llstopwatchingmoviesandTVshows.C.Theymaynotchangemuchintheirbehavior.D.They'lldevelopthesamebehaviorasmillennials.4.Whereisthepassagemostlytakenfrom?A.Amedicalreport.B.Ashoppingwebsite.C.Apopularnewspaper.D.Anentertainmentfiction.B[2024·廣東省六校第一次聯(lián)考]In2024,“gamingdisorder”—inwhichgamesareplayeduncontrollably,despitecausingharm—gainedrecognitionfromtheWorldHealthOrganization(WHO).Lastyear,China,theworld'sbiggestgamingmarket,announcednewruleslimitingchildrentojustasinglehourofplayaday.Clinicsareappearingaroundtheworld,promisingtocurepatientsoftheirhabit.Aregamesreallyaddictive?Psychologistshavedifferentopinions.Thecaseforthedefenceisthatthisisjustanothermoralpanic.Similarwarningshavebeengivenabouttelevision,rock‘n’roll,jazz,comicbooks,andevennovels.Asthenewestformofmassmedia,gamingismerelyenduring(忍受)itsowntimebeforeitfinallystopsbeingcontroversial.However,somearguethatunlikerockbandsornovelists,gamesdevelopershaveboththemotiveandthemeanstoengineertheirproductstomakethemaddictive.Foronething,thebusinessmodelhaschanged.Intheolddaysgameswereboughtonceandforall.Butthesedays,gamesarefreeandmoneyisearnedfrompurchasesofin-gamegoods,whichtiesplaytimedirectlytodevelopers'income.Foranother,gamesmakerscombinepsychologicaltheoryanddata,whichhelpsthemmaximizetheplaytime.SmartphonesandmodernvideogamemachinesusetheirpermanentInternetconnectionstosendgameplaydatabacktodevelopers.Thatallowsproductstobeconstantlyadjustedtoincreasespendingongames.Thegamingindustryshouldrealizethat,intherealworld,ithasaproblem,andthattheproblemisgrowing.NowthatgamingaddictioncomeswithanofficialWHOrecognition,diagnosis(診斷)becomemorecommon.Clinicsarealreadyreportingboomingbusiness,aslockdownshavegivengamersmoretimetospendwiththeirhobby.Andbeingputtogetherinthepublicmind,fairlyornot,withgamblingwillnotdotheindustryanyfavours.5.WhatisthefunctionofParagraph1?A.Toarousethereaders'interestaboutthetopic.B.Toinformthereadersoftheharmfuleffectsofgames.C.Todiscusswhetheritisnecessarytopanicaboutgames.D.Toshowgrowingpublicconcernabouttheproblemofgames.6.Whyistelevision,togetherwithothermediaforms,mentionedinParagraph2?A.Toprovethatthepanicovergameswillfadeaway.B.Toshowthattheyareashighlyaddictiveasgames.C.Tocomparethedifferencesamongthesemediaforms.D.Toarguethatthesemediaformsarenotharmfulatall.7.Howdogamesdevelopersmakegamesaddictive?A.Theydon'tchargeplayersforin-gamegoods.B.Theyadjustproductsbasedonreceiveddata.C.Theyrewardtopplayerswithmoreplaytime.D.Theykeepplayers'videogamemachinesupdated.8.Inthelastparagraph,theauthoraimsto________.A.offerasuggestionB.makeapredictionC.giveawarningD.putforwardasolution[答題區(qū)]題號(hào)12345678答案Ⅱ.完形填空[2024·河北省衡水市部分學(xué)校聯(lián)考]Fourmonthsago,KiraRumfolaofLongIsland,NewYorkfinishedherfreshmanyearattheUniversityofTampainFlorida.Havingsaid__1__toherroommates,sheheadedtotheairportwithherpetfish,Theo.Kirahad__2__withthefishbeforeonanotherairline,butthistimeshewastoldTheocouldnot__3__theplane.CustomerserviceagentIsmaelkindlybut__4__toldKiraabouttheirpolicy,whichallowsdogsandcatsincarriers,butnoother__5__.Withno__6__friendsorfamilytocall,Kiradidn'tknowwhattodo.Herflightwasdueto__7__inamoment,butshecouldn'tjust__8__herpetattheairport.That'swhenIsmaelmadeanincrediblysweetandunexpected__9__.HesaidheandhiscolleagueJameewouldwatchTheountilKiracamebackto__10__...fourmonthslater!KirahandedoverTheo,andhisfood,gavehima(n)__11__courseinfishcare,andexchangedphonenumberssoshecould__12__himoverthesummer.Atlonglast,thesummer__13__andKiraheadedbacktoschool.AssoonasshereturnedtoTampa,she__14__withIsmael,Jamee,andTheo.ShegaveIsmaelandJameeagiftcardandsomecandiestothankthemforcaringforTheo,andshecouldn'tbemore__15__tothestrangersforgoingsoaboveandbeyond!1.A.thanks B.helloC.goodbye D.sorry2.A.started B.flownC.dealt D.lived3.A.board B.catchC.survive D.leave4.A.secretly B.positivelyC.confidently D.firmly5.A.fishes B.partnersC.a(chǎn)nimals D.passengers6.A.close B.localC.distant D.kind7.A.depart B.a(chǎn)rriveC.cancel D.book8.A.watch B.feedC.exchange D.a(chǎn)bandon9.A.change B.differenceC.offer D.a(chǎn)ppointment10.A.home B.collegeC.life D.work11.A.crash B.formalC.universal D.a(chǎn)dvanced12.A.watchover B.helpwithC.a(chǎn)pplyto D.checkon13.A.approached B.stretchedC.ended D.fell14.A.agreed B.reunitedC.shared D.communicated15.A.grateful B.importantC.faithful D.familiar[答題區(qū)]1~5________6~10________11~15________課時(shí)每天練(九)Ⅰ.閱讀理解A【語(yǔ)篇解讀】探討發(fā)覺,千禧一代和Z世代在休閑方式方面的偏好正在快速變更,Z世代更喜愛電子嬉戲而千禧一代則更喜愛看電視。1.答案與解析:B段落大意題。通讀第一段可知,假如你把十幾歲的孩子們聚在客廳里,很有可能他們不喜愛觀看迪士尼+的《獵鷹與冬兵》,而更喜愛玩《堡壘之夜》電子嬉戲。由此可知,首段告知讀者現(xiàn)在的青少年更喜愛玩電子嬉戲而不是看電影。2.答案與解析:D細(xì)微環(huán)節(jié)理解題。依據(jù)倒數(shù)其次段中的“Thatwasareally...impactthisindustry.”可知,Z世代將影響消遣行業(yè)。3.答案與解析:C推理推斷題。依據(jù)最終一段中的“Millennialstookthe...oftheirbehavior”可知,千禧一代將他們?cè)谇嗌倌陼r(shí)期養(yǎng)成的行為習(xí)慣帶到了30多歲,所以假如Z世代是那樣的人,他們的行為可能會(huì)有稍微的變更,但沒有完全變更。由此可知,Z世代的行為沒有太大的變更。4.答案與解析:C文章出處題。通讀全文可知,本文介紹了一項(xiàng)新的發(fā)覺:千禧一代和Z世代在休閑方式方面的偏好正在快速變更,Z世代更喜愛電子嬉戲而千禧一代則更喜愛看電視。由此可以推知,本文最可能摘自暢銷報(bào)紙。B語(yǔ)篇類型:爭(zhēng)論文主題語(yǔ)境:人與社會(huì)——熱點(diǎn)話題——嬉戲成癮【語(yǔ)篇解讀】2024年“嬉戲成癮”這一術(shù)語(yǔ)正式得到世界衛(wèi)生組織的認(rèn)可。嬉戲真的令人上癮嗎?不同的人有不同的看法。在現(xiàn)實(shí)生活中嬉戲行業(yè)應(yīng)當(dāng)相識(shí)到嬉戲成癮已經(jīng)是一個(gè)問題,而且是一個(gè)日益嚴(yán)峻的問題。5.答案與解析:D推斷。依據(jù)第一段的內(nèi)容可知,“嬉戲成癮”得到世界衛(wèi)生組織的承認(rèn);中國(guó)——世界上最大的嬉戲市場(chǎng)——宣布了新的規(guī)定:限制孩子每天只玩一個(gè)小時(shí)的嬉戲。承諾治療嬉戲成癮患者的診所出現(xiàn)在世界各地。接著其次段首句提出問題:嬉戲真的令人上癮嗎?由此可推知,第一段是為了展示公眾對(duì)嬉戲問題日益增長(zhǎng)的擔(dān)憂。故選D項(xiàng)。6.答案與解析:A推斷。依據(jù)其次段中的“Psychologistshavedifferentopinions...evennovels”可知,心理學(xué)家有不同的觀點(diǎn),他們認(rèn)為這是另一場(chǎng)道德恐慌。曾經(jīng)也有人對(duì)電視節(jié)目、搖滾樂、爵士樂、連環(huán)漫畫雜志甚至小說都發(fā)出了類似的警告。由此可以推知,文章在其次段中提到電視和其他媒體形式是為了證明心理學(xué)家的觀點(diǎn),即對(duì)嬉戲的恐慌也會(huì)漸漸消逝。故選A項(xiàng)。7.答案與解析:B理解詳細(xì)信息。依據(jù)第三段中的“gamesmakerscombinepsychologicaltheoryanddata,whichhelpsthemmaximizetheplaytime...Thatallowsproductstobeconstantlyadjustedtoincreasespendingongames”可知,嬉戲開發(fā)者將心理學(xué)理論和數(shù)據(jù)結(jié)合起來,這有助于他們將嬉戲時(shí)間最大化。智能手機(jī)和現(xiàn)代電子嬉戲機(jī)運(yùn)用它們的永久互聯(lián)網(wǎng)連接將嬉戲可玩性數(shù)據(jù)傳回給開發(fā)者,這使得產(chǎn)品能夠不斷得到調(diào)整以增加嬉戲支出。由此可知,嬉戲開發(fā)者依據(jù)接收到的數(shù)據(jù)調(diào)整產(chǎn)品以使人們對(duì)嬉戲上癮。故選B項(xiàng)。8.答案與解析:C理解目的。最終一段講到嬉戲行業(yè)應(yīng)當(dāng)意識(shí)到,在現(xiàn)實(shí)世界中,嬉戲成癮是已經(jīng)存在的一個(gè)問題,而且這個(gè)問題正在加劇。假如公眾將嬉戲與賭博聯(lián)系在一起,這確定不會(huì)給這個(gè)行業(yè)帶來任何好處。由此可推知,作者在最終一段旨在發(fā)出警告。故選C項(xiàng)。Ⅱ.完形填空【語(yǔ)篇解讀】本文是一篇記敘文。文章主要講解并描述了一位高校新生在登機(jī)時(shí)所帶的寵物魚被拒絕帶上飛機(jī),在她手足無措時(shí),好心的機(jī)場(chǎng)人員同意替她照料直到她四個(gè)月后回來的故事。1.答案與解析:C依據(jù)下文“sheheadedtotheairportwithherpetfish,Theo”可知,一個(gè)學(xué)年結(jié)束了,Kira要回家,因此她要向室友告辭。saygoodbyetosb.意為“向某人告辭”。2.答案與解析:B句意:基拉之前曾在另一家航空公司與魚一起坐飛機(jī)飛行,但這次她被告知西奧不能乘坐飛機(jī)。依據(jù)下文“withthefishbeforeonanotherairline”以及but可知,Kira曾經(jīng)帶著她的寵物魚坐過飛機(jī)。3.答案與解析:A句意:基拉之前曾在另一家航空公司與魚一起坐飛機(jī)飛行,但這次她被告知西奧無法登機(jī)。依據(jù)下文“CustomerserviceagentIsmaelkindlybut__4__toldKiraabouttheirpolicy,whichallowsdogsandcatsincarriers,butnoother__5__.”可知,飛機(jī)上有政策,允許貓和狗上飛機(jī),但是其它的動(dòng)物不能,所以她的寵物魚不能上飛機(jī)。boardtheplane意為“登上飛機(jī)”。4.答案與解析:D句意:客戶服務(wù)代理伊斯梅爾親切但堅(jiān)決地告知基拉他們的政策,該政策允許狗和貓?jiān)谶\(yùn)輸工具中,但不允許其他動(dòng)物。依據(jù)but的轉(zhuǎn)折內(nèi)容可知,機(jī)場(chǎng)工作人員說話時(shí)特別友善但是對(duì)于政策問題卻是特別堅(jiān)持。5.答案與解析:C依據(jù)句中的“dogs”、“cats”以及上文出現(xiàn)的“fish”等詞可知,機(jī)場(chǎng)政策規(guī)定除了狗和貓這種動(dòng)物可以上飛機(jī),其他動(dòng)物都不能上飛機(jī)。6.答案與解析:B依據(jù)上文“Fourmonthsago,KiraRumfolaofLongIsland,NewYorkfinishedherfreshmanyearattheUniversityofTampainFlorida.”可知,Kira是這個(gè)地方的新生,要乘坐飛機(jī)回NewYork的家。由此可推知,她在Tampa當(dāng)?shù)貨]有摯友或者家人可以托付她的寵物魚。7.答案與解析:A句意:她的航班立刻就要起飛了,但她不

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