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1、附錄B第10章推薦閱讀的部分書目、文獻(xiàn)題錄以及會(huì)議、期刊、網(wǎng)址等計(jì)算機(jī)圖形學(xué)教程J F Hughes, A van Dam, Morgan McGuire, David F Sklar, J D Foley, S K Feiner, KurtAkeley. Computer Graphics: Principles and Practice, 3rd Ed. Addison Wesley, 2013.J D Foley, A van Dam, S K Feiner, J F Hughes.Computer Graphics: Principles and Practice, 2nd Editi

2、on in C. Addison Wesley, 1996.J D Foley, A van Dam, S K Feiner.Introduction to Computer Graphics. Addison-Wesley Professional, 1993.Donald Hearn, Pauline Baker, Warren Carithers.Computer Graphics with OpenGL, 4th Ed. Prentice Hall, 2010.Peter Shirley, Steve Marschner.Fundamentals of Computer Graphic

3、s, 3rd Ed. A K Peters, 2009.Alan Watt. 3D Computer Graphics, 3rd Ed. Addison-Wesley, 2000.Edward Angel, David Shreiner. Interactive Computer Graphics: A Top-down Approachwith Shader-based OpenGL, 6th Ed. Addison-Wesley, 2012.Samuel R Buss. 3-D Computer Graphics:A Mathematical Introduction with OpenG

4、L.Cambridge University Press, 2003.全局光照、輻射度、光線追蹤與光子映射Ian Ashdown. Radiosity: A Programmer's Perspective, John Wiley & Sons, Inc., 1994Michael F Cohen, John R Wallace.Radiosity and Realistic Image Synthesis. Academic Press Professional, 1993Philip Dutré, Kavita Bala, Philippe Bekaert.Adv

5、anced Global Illumination. 2nd Edition. A K Peters, 2006Andrew Glassner. An Introduction to Ray Tracing. Academic Press, 1989.Henrik Jensen. Realistic Image Synthesis Using Photon Mapping. A K Peters, 2001.Peter Shirley, R Keith Morley. Realistic Ray Tracing, 2nd Ed. A K Peters Ltd, 2003.243Kevin Su

6、ffern. Ray Tracing from the Ground Up. A K Peters Ltd, 2007.The Morgan Kaufmann Series in Computer Graphics and Geometric ModelingFrancois X Sillion, Claude Puech.Radiosity and Global Illumination. Morgan Kaufmann, 1994.Andrew Glassner.Principles of Digital Image Synthesis, Volume 1&2. Morgan Ka

7、ufmann, 1994.Jules Bloomenthal. Introduction to Implicit Surfaces. Morgan Kaufmann, 1997.Dan R Olsen Jr.User Interface Management Systems: Model and Algorithms. Morgan Kaufmann, 1992.David Luebke, Martin Reddy, Jonathan D Cohen, Amitabh Varshney, Benjamin Watson,Robert Huebner. Level of Detail for 3

8、D Graphics. Morgan Kaufmann, 2003Gerald E Farin. Curves and Surfaces for Computer Aided Geometric Design: A PracticalGuide, 5th Ed. Morgan Kaufmann, 2003.Ron Goldman. Pyramid Algorithms: A Dynamic Programming Approach to Curves andSurfaces for Geometric Modeling. Morgan Kaufmann, 2002.David F Rogers

9、.An Introduction to NURBS with Historical Perspective. Morgan Kaufmann, 2001.David S Ebert, F Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley.Texturing and Modeling: A Procedural Approach, 3rd Ed. Morgan Kaufmann, 2003.Joe Warren, Henrik Weimer. Subdivision Methods for Geometric Design: A

10、 ConstructiveApproach. Morgan Kaufmann, 2001.Tom McReynolds, David Blythe.Advanced Graphics Programming Using OpenGL. Elsevier Inc, 2005.Bernhard Preim, Dirk Bartz. Visualization in Medicine: Theory, Algorithms, andApplications. Morgan Kaufmann, 2007.Richard H Bartels, John C Beatty, Brian A Barsky.

11、 An Introduction to Splines for Use inComputer Graphics and Geometric Modeling. Morgan Kaufmann, 1987.Philip Schneider, David Eberly.Geometric Tools for Computer Graphics. Morgan Kaufmann, 2002.Hoffman C M.Geometric and Solid Modeling: An Introduction. Morgan Kaufmann, 1989.Rick Parent.Computer Anim

12、ation - Algorithms and Techniques, 3rd Ed. Morgan Kaufmann, 2012.Blinn James F.Jim Blinn's Corner: A Trip Down the Graphics Pipeline. Morgan Kaufmann, 1996.Blinn James F. Jim Blinn's Corner: Dirty Pixels. Morgan Kaufmann, 1998.Blinn J ames F.Jim Blinn's Corner: Notation, Notation, Notati

13、on. Morgan Kaufmann, 2003.244Gross Markus,Pfister Hanspeter. Point-Based Graphics. Morgan Kaufmann, 2007.Thomas Strothotte, Stefan Schlechtweg. Non-Photorealistic Computer Graphics:Modeling, Rendering, Animation. Morgan Kaufmann Publishers, 2002.Charles Poynton.Digital Video and HDTV: Algorithms and

14、 Interfaces, 2nd Ed. Morgan Kaufmann, 2012.Eric J Stollnitz, Tony D DeRose, David H Salesin.Wavelets for Computer Graphics: Theory and Applications. Morgan Kaufmann, 1996.Lynn Pocock, Judsun Rosebush.The Computer Animator's Technical Handbook. Morgan Kaufmann, 2001.Mark R Wilkins, Chris Kazmier,

15、 with a contribution by Stephan Osterburg.MEL Scripting for Maya Animators, 2nd Ed. Morgan Kaufmann Publishers, 2005.William R Sherman, Alan B Craig. Understanding Virtual Reality: Interface, Applicationand Design. Morgan Kaufmann Publishers, 2003.Chonat Getz, Janet Helmstedt.Graphics with Mathemati

16、ca: Fractals, Julia Sets, Patternsand Natural Forms. Morgan Kaufmann Publishers, 2004.Ron Fosner. Real-Time Shader Programming. Morgan Kaufmann Publishers, 2003.Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala.Mobile 3D Graphics with OpenGL ES and M3G. Morgan Kaufmann Publishers

17、, 2008.Ron Brinkmann. The Art and Science of Digital Compositing. Elsevier Inc, 1999.Ron Brinkmann. The Art and Science of Digital Compositing: Techniques for VisualEffects, Animation and Motion Graphics, 2nd Ed. Morgan Kaufmann Publishers, 2008.David Gelphman, Bunny Laden. Programming with Quartz 2

18、D and PDF Graphics inMac OS X. Morgan Kaufmann Publishers, 2006.Jason Sharpe, Charles John Lumsden, Nicholas Woolridge. In Silico: 3D Animation andSimulation of Cell Biology with Maya and MEL. Morgan Kaufmann Publishers, 2008.Reinhard Klette, Azriel Rosenfeld. Digital Geometry, Morgan Kaufmann, 2003

19、.Rick Parent, David S Ebert, David A D Gould, Markus Gross, Chris Kazmier, RichardKeiser, Charles J Lumsden, Alberto Menache, Matthias Müller-Fischer, F KentonMusgrave, Mark Pauly, Darwyn Peachey, Ken Perlin, Hanspeter Pfi ster, Jason Sharpe, Martin Wicke, Mark R Wilkins, Nicholas Woolridge, St

20、even Worley.Computer Animation Complete All-in-One: Learn Motion Capture, Characteristic,Point-Based, and Maya Winning Techniques. Morgan Kaufmann Publishers, 2010.David A D Gould. Complete Maya Programming: An Extensive Guide to MEL and C+API. Morgan Kaufmann Publishers, 2003.David A D Gould. Compl

21、ete Maya Programming, Volume II: An In-depth Guide to 3DFundamentals, Geometry, and Modeling. Morgan Kaufmann Publishers, 2005.Julie Dorsey, Holly Rushmeier, Franc Ois Sillion.Digital Modeling of Material Appearance. Morgan Kaufmann Publishers, 2008.Karen E Goulekas. Visual Effects in a Digital Worl

22、d. Morgan Kaufmann, 2001.245Erik Reinhard, Wolfgang Heidrich, Paul Debevec, Sumanta Pattanaik, Greg Ward, KarolMyszkowski, High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting, 2nd Ed. Elsevier Science & Technol, 2010.Anthony A Apodaca, Larry Gritz with additional materials

23、 by Ronen Barzel, SharonCalahan, Clint Hanson, Scott Jhonston.Advanced RenderMan: Creating CGI for Motion Pictures. Academic Press, 2000.Alan B Craig, William R Sherman, Jeffrey D Will. Developing Virtual RealityApplications: Foundations of Effective Design. Elsevier Inc., 2009.Daniel Shiffman. Lear

24、ning Processing: A Beginners Guide to Programming Images,Animation, and Interaction. Morgan Kaufmann, 2008.Leo Dorst, Daniel Fontijne, Stephen Mann. Geometric Algebra for Computer Science: AnObject-oriented Approach to Geometry. Morgan Kaufmann, 2007.Paulo Cezar Pinto Carvalho, Luiz Henrique de Figu

25、eiredo, Jonas Gomes, Luia Velho.Mathematical Optimization in Computer Graphics and Vision.Morgan Kaufmann, 2008.Alberto Menache. Understanding Motion Capture for Computer Animation, 2nd Ed.Morgan Kaufmann, 2011.Hanan Samet. Foundations of Multidimensional and Metric Data Structures.Morgan Kaufmann,

26、2006.Norman Badler, Brian Barsky, David Zeltzer. Making Them Move: Mechanics, Control& Animation of Articulated Figures. Morgan Kaufmann, San Francisco, 1990.N Badler, B Barsky, D Zeltzer. Making Them Move - Mechanics, Control and Animationof Articulated Figures. Morgan Kaufmann, San Mateo, CA,

27、1991.The Morgan Kaufmann Series in Interactive 3D TechnologyDavid Eberly. 3D Game Engine Design: A Practical Approach to Real-Time ComputerGraphics, 2nd Ed. Elsevier Inc, 2007.David H Eberly. 3D Game Engine Architecture: Engineering Real-Time Applicationswith Wild Magic. Elsevier Inc, 2005.Gino van

28、den Bergen.Collision Detection in Interactive 3D Environments. Elsevier Inc, 2004.Christer, Ericson. Real-Time Collision Detection. Elsevier Inc, 2005.Matt Pharr, Greg Humphreys.Physically Based Rendering: From Theory to Implementation, 2nd Ed, Elsevier Inc, 2010.David H Eberly. Game Physics, 2nd Ed

29、, Elsevier Inc, 2010.James M Van Verth, Lars M Bishop. Essential Mathematics for Games and InteractiveApplications: A Programmers Guide, Elsevier Inc, 2004.James M Van Verth, Lars M Bishop. Essential Mathematics for Games and InteractiveApplications: A Programmers Guide, 2nd Ed. Elsevier Inc, 2008.2

30、46Don Brutzman, Leonard Daly.X3D: Extensible 3D Graphics for Web Authors. Elsevier Inc, 2007.Ian Millington. Game Physics Engine Development. Elsevier Inc, 2007.Ian Millington, John Funge. Artificial Intelligence for Games, 2nd Ed. Elsevier Inc, 2009.Andrew J Hanson. Visualizing Quaternions. Elsevie

31、r Inc, 2006.Katherine Isbister. Better Game Characters by Design: A Psychological Approach.Elsevier Inc, 2006.Mark Haigh-Hutchinson.Real-Time Cameras: A Guide for Game Designers and Developers. Elsevier Inc, 2009.Tracy Fullerton, Christopher Swain, Steven S Hoffman.Game Design Workshop, 2nd Ed. Else

32、vier Inc, 2008.Synthesis Lectures on Computer Graphics and AnimationLászló Szirmay-Kalos, László Szécsi Mateu Sbert.GPU-Based Techniques for Global Illumination Effects. Morgan & Claypool, 2008.Asla Sa, Paulo Carvalho, Luiz Velho IMPA.High Dynamic Range Imaging Reconstru

33、ction. Morgan & Claypool, 2008.Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha.Real-Time Massive Model Rendering. Morgan & Claypool, 2008.Nuria Pelechano, Jan Allbeck, Norman I Badler.Virtual Crowds: Methods, Simulation and Control. Morgan & Claypool, 2008.Karol Myszkowski, R

34、afa Mantiuk, Grzegorz Krawczyk.High Dynamic Range Video. Morgan & Claypool, 2008.Miguel A Otaduy, Ming CLin.High Fidelity Haptic Rendering. Morgan & Claypool, 2006.Stephen Mann. A Blossoming Development of Splines. Morgan & Claypool, 2006.Jaroslav Kivánek, Pascal Gautron.Practical G

35、lobal Illumination with Irradiance Caching. Morgan & Claypool, 2009.Ares Lagae. Wang Tiles in Computer Graphics. Morgan & Claypool, 2009.Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill.Interactive Shape Design. Morgan & Claypool, 2008.Craig S Kaplan.Introductory Tiling Theory for Computer

36、 Graphics. Morgan & Claypool, 2009.曲線、曲面與幾何建模Max K Agoston.Computer Graphics and Geometric Modeling: Mathematics. Springer, 2005.Max K Agoston. Computer Graphics and Geometric Modeling: Implementation andAlgorithms. Springer, 2005.247Elaine Cohen, Richard F Riesenfeld, Gershon Elber.Geometric Mo

37、deling with Splines: An Introduction. A K Peters, 2001.David Salomon. Curves and Surfaces for Computer Graphics. Springer-Verlag, 2006.Les Piegl, Wayne Tiller. The NURBS Book, 2nd Ed. Springer, 1996.Jörg Peters, Ulrich Reif. Subdivision Surfaces. Springer, 2008.實(shí)時(shí)繪制、游戲引擎設(shè)計(jì)與編程Tomas Akenine-M

38、6;ller, Eric Haines, Naty Hoffman.Real-Time Rendering, 3rd Ed. A K Peters, 2008.Alan Watt, Fabio Policarpo.3D games: Real-Time Rendering and Software Technology, Vol 1. ACM Press, 2001.Alan Watt, Fabio Policarpo. 3D games: Animation and Advanced Real-Time Rendering,Vol 2. Pearson Education Limited,

39、2003.Daniel Sánchez-Crespo Dalmau.Core Techniques and Algorithms in Game Programming. New Riders Publishing, 2003.Mark Deloura (Editor. Game Programming Gems. Charles River Media, 2000.Mark Deloura (Editor. Game Programming Gems 2. Charles River Media, 2002.Dante Treglia (Editor. Game Programmi

40、ng Gems 3. Charles River Media, 2003.Andrew Kirmse (Editor. Game Programming Gems 4. Charles River Media, 2004.Kim Pallister (Editor. Game Programming Gems 5. Charles River Media, 2005.Mike Dickheiser (Editor. Game Programming Gems 6. Charles River Media, 2006.Scott Jacobs (Editor. Game Programming

41、Gems 7. Charles River Media, 2008.Adam Lake (Editor. Game Programming Gems 8. Course Technology PTR, 2010.Wolfgang Engel (Editor. ShaderX2:Shader Programming Tips and Tricks with DirectX 9. Wordware Publishing Inc, 2004.Dean Calver, et al.ShaderX3: Advanced Rendering with DirectX and OpenGL. Charles

42、 River Media, 2005.Wolfgang Engel (Editor.ShaderX4: Advanced Rendering Techniques. Charles River Media, 2006.Wolfgang Engel (Editor.ShaderX5: Advanced Rendering Techniques. Charles River Media, 2006.Wolfgang Engel (Editor.ShaderX6: Advanced Rendering Techniques. Charles River Media, 2008.Wolfgang En

43、gel (Editor.ShaderX7: Advanced Rendering Techniques. Charles River Media, 2009.Wolfgang Engel (Editor. Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks.Wordware Publishing Inc, 2002.Marc Olano, John C Hart, Wolfgang Heidrich, Michael McCool.Real-Time Shading. A K Peters, 2002.248Elmar Eisem

44、ann, Michael Schwarz, Ulf Assarsson, Michael Wimmer.Real-Time Shadows. A K Peters, 2011.Eric Lengyel.Game Engine Gems, Volume One. Jones and Bartlett Publishers, 2011.Jonathan S Harbour.Multi-Threaded Game Engine Design. Course Technology PTR, 2011.Patrick Cozzi, Kevin Ring. 3D Engine Design for Vir

45、tual Globes. A K Peters, 2011.Mike “Mr Mike” McShaffry & David “Rez” Graham.Game Coding Complete, 4th Ed. Course Technology PTR, 2013.Hujun Bao(鮑虎軍, Wei Hua.Real-Time Graphics Rendering Engine. 浙江大學(xué)出版社& Springer, 2010.Jason Gregory. Game Engine Architecture. A K Peters, 2009.圖形API、GPU體系結(jié)構(gòu)與編程

46、Andrew Glassner (Editor. Graphics Gems. Academic Press, 1990.James Arvo (Editor. Graphics Gems II. Academic Press, 1991.David Kirk (Editor. Graphics Gems III. Academic Press, 1992.Paul S Heckbert (Editor. Graphics Gems IV. Academic Press, 1994.Alan W Paeth (Editor. Graphics Gems V. Academic Press, 1

47、995.Randy Fernando (Editor. GPU Gems. Addison-Wesley, 2004.Matt Pharr (Editor. GPU Gems 2. Addison-Wesley, 2005.Hubert Nguyen (Editor. GPU Gems 3. Addison-Wesley, 2007.Wolfgang Engel (Editor.GPU Pro: Advanced Rendering Techniques. A K Peters/CRC Press, 2010.GPU Pro2: Advanced Rendering Techniques. A

48、 K Peters/CRC Press, 2011.GPU Pro3: Advanced Rendering Techniques. A K Peters/CRC Press, 2012.David B Kirk, Wen-mei W Hwu. Programming Massively Parallel Processors:A Hands-on Approach, 2nd Edition. Morgan Kaufmann, 2012.Shane Cook. CUDA Programming:A Developer's Guide to Parallel Computing with

49、 GPUs. Morgan Kaufmann, 2012.Jason Sanders, Edward Kandrot. CUDA by Example: An Introduction to General-PurposeGPU Programming. Addison-Wesley, 2011.Rob Farber.CUDA Application Design and Development. Morgan Kaufmann/NVIDIA, 2011.Editor-in-Chief: Wen-mei W Hwu.GPU Computing Gems, Emerald Edition. Mo

50、rgan Kaufmann/NVIDIA, 2011.Editor-in-Chief: Wen-mei W Hwu.GPU Computing Gems, Jade Edition. Morgan Kaufmann/NVIDIA, 2011.Maurice Herlihy, Nir Shavit. The Art of Multiprocessor Programming,Revised First Edition. Morgan Kaufmann, 2012.249Sun Microsystems Inc. The Java3D API Specification, 2nd Ed. Addi

51、son-Wesley, 2000.Daniel Selman. Java 3D Programming.Manning Publications Co., 2002.Benedict Gaster, Lee Howes, David R Kaeli, Perhaad Mistry, Dana Schaa.Heterogeneous Computing with OpenCL. Morgan Kaufmann/NVIDIA, 2012.Aaftab Munshi, Benedict R Gaster, Timothy G Mattson, James Fung, Dan Ginsburg.Ope

52、nCL Programming Guide, Addison-Wesley, 2012.Matthew Scarpino. OpenCL in Action: How to Accelerate Graphics and Computation.Manning Publications Co., 2012Jim X Chen, Chunyang Chen. Foundations of 3D Graphics Programming: Using JOGLand Java3D, 2nd Ed. Springer-Verlag London Limited, 2008.Alan Thorn.Di

53、rectX9 Graphics: The Definitive Guide to Direct3D. Wordware Publishing, Inc., 2005.Randima Fernando, Mark J Kilgard. The Cg Tutorial:The Definitive Guide to Programmable Real-Time Graphics. Addison-Wesley, 2003.Richard S Wright Jr. Benjamin Lipchak, Nicholas Haemel.OpenGL SuperBible, 5th Ed. Pearson

54、 Education, 2011.Dave Shreiner, Graham Sellers,John Kessenich, Bill Licea-Kane.OpenGL®Programming Guide, 8th Ed.The Official Guide to Learning OpenGL, V ersion 4.3. Addison-Wesley, 2013.Paul Martz. OpenGL®Distilled. Addison-Wesley Professional, 2006.Randi J Rost, Bill Licea-Kane.OpenGL

55、4;Shading Language, 3rd Ed. Addison-Wesley Professional, 2010.Aaftab Munshi, Dan Ginsburg, Dave Shreiner.OpenGL®ES 2.0 Programming Guide. Addison-Wesley, 2009.Mark J Kilgard. OpenGL®Programming for the X Window. Addison-Wesley, 1996.Robert P Kuehne, J D Sullivan. OpenGL®Programming on

56、 Mac OS X: Architecture,Performance, and Integration. Addison Wesley, 2008.Mike Bailey. Graphics Shaders: Theory and Practice, 2nd Ed. A K Peters, 2011.Peter Pacheco. An Introduction to Parallel Programming. Morgan Kaufmann, 2011.Kai Hwang, Geoffrey Fox, and Jack Dongarra.Distributed and Cloud Compu

57、ting. Morgan Kaufmann, 2011.可視化William J Schroeder, Kenneth Martin, Bill Lorensen. Visualization Toolkit:An Object-Oriented Approach to 3D Graphics, 3rd Ed. Kitware, 2003.Colin Ware.Information Visualization: Perception for Design, 3rd Edition. Morgan Kaufmann, 2013.Charles D Hansen, Chris R Johnson

58、 (Editors.The Visualization Handbook. Elsevier Inc, 2005.250Tanja Keller, Sigmar-Olaf Tergan.Knowledge and Information Visualization. Springer-Verlag, 2005.Chaomei Chen. Information Visualization, 2nd Ed. Springer-Verlag, 2006.Richard S. Gallagher. Computer Visualization:Graphics Techniques for Engin

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