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《英文猜詞游戲》PPT課件目錄CONTENTSGameIntroductionGamerulesGameplayGameStrategyGameCaseAnalysisGameSummaryandSuggestions01GameIntroductionGamesoriginatedintheUKandwereoriginallydesignedtoimprovethevocabularyandguessingskillsofEnglishlearners.Overtime,thegamehasgraduallyevolvedintoapopularteambuildingactivity,helpingparticipantsimprovetheircommunication,collaboration,andthinkingabilities.GamebackgroundCultivatethecommunication,collaboration,andthinkingabilitiesofparticipants.Enhanceteamcohesionandmutualunderstandingandtrust.Improvethevocabularyandguessingskillsofparticipants.Gameobjectives02GamerulesInordertoimproveEnglishvocabularyandenhanceteamworkawareness,anEnglishwordguessinggamehasbeendesigned.GamebackgroundincludingEnglishwordcards,reminderboards,timers,etc.GamepropsSuitablefor4-6peopletoparticipate.NumberofplayersGamesettingsPreparationstagePlayersneedtofamiliarizethemselveswiththegamerulesandprops,randomlydrawEnglishwordcards,andchooseoneplayerasthe"reminder".TimingstageThegamehasatimelimitset,witheachroundlasting10minutes.Teamsthatfailtoguessthewordwillhavetheirpointsdeducted.EndstageAfterthegameends,countthescoresofeachteam,andtheteamwiththehighestscorewins.GuessingstageThepromptusesthepromptboardtopromptotherplayersbasedontheEnglishwordsonthecard,andotherplayersuseguessingtorestorethewords.GameProcessGuesswordscoreTheteamoftheplayerwhoguessesthewordcorrectlyearns1point.TimescoreTheteamthatguesseswordswithinthespecifiedtimewillreceive1point,whiletheteamthatfailstoguesswithinthespecifiedtimewillreceive1pointdeduction.ComboscoreTeamsthatsuccessfullyguesstwoormorewordsinarowwillreceiveanadditional1point.Gamescorecalculation03Gameplay
singlemodePlayersplaythegamealone,randomlyselectingoneEnglishwordeachtimeandguessingthewordbasedonthecluesprovided.Playersneedtoguesswordswithinthespecifiedtime,andiftheyguessincorrectlyorexceedthetimelimit,thegameends.ThesingleplayermodeissuitableforindividualstopracticevocabularyandEnglishthinkingabilities.Playerscaninvitefriendsorclassmatestoplaygamestogetherandguesswordstogether.Eachplayertakesturnsgivingclues,thefirstplayertoguessreceivesascore,andtheplayerwiththehighestscorewins.Themultiplayermodecanenhanceteamcollaborationandcommunicationskills.MultiplayermodeChallengemodecanstimulateplayers'competitiveawarenessanddeterminationtobreakthroughontheirown.Playersneedtochallengethemselvesandtrytoguessasmanywordsaspossiblewithinthespecifiedtime.Inchallengemode,playersneedtoconstantlyrefreshtheirrecordsandcompetewithotherplayersforrankingsontheleaderboard.Challengemode04GameStrategyGuessingthemeaningofawordbasedonitsdescriptionordefinition.DescriptiveguessingUsingknownsynonymsorsynonymstoguessthemeaningofaword.Synonymguessingguessingthemeaningofawordbycomparingitsantonyms.AdversarialguessingGuessingthemeaningofawordbasedontheoverallcontextofasentenceorparagraph.ContextguessingGuessingstrategyTimemanagementstrategyReasonablyallocatetimeWithinthespecifiedtime,allocatetimeforguessingeachwordreasonablytoavoidrunningoutoftime.PrioritizekeyinformationWithinalimitedtime,prioritizewordsthatareeasiertoguessorhavemoreclues.QuickresponseTrainquickresponseabilitytoquicklymakeguessesafterhearingwords.DecisionmakingundertimepressureMakewisespeculativedecisionsundertimepressureandavoidbeingtooconservativeorrisky.Divisionoflaborandcooperation:Dividetasksbasedonthestrengthsandinterestsofteammemberstoimproveoverallefficiency.Mutualsupport:Provideencouragementandsupporttoteammemberswhentheyencounterdifficulties,enhancingteamcohesion.Effectivecommunication:Ensuresmoothcommunicationamongteammembers,avoidinformationmisunderstandingsandrepetitivework.Informationsharing:timelysharingofusefulcluesandinformationtohelpotherteammembersguessfaster.Teamcollaborationstrategy05GameCaseAnalysisCaseOne:TheApplicationofGuessingGamesinEnglishClassroomCaseDescription:TheteacherpresentsEnglishwordsthroughaPPT,allowingstudentstoguessthemeaningofthewords,andverifiesthecorrectnessoftheirguessesthroughinteractivemeans.Caseanalysis:ThiscasedemonstratesthepracticalapplicationofwordguessinggamesinEnglishclassrooms,whichcanstimulatestudents'interestinlearning,improveclassroomparticipation,andhelpstudentsdeepentheirunderstandingandmemoryofEnglishwords.ClassiccasesharingFailureCaseAnalysisCase1:Thegamedifficultyistoohigh,causingstudentstoloseinterestCaseDescription:Thedifficultyoftheguessinggamedesignedbytheteacheristoohigh,andstudentsareunabletoguessthecorrectanswer,resultinginthegamebeingunabletocontinue.Caseanalysis:Inthiscase,theteacherdidnotfullyconsidertheactualsituationandcognitivelevelofthestudents,resultinginhighgamedifficultyandinabilitytoachievetheexpectedteachingeffect.Therefore,whendesigninggames,teachersneedtofullyconsidertheactualsituationandcognitivelevelofstudents,ensurethatthedifficultyofthegameismoderate,andcanstimulatestudents'interestandparticipationinlearning.06GameSummaryandSuggestionsGamegainsEnhancevocabulary:Throughthegame,participantscanbeexposedtomoreEnglishwords,therebyincreasingtheirvocabulary.Improvinglanguageexpressionability:Duringtheprocessofguessingwords,participantsneedtodescribetheminEnglish,whichhelpstoimprovetheirlanguageexpressionability.Enhancingteamcollaborationskills:Gamesrequireclosecollaborationamongteammemberstocompletetaskstogether,whichhelpstoenhanceteamcollaborationskills.Stimulatinglearninginterest:Gamifiedlearningmethodsca
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