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1、策劃設(shè)計(jì)文檔:彌彌 賽賽 亞亞一個(gè)帶你探索責(zé)任與理智、生命與真理的故事宣傳畫一定會(huì)有的,只不過(guò)現(xiàn)在欠奉故事已經(jīng)架構(gòu)完了,只不過(guò)我還沒有能力做出來(lái)生命與死亡究竟有什么區(qū)別神祗與凡人到底是什么關(guān)系謹(jǐn)以此向一切幫助過(guò)我給我靈感的朋友們致敬All work Copyright 2001 by HanabiStudio(All work Copyright 2010-2011 by iOrange Entertainment)作者:作者: 陳靖陳靖版本 # 0.1(Version # 0.1)星期二, 二月 01, 2022Hanabi Game Studio目目錄錄Table of Contents游

2、戲名稱:彌賽亞 MESSIAH _1設(shè)計(jì)歷程(DESIGN HISTORY)_5版本 0.1 (VERSION0.1) _5游戲概述(GAME OVERVIEW) _7哲學(xué)(PHILOSOPHY) _7哲學(xué)觀點(diǎn) #1 (Philosophical point #1)_7哲學(xué)觀點(diǎn) #2 (Philosophical point #2)_7哲學(xué)觀點(diǎn) #3 (Philosophical point #3)_7基本問(wèn)題(COMMON QUESTIONS)_7這個(gè)游戲是什么?(What is the game?) _7為什么做這個(gè)游戲?(Why create this game?)_7這個(gè)游戲在哪里發(fā)生

3、?(Where does the game take place?) _7我要操作什么?(What do I control?) _8我有幾個(gè)角色可以選擇?(How many characters do I control?) _8要點(diǎn)是什么?(What is the main focus?) _8與同類游戲有什么不同?(Whats different?) _8特色設(shè)置(FEATURE SET) _9特色概述(GENERAL FEATURES)_9聯(lián)網(wǎng)特色(MULTI-PLAYER FEATURES) _9編輯器(EDITOR)_9玩游戲(GAME PLAY) _9游戲世界(THE GAME

4、WORLD) _10概述(OVERVIEW)_10世界特色 #1(WORLD FEATURE #1)_10世界特色 #2(WORLD FEATURE #2)_10物質(zhì)世界(THE PHYSICAL WORLD) _10概述(Overview) _10關(guān)鍵場(chǎng)所(Key Locations)_10游歷(Travel) _10比例(Scale)_10對(duì)象(Objects)_11氣候(Weather) _11白天和黑夜(Day and Night)_11時(shí)間(Time) _11渲染系統(tǒng)(RENDERING SYSTEM) _11概述(Overview) _112D/3D 渲染(2D/3D Render

5、ing) _11視角(CAMERA)_11概述(Overview) _11視角描述 #1(Camera Detail #1)_11視角描述 #2(Camera Detail #2)_12游戲引擎(GAME ENGINE)_12概述(Overview) _12游戲引擎描述 #1(Game Engine Detail #1) _12水(Water)_12碰撞檢測(cè)(Collision Detection) _12照明模式(LIGHTING MODELS)_12概述(Overview) _12照明模式描述 #1(Lighting Model Detail #1) _12照明模式描述 #2(Lighti

6、ng Model Detail #2) _12世界規(guī)劃(THE WORLD LAYOUT) _14概述(OVERVIEW) _14世界規(guī)劃描述 #1(WORLD LAYOUT DETAIL #1)_14世界規(guī)劃描述 #2(WORLD LAYOUT DETAIL #2)_14游戲角色(GAME CHARACTERS)_15概述(OVERVIEW) _15創(chuàng)建角色(CREATING A CHARACTER)_15敵人和怪物(ENEMIES AND MONSTERS)_15用戶界面(USER INTERFACE) _16概述(OVERVIEW) _16用戶界面描述 #1(USER INTERFACE

7、 DETAIL #1)_16用戶界面描述 #2(USER INTERFACE DETAIL #2)_16武器(WEAPONS) _17概述(OVERVIEW) _17武器描述 #1(WEAPONS DETAILS #1) _17武器描述 #2(WEAPONS DETAILS #2) _17音樂總譜和聲音效果(MUSICAL SCORES AND SOUND EFFECTS)_18概述(OVERVIEW) _18CD 音軌(RED BOOK AUDIO) _183D 音效(3D SOUND) _18音效設(shè)計(jì)(SOUND DESIGN)_18單人游戲模式(SINGLE PLAYER GAME) _

8、19概述(OVERVIEW) _19單人游戲模式描述 #1(SINGLE PLAYER GAME DETAIL #1) _19單人游戲模式描述 #2(SINGLE PLAYER GAME DETAIL #2) _19故事(STORY) _19游戲時(shí)間(HOURS OF GAME-PLAY) _19勝利條件(VICTORY CONDITIONS) _19多人游戲模式(MULTI-PLAYER GAME)_20概述(OVERVIEW) _20最大玩家數(shù)(MAX PLAYERS) _20服務(wù)器(SERVERS)_20定制(CUSTOMIZATION) _20互聯(lián)網(wǎng)(INTERNET) _20游戲站點(diǎn)

9、(GAMING SITES) _20持續(xù)(PERSISTENCE) _20存檔 和 讀檔(SAVING AND LOADING)_20角色描述(CHARACTER RENDERING) _21概述(OVERVIEW) _21角色渲染描述 #1(CHARACTER RENDERING DETAIL #1) _21角色渲染描述 #2(CHARACTER RENDERING DETAIL #2) _21世界編輯(WORLD EDITING) _22概述(OVERVIEW) _22世界編輯描述 #1(WORLD EDITING DETAIL #1) _22世界編輯描述 #2(WORLD EDITING

10、 DETAIL #2) _22額外的、混雜的資源(EXTRA MISCELLANEOUS STUFF) _23概述(OVERVIEW) _23我繼續(xù)瘋狂 (JUNK I AM WORKING ON)_23“XYZ 附錄”(“XYZ APPENDIX”) _24“對(duì)象附錄”(“OBJECTS APPENDIX”) _24“用戶界面附錄”(“USER INTERFACE APPENDIX”)_24“聯(lián)網(wǎng)技術(shù)附錄”(“NETWORKING APPENDIX”) _24“角色描述和動(dòng)畫附錄”(“CHARACTER RENDERING AND ANIMATION APPENDIX”) _24“故事附錄”

11、(“STORY APPENDIX”) _24設(shè)計(jì)歷程設(shè)計(jì)歷程這個(gè)游戲更加確切地說(shuō)這個(gè)故事是從我還是一個(gè)高中生時(shí)就開始醞釀的了。作為信息爆炸中成長(zhǎng)的一代,我們或多或少都會(huì)有這某種敘述故事,或是構(gòu)建一個(gè)屬于自己故事的沖動(dòng)。相比科幻,我更加喜歡的是史詩(shī)般的玄幻,以及對(duì)于人性的思考。也許這兩個(gè)詞從我這里說(shuō)出有些幼稚和可笑,但我想要盡可能表達(dá)我對(duì)于某個(gè)世界的描述與重現(xiàn)。至于設(shè)計(jì)上的可行性相比之下這點(diǎn)并不在我擅長(zhǎng)的領(lǐng)域之內(nèi)。我更加擅長(zhǎng)故事情節(jié)的架構(gòu)與人物的設(shè)置。版本 0.1 (Version 0.1)0.1 版本包括了所有最初的設(shè)計(jì)。因此我將之命名為 版本一切都是未成形的。如果有機(jī)會(huì),我將給出 版本或者是

12、正式的 release 版。1、這個(gè)游戲并沒有特定的系統(tǒng)或者性能要求,如果可能我們將做成全機(jī)種,從 pc,到次時(shí)代主機(jī),甚至是掌機(jī)。效果也許不是我們所追求的,但故事情節(jié)才是本作賣點(diǎn)。2、事實(shí)上,我更喜歡讓玩家覺得,他在參與一場(chǎng)電影,參與其中的演出以及體驗(yàn)到人物的情緒。3、因此,我在此鄭重推薦兩款游戲,一款是 Indigo Prophecy(靛青預(yù)言)以及 Fable(神鬼寓言),我可以說(shuō),我在很大程度上參考了這兩款游戲的一些思路但誰(shuí)在乎呢,我說(shuō)過(guò),故事決定一切。游戲概述游戲概述哲學(xué)哲學(xué)觀點(diǎn) #1神是否存在。很多唯物主義告訴我們這個(gè)世界是唯物的,而神話只是早期人類的文學(xué)作品。但在這個(gè)故事中,我們

13、可以把世界用三種故事構(gòu)成物質(zhì),精神,能量。很大程度上這三種要素是可以相互轉(zhuǎn)化的,而神,這里可以定義為能夠自由轉(zhuǎn)化,自由影響,且不受所有已知準(zhǔn)則限制的自由、絕對(duì)意志。哲學(xué)觀點(diǎn) #2是的,這個(gè)觀點(diǎn)很瘋狂,但請(qǐng)?jiān)试S我闡述這個(gè)世界的法則。物質(zhì)影響精神,這是眾所周知的,但精神反作用物質(zhì)甚至于僅憑精神創(chuàng)造物質(zhì),這就是神祗的力量。精神,可以,或者轉(zhuǎn)化為強(qiáng)大的能量哲學(xué)觀點(diǎn) #3(Philosophical point #3)當(dāng)你提出了一些能概括這個(gè)游戲設(shè)計(jì)的哲學(xué)觀點(diǎn),自由的說(shuō)出一切你想說(shuō)的話吧。當(dāng)然,你可以把“哲學(xué)觀點(diǎn)”這個(gè)詞,換成“我的游戲設(shè)計(jì)目標(biāo)”,或者別的什么。(When you create some

14、 of these overarching philosophical points about your design, say whatever you want. Also, feel free to change it to “My game design goals” or whatever you like to call it.)基本問(wèn)題(Common Questions)這個(gè)游戲是什么?(What is the game?)用一個(gè)段落來(lái)介紹這個(gè)游戲?;卮鹉切┠銈儗⒈辉儐?wèn)的大多數(shù)基本問(wèn)題。你們?cè)谠O(shè)計(jì)怎樣的一個(gè)游戲?(Describe the game is a paragraph

15、. This is the answer to the most common question that you will be asked. What are you working on?)為什么做這個(gè)游戲?(Why create this game?)你們?yōu)槭裁匆鲞@樣一個(gè)游戲?是因?yàn)槟阆矚g 3D 射擊嗎?還是你覺得目前 XX 游戲擁有潛在市場(chǎng)?(Why are you creating this game? Do you love 3D shooters? Do you think there is a hole in the market for Jell-O tossing mi

16、dgets?)這個(gè)游戲在哪里發(fā)生?(Where does the game take place?)描述你的游戲所發(fā)生的地點(diǎn)。如此簡(jiǎn)單而已。用幾句話給讀者一個(gè)對(duì)游戲的基本印象。詳細(xì)的東西下面再說(shuō)。記住,策劃文檔的這部分必須簡(jiǎn)潔易讀。(Describe the world that your game takes place in. Simple as that. Help frame it in the readers mind by spending a few sentences on it here. You can go into lengthy detail later in a s

17、ection solely dedicated to describing the world. Remember that we want to keep this part of the design light and readable.)我要操作什么?(What do I control?)說(shuō)明一下玩家要操作些什么。你要對(duì)一群狂暴的、變異的、無(wú)聊的玩家負(fù)責(zé)。如果你愿意,你可以把話題轉(zhuǎn)向 AI,或者如何模擬一個(gè)魚缸之類的。(Describe what the player will control. You will be in charge of a band of rabid mut

18、ant fiddle players. If you want you can switch on the AI and turn it into a fish bowl simulation.)我有幾個(gè)角色可以選擇?(How many characters do I control?)如果可以選擇角色,說(shuō)明一下吧。記得回答一些讀者可能會(huì)問(wèn)的問(wèn)題。這些可是全都依賴你的設(shè)計(jì)呢。(If this applies talk a little more about the control choices. Remember to add answers to questions that you th

19、ink the reader will ask. This is totally dependent on your design.)主要目的是什么?(What is the main focus?)我們已經(jīng)知道了游戲的發(fā)生場(chǎng)景和玩家需要控制什么。接下來(lái)就是,在這個(gè)世界里,玩家的最終目是什么?(補(bǔ)充:比如,拯救世界)這些暴躁,無(wú)所事事的玩家們掌握著主動(dòng)權(quán)。你要小心你的用詞,別把策劃弄得像是在推銷。你的策劃必須簡(jiǎn)單明確。(Now that we know where the game takes place and what the player controls. What are they

20、supposed to achieve in this world? Angry fiddle players take over the U.N. building. Be careful not to add a bunch of salesmanship here. Your design wants to stay light and informative.)與同類游戲有什么不同?(Whats different?)告訴他們這個(gè)游戲與同類游戲有什么不同。這個(gè)問(wèn)題總是會(huì)被提出很多次。(Tell them what is different from the games that are

21、 attempting this in the market right now. This question comes up a lot.)特色設(shè)置(特色設(shè)置(Feature Set)特色概述(General Features)巨大的世界(Huge world)異常無(wú)聊的玩家(Mutant fiddle players)三維圖形(3D graphics)32 位色彩(32-bit color)聯(lián)網(wǎng)特色(Multiplayer Features)超過(guò)一千萬(wàn)玩家(Up to 10 million players)非常容易找到樂趣(Easy to find a game)非常容易在巨大的世界中找

22、到志同道合的伙伴(Easy to find your pal in huge world)可以進(jìn)行語(yǔ)音聊天(Can chat over voice link)編輯器(Editor)從世界(構(gòu)架)開始編輯(Comes with world editor)從互聯(lián)網(wǎng)上下載關(guān)卡(Get levels from internet)編輯器是非常容易使用的(Editor is super easy to use)游戲性(Gameplay)列出游戲體驗(yàn)的關(guān)鍵資源(List stuff here that is key to the gameplay experience)列出非常多的資源(List a lot

23、 of stuff here)嘿,如果你在這里沒什么可展示的,那你的游戲值得玩什么呢?(Hey, if you got nothing here, is this game worth doing?)游戲世界(游戲世界(The Game World)概述(Overview)描述一下游戲中的世界概況。(Provide an overview to the game world.)世界特色 #1(World Feature #1)實(shí)際上這部分不應(yīng)該叫做“世界特色 #1”,而是應(yīng)該在這段的開頭先列出這世界的一些主要組成。接著,在這一部分里,你把龐大的世界拆分為多個(gè)部分,然后一一進(jìn)行描述。(This

24、section is not supposed to be called world feature #1 but is supposed to be titled with some major thing about the world. This is where you break down what is so great about the game world into component pieces and describe each one.)世界特色 #2(World Feature #2)這部分也一樣。別太賣力推銷。這部分特色描述應(yīng)該是嚴(yán)謹(jǐn)?shù)?。讓游戲自己?lái)吸引顧客吧。(

25、Same thing here. Dont sell too hard. These features should be awesome and be selling the game on its own.)物質(zhì)世界(The Physical World)概述(Overview)概述一下物質(zhì)世界。然后在下面的章節(jié)中分述這個(gè)物質(zhì)世界。(Describe an overview of the physical world. Then start talking about the components of the physical world below in each paragraph.

26、)下面是物質(zhì)世界的關(guān)鍵組成。(The following describes the key components of the physical world.)關(guān)鍵場(chǎng)所(Key Locations)描述世界中的關(guān)鍵場(chǎng)所。(Describe the key locations in the world here.)游歷(Travel)描述玩家如何在世界中進(jìn)行移動(dòng)。(Describe how the player moves characters around in the world.)縮放比例(Scale)描述你用怎樣的比例來(lái)表現(xiàn)這個(gè)世界。這是非常重要的。(補(bǔ)充:比如在野外,你一步可以走 N

27、 公里,而室內(nèi)你只能跨過(guò)一塊磚?;蚴欠裰覍?shí)的模擬一切景物,還是可以進(jìn)行 Q 版似的扭曲。)(Describe the scale that you will use to represent the world. Scale is important!)對(duì)象(Objects)描述世界中能發(fā)現(xiàn)的不同對(duì)象。(補(bǔ)充:私以為,游戲中的對(duì)象可能不僅僅指物品,也許還有機(jī)關(guān),甚至 NPC。因此我使用了“對(duì)象”一詞。)(Describe the different objects that can be found in the world.)參考“對(duì)象附錄”,這是一個(gè)世界里會(huì)出現(xiàn)的對(duì)象的列表。(See th

28、e “Objects Appendix” for a list of all the objects found in the world.)氣候(Weather)假如有天氣設(shè)定,描述這個(gè)世界里一共有多少種天氣狀況。如果沒有,就別寫這部分。是否需要這部分取決于你的游戲設(shè)計(jì)本身。(Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.)白天和黑夜(Day and Night)

29、你的游戲中有白天和黑夜的模式嗎?如果有,請(qǐng)說(shuō)明。(Does your game have a day and night mode? If so, describe it here.)時(shí)間(Time)描述時(shí)間如何在你的游戲里起作用。(補(bǔ)充:比如,晚上商店關(guān)門?;蛘呦衲M人生里,時(shí)間的流動(dòng)是可以控制的。)(Describe the way time will work in your game or whatever will be used.)渲染系統(tǒng)(Rendering System)概述(Overview)先簡(jiǎn)單說(shuō)明你的游戲中將如何渲染,然后在接下來(lái)的段落里進(jìn)行詳細(xì)說(shuō)明。(Give an

30、overview of how your game will be rendered and then go into detail in the following paragraphs.)2D/3D 渲染(2D/3D Rendering)描述一下這個(gè)游戲所用的 2D/3D 渲染引擎。Describe what sort of 2D/3D rendering engine will be used.視角(Camera)概述(Overview)介紹游戲的視角。如果視角非常復(fù)雜,就分成幾個(gè)小部分詳細(xì)說(shuō)明。(補(bǔ)充:常見的視角,就是我們所說(shuō)的第一人稱,第三人稱)(Describe the way t

31、he camera will work and then go into details if the camera is very complicated in sub sections.)視角描述 #1(Camera Detail #1)視角可以這樣那樣的旋轉(zhuǎn)。(The camera will move around like this and that.)視角描述 #2(Camera Detail #2)在這那那這的特殊環(huán)境中,視角有時(shí)會(huì)移動(dòng)。(The camera will sometimes move like this in this special circumstance.)游

32、戲引擎(Game Engine)概述(Overview)描述游戲引擎的概要。(Describe the game engine in general.)游戲引擎描述 #1(Game Engine Detail #1)這個(gè)游戲引擎將保留事物在世界中的軌跡,比如這樣這樣。(The game engine will keep track of everything in the world like such and such.)水(Water)世界中將存在水,它們看起來(lái)是如此的令人敬畏,我們的引擎會(huì)將它們處理的非常完美。(There will be water in the world that

33、looks awesome and our game engine will handle it beautifully.)碰撞檢測(cè)(Collision Detection)我們的游戲引擎非常好的處理碰撞檢測(cè)。它使用了某某技術(shù)并非常卓越。你是否看到了我用大量時(shí)間所虛構(gòu)出的愚蠢的占位符文字?(補(bǔ)充:他果然是在湊字?jǐn)?shù))(Our game engine handles collision detection really well. It uses the such and such technique and will be quite excellent. Can you see I am ha

34、ving a hard time making up stupid placeholder text here?)照明模式(Lighting Models)概述(Overview)說(shuō)明一下你將采用的照明模式,然后下面分成幾部分來(lái)描述。(Describe the lighting model you are going to use and then go into the different aspects of it below.)照明模式描述 #1(Lighting Model Detail #1)我們使用某某技術(shù)照亮我們的世界。(We are using the xyz techniqu

35、e to light our world.)照明模式描述 #2(Lighting Model Detail #2)我們不照亮茄子,因?yàn)樗鼈兪亲仙?。(補(bǔ)充:=v=)(We wont be lighting the eggplants in the game because they are purple.)世界規(guī)劃(世界規(guī)劃(The World Layout)概述(Overview)放一個(gè)概述在這里。(Provide an overview here.)世界規(guī)劃描述 #1(World Layout Detail #1)世界規(guī)劃描述 #2(World Layout Detail #2)游戲角色(

36、游戲角色(Game Characters)概述(Overview)描述你的游戲角色。(Over of what your characters are.)創(chuàng)建角色(Creating a Character)如何創(chuàng)建或選擇你的角色。(How you create or personalize your character.)敵人和怪物(Enemies and Monsters)描述世界中玩家要對(duì)抗的敵人或怪物。自然,這些與你的游戲設(shè)計(jì)思想本身有很大關(guān)系。但是,通常來(lái)說(shuō),所謂游戲,就是讓玩家試著殺掉某些東西。(Describe enemies or monsters in the world or

37、 whomever the player is trying to defeat. Naturally this depends heavily on your game idea but generally games are about trying to kill something.)用戶界面(用戶界面(User Interface)概述(Overview)先給個(gè)概述,然后和其他部分一樣,分幾部分對(duì)用戶界面進(jìn)行詳細(xì)說(shuō)明。(Provide some sort of an overview to your interface and same as all the previous sec

38、tions, break down the components of the UI below.)用戶界面描述 #1(User Interface Detail #1)用戶界面描述 #2(User Interface Detail #2)武器(武器(Weapons)概述(Overview)游戲中武器的概述。(Overview of weapons used in game.)武器描述 #1(Weapons Details #1)武器描述 #2(Weapons Details #2)音樂總譜和聲音效果(音樂總譜和聲音效果(Musical Scores and Sound Effects)概述(

39、Overview)這塊也一樣應(yīng)該在概述后分成兩個(gè)部分,但是我想你已經(jīng)知道這點(diǎn),所以我省略了。(This should probably be broken down into two sections but I think you get the point.)CD 音軌(Red Book Audio)如果你是使用的 CD 音軌,那么描述你的計(jì)劃。如果不是,那么你用什么格式的聲音?(If you are using Red Book then describe what your plan is here. If not, what are you using?)(注釋:Red Book a

40、udio: The formal standards document for CD-Digital Audio, issued in 1982. 紅皮書音頻:CD-DA(數(shù)字音響光盤)的正式標(biāo)準(zhǔn)文件,頒布于 1982 年。)3D 音效(3D Sound)談一談你在這個(gè)策劃案中可能用到或不用哪些種類的音效編程接口。(Talk about what sort of sound APIs you are going to use or not use as the case may be.)音效設(shè)計(jì)(Sound Design)請(qǐng)展示,你如何去做早期的音效設(shè)計(jì)。嘿,你最好讓讀者知道你是怎么想的。(T

41、ake a shot at what you are going to do for sound design at this early stage. Hey, good to let your reader know what you are thinking.)單人游戲模式(單人游戲模式(Single-Player Game)概述(Overview)用簡(jiǎn)單的幾句話來(lái)說(shuō)明一下單人游戲模式。(Describe the single-player game experience in a few sentences.)下面是單人游戲模式中關(guān)鍵成分的條目。(Here is a breakdown

42、 of the key components of the single player game.)單人游戲模式描述 #1(Single Player Game Detail #1)單人游戲模式描述 #2(Single Player Game Detail #2)故事(Story)描述你的故事想法。當(dāng)故事很大時(shí),最好放到附錄中或用一個(gè)新的文檔專門描述它。(Describe your story idea here and then refer them to an appendix or separate document which provides all the details on t

43、he story if it is really big.)游戲時(shí)間(Hours of Gameplay)講一下玩家的游戲體驗(yàn)大概要持續(xù)多長(zhǎng)時(shí)間,或者你認(rèn)為這游戲有多長(zhǎng)。(Talk about how long the single-player game experience is supposed to last or what your thoughts are at this point.)勝利條件(Victory Conditions)玩家如何在游戲中取得勝利?(How does the player win the single-player game?)多人游戲模式(多人游戲模式

44、(Multiplayer Game)概述(Overview)用簡(jiǎn)單的幾句話來(lái)說(shuō)明一下多人游戲模式,然后在后文詳細(xì)描述。(Describe how the multiplayer game will work in a few sentences and then go into details below.)最大玩家數(shù)(Max Players)描述一次游戲允許多少人加入,或者其他情況。(Describe how many players can play at once or whatever.)服務(wù)器(Servers)你的游戲采用客戶服務(wù)器還是對(duì)等網(wǎng)絡(luò)還是其他的。(Is your game

45、client-server or peer-to-peer or whatever.)定制(Customization)描述玩家如何定制自己的多人游戲。(Describe how the players can customize the multiplayer experience.)互聯(lián)網(wǎng)(Internet)描述你的游戲?qū)⑷绾卧诨ヂ?lián)網(wǎng)上工作。(Describe how your game will work over the internet.)游戲站點(diǎn)(Gaming Sites)描述你將提供的站點(diǎn),以及要完成這些需要用到那些技術(shù)。或許是 Dplay,或者是TCP/IP,或者其他的。專門為

46、這些技術(shù)進(jìn)行特別說(shuō)明也許是個(gè)好主意,這些都由你決定。(Describe what gaming sites you want to support and what technology you intend to use to achieve this. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff out into a separate area, you decide.)持續(xù)(Persistence)說(shuō)明你的世界是能夠或不能夠持久的。(補(bǔ)充:永久世界意味著游戲

47、可以一直運(yùn)轉(zhuǎn)下去,而不出現(xiàn)例如資源耗盡的情況。)(Describe if your world is persistent or not.)存檔和讀檔(Saving and Loading)說(shuō)明一下在多人游戲中你將如何保存及讀取游戲進(jìn)度。指明你能實(shí)現(xiàn)或不能實(shí)現(xiàn)的理由。(Explain how you can save a multiplayer game and then reload it. If you can or why this is not possible.)角色描述(角色描述(Character Rendering)概述(Overview)進(jìn)行角色的具體文字描述(即所謂的文字人

48、設(shè))。你可以決定是把這些內(nèi)容放到其他地方去,或者是專門向某個(gè)人進(jìn)行詳細(xì)說(shuō)明。(補(bǔ)充:可能是負(fù)責(zé)做圖象人設(shè)的美術(shù)設(shè)計(jì)師,或者你的老板。)(Provide an overview as to how your characters will be rendered. You may have decided to include this elsewhere or break it out to provide more detail to a specific reader.)角色渲染描述 #1(Character Rendering Detail #1)角色渲染描述 #2(Character Rendering Detail #2)世界編輯(世界編輯(World Editing)概述(Overview)提供一個(gè)關(guān)于世界編輯器的概述。(Provide an overview about the world editor.)世界編輯描述 #1(Worl

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