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1、比賽信息屬性列表NamePropertNotes執(zhí)黑者 姓名/執(zhí) 白者姓 名PB/PW執(zhí)黑者或執(zhí)白者的姓名盡量保持姓名的一致,職業(yè)棋手推薦使用官方公布的姓名。執(zhí)黑者 級別/執(zhí) 白者級 別BR/WR執(zhí)黑者或執(zhí)白者的棋力推薦使用下列格式:具有“級別”的棋手,使用“ 10k”或“10 kyu”具有“段位”的棋手使用“ 3d ”或“3 dan”圍棋服務(wù)器通常在被確定的段位后加“*”,在不被確定的段位后加“?”,例如“ 10k*”、“3d?”由于圍棋服務(wù)器段位和被圍棋機(jī)構(gòu)正式授予的段位都用“d”表示容易混 淆,些應(yīng)用軟件使用“p”作為被圍棋機(jī)構(gòu)正式授予的段位,以示區(qū)別。執(zhí)黑者 隊(duì)名/執(zhí) 白者隊(duì) 名BT/
2、WT執(zhí)黑者或執(zhí)白者所在的隊(duì)名比賽結(jié) 果RE比賽結(jié)果強(qiáng)制使用以下格式:0表示和局B+score表示黑勝W+score表示白勝,例如B+2.5, W+64 or B+0.5 B+R/B+Resign 和W+R/W+Resign表示中盤勝 你不能寫作“黑中盤勝”貼還KM貼還(指貼還后手方的數(shù)目)強(qiáng)制使用以下格式:使用實(shí)數(shù),例如:5.5, 0, 0.5 or -10,等不要使用:5點(diǎn),半目,五又一分之一子,等讓子HA讓子的數(shù)目強(qiáng)制使用以下格式:使用大于零的整數(shù),例如:1, 5 or 9不要使用:二子,三等時間限 制TM每方規(guī)定的使用時間強(qiáng)制使用以下格式:時間使用以秒為單位的實(shí)數(shù),例如4600, 300
3、不要使用:1小時如果你的應(yīng)用軟件不能把實(shí)數(shù)轉(zhuǎn)換成易讀的格式, 是一件尷尬的事情,盡管如此,還是請堅(jiān)持使用實(shí)數(shù)值。比賽日 期DT比賽時間強(qiáng)制使用以下格式:使用ISO標(biāo)準(zhǔn)格式Y(jié)YYY-MM-DD不要使用其它的分隔符諸如/或 或”:.賽事名 稱EV賽事的名稱(例如:應(yīng)氏杯)回合數(shù)RO比賽的回合數(shù),用于番棋比賽地 點(diǎn)八、PC比賽發(fā)生的地點(diǎn)(例如城市、國家),也可以是圍棋網(wǎng)絡(luò)服務(wù)器比賽規(guī) 則RU比賽規(guī)則(例如:中國規(guī)則、日本規(guī)則、韓國規(guī)則、應(yīng)氏規(guī)則等)比賽名 稱GN比賽的名稱開局ON描述開局(例如:三連星)比賽評 論GC對比賽的一般的評論棋譜來 源SO棋譜來源(例如:書、雜志等)棋譜錄 入U(xiǎn)S錄入棋譜的
4、人或程序棋譜評 論AN評注者姓名版權(quán)信 息CP棋譜的版權(quán)信息其它屬性目錄走子屬性B(Black,黑走子),KO(KO,強(qiáng)制走子),MN(set Move Number,設(shè)置手?jǐn)?shù)),W(White,白 走子)設(shè)置屬性AB(Add Black,增加黑子),AE(Add Empty,刪除棋子),AW(Add White,增加白子), PL(PLayer to play,輪誰走)節(jié)點(diǎn)注釋屬性C(Comment,評論),DM(Even position,兩分),GB(Good for Black,黑好),GW(Good for White,白好),HO(HOtspot,熱點(diǎn)),N(Nodename,給節(jié)
5、 點(diǎn)命名),UC(UnClear postion,形勢不明),V(Valu。形勢判斷)走子注釋屬性BM(Bad Move,惡手),DO(DOubtful,疑問手),IT(INteresting,有趣手),TE(TEsuji 或 Good Move,手筋或妙手)標(biāo)記屬性AR(ARrow,箭頭),CR(CiRcle,圓形),DD(Dim position,模糊變虛),LB(LaBel,棋盤標(biāo) 簽),LN(LiNe,直線),MA(MArk,X 形記號),SL(SeLected,選擇),SQ(SQuare,方塊), TR(TRiangle,三角)根屬性AP(APplication,應(yīng)用軟件),CA(C
6、hArset,字符集),FF(File Format,文件格式), GM(GaMe,對局類別),ST(STyle分支顯示風(fēng)格),SZ(SiZe,棋盤大?。中畔傩訟N(ANnotator,注解者),BR(Black Rank,執(zhí)黑者等級),BT(Black Team,執(zhí)黑者隊(duì)名), CP(CoPyright,版權(quán)),DT(DaTe,對局日期),EV(EVent name,賽事名稱),GN(Game Name,對局名稱),GC(Game Comment,對局評論),ON(OpeNing name,開局名稱), OT(OverTime,讀秒方式),PB(Player Black,執(zhí)黑者),PC
7、(PlaCe,對局地點(diǎn)),PW(Player White,執(zhí)白者),RE(REsult,對局結(jié)果),RO(ROunt,對局輪次),RU(RUles,對局規(guī)則), SO(SOurce,棋譜來源),TM(TiMelimit,對局時限),US(USer,錄入者),WR(White Rank,執(zhí)白者等級),WT(White Team執(zhí)白者隊(duì)名)時間屬性BL(Black time Left,執(zhí)黑者剩余時間),OB(Ot stone Black,執(zhí)黑者在讀秒期限內(nèi)尚需 完成的手?jǐn)?shù)),OW(Ot stone White,執(zhí)白者在讀秒期限內(nèi)尚需完成的手?jǐn)?shù)), WL(White time Left,執(zhí)白者剩余時
8、間)其它未被分類的屬性FG(FiGure,圖形選項(xiàng)),PM(Print Manner打印方式),VW(VieW,可視區(qū)域)走子屬性屬性:B屬性值:走子屬性類型:走子功能:執(zhí)行一個黑走子。在實(shí)戰(zhàn)對局集中這是最常用的屬性之一。只要該屬性在句法上是正確的,走子就應(yīng)當(dāng)被執(zhí)行,即使該走子不符合規(guī)則 (例如由KO屬性指定的強(qiáng)制走子)。參看如何執(zhí)行一個圍棋走子。屬性B和屬性W不能處于同一個節(jié)點(diǎn)中。相關(guān)屬性:W, KO屬性:KO屬性值:無值屬性類型:走子功能:執(zhí)行一個由屬性B或W指定的走子,即使該走子不符合規(guī)則。這是一個可選的屬性,SGF閱讀器本身應(yīng)當(dāng)執(zhí)行所有的走子。設(shè)立該屬性是為了使其它應(yīng)用軟件(如計(jì)算機(jī)對
9、局者)可以更容易處理不符 合規(guī)則的走子。在包含屬性KO的節(jié)點(diǎn)中,如果沒有黑走子或白走子,則是非法的。相關(guān)屬性:W, B屬性:MN屬性值:數(shù)屬性類型:走子功能:設(shè)定手?jǐn)?shù)的數(shù)值,就是指定該節(jié)點(diǎn)中走子具有這個確定的手?jǐn)?shù)。該屬性對于分支或打印很有用。相關(guān)屬性:B, W, FG, PM屬性:W屬性值:走子屬性類型:走子功能:執(zhí)行一個白走子。在實(shí)戰(zhàn)對局集中這是最常用的屬性之一。只要該屬性在句法上是正確的,走子就應(yīng)當(dāng)被執(zhí)行,即使該走子不符合規(guī)則(例如由KO屬性指定的強(qiáng)制走子)。參看如何執(zhí)行一個圍棋走子。屬性B和屬性W不能處于同一個節(jié)點(diǎn)中。相關(guān)屬性:B, KO設(shè)置屬性限制屬性AB, AW和AE指定的點(diǎn)必須唯一
10、,就是說,在一個節(jié)點(diǎn)中在相同的點(diǎn)上放置不同色的棋子是非法 的。不能使用屬性AB, AW和AE改變棋盤,就是說,在已經(jīng)有黑子的點(diǎn)上再使用屬性AB放置一枚黑子 是不好的風(fēng)格。應(yīng)用軟件會刪除這個值并且給出一條警告。屬性:AB屬性值:由棋子組成的列表屬性類型:設(shè)置功能:在棋盤上增加黑子。該屬性可用于設(shè)置棋形或問題。增加黑子就是在指定的點(diǎn)用黑子“覆蓋”,無論該位置之前是什么情況。增加棋子不導(dǎo)致任何提子,也不導(dǎo)致任何其它吃子(例如自殺)。這樣可能在棋盤上產(chǎn)生非法的棋子位置。被指定的點(diǎn)必須唯一。相關(guān)屬性:AW, AE, PL屬性:AE屬性值:list of點(diǎn)屬性類型:設(shè)置功能:清除棋盤上指定位置的棋子。該屬
11、性可用于設(shè)置棋形或問題。清除棋子就是在指定的點(diǎn)用無子“覆蓋”,無論該位置之前是什么情況。清除棋子不計(jì)入被提子數(shù)。被指定的點(diǎn)必須唯一。相關(guān)屬性:AB, AW, PL屬性:AW屬性值:list of棋子屬性類型:設(shè)置功能: 在棋盤上增加白子。該屬性可用于設(shè)置棋形或問題。增加白子就是在指定的點(diǎn)用白子“覆蓋”,無論該位置之前是什么情況。增加棋子不導(dǎo)致任何提子,也不導(dǎo)致任何其它吃子(例如自殺)。這樣可能在棋盤上產(chǎn)生非法的棋子位置。被指定的點(diǎn)必須唯一。相關(guān)屬性:AB, AE, PL屬性:PL屬性值:顏色屬性類型:設(shè)置功能:屬性PL描述輪誰走子。該屬性可用于設(shè)置位置或問題。相關(guān)屬性:AE, AB, AW節(jié)點(diǎn)
12、注釋屬性屬性:c屬性值:文本屬性類型:-功能:提供該節(jié)點(diǎn)的一段評論文字。Provides a comment text for the given node. The purpose of providing both a node name and a comment is to have a short identifier like doesnt work or Dia. 15 that can be displayed directly with the properties of the node, even if the comment is turned off or shown
13、 in a separate window. See text-type for more info.相關(guān)屬性:N, ST, V, UC, DM, HO屬性:DM屬性值:程度屬性類型:-功能:形勢是兩分。SGF閱讀器應(yīng)當(dāng)顯示一條信息。The position is even. SGF viewers should display a message. This property may indicate main variations in opening libraries (joseki) too. Thus DM2 indicates an even result for both pl
14、ayers and that this is a main variation of this joseki/opening.This property must not be mixed with UC, GB or GW within a node.相關(guān)屬性: UC, GW, GB屬性: GB屬性值:程度屬性類型:-功能:黑好。SGF閱讀器應(yīng)當(dāng)顯示一條信息。Something good for black. SGF viewers should display a message. The property is not related to any specific place on t
15、he board, but marks the whole node instead.GB must not be mixed with GW, DM or UC within a node.相關(guān)屬性:GW, C, UC, DM屬性: GW屬性值:程度屬性類型:-功能:白好。SGF閱讀器應(yīng)當(dāng)顯示一條信息。Something good for white. SGF viewers should display a message. The property is not related to any specific place on the board, but marks the whole
16、 node instead.GW must not be mixed with GB, DM or UC within a node.相關(guān)屬性: GB, C, UC, DM屬性:HO屬性值:程度屬性類型:-功能: Node is a hotspot, i.e. something interesting (e.g. node contains a game-deciding move).SGF viewers should display a message.The property is not related to any specific place on the board, but
17、marks the whole node instead.Sophisticated applications could implement the navigation command next/previous hotspot.相關(guān)屬性: GB, GW, C, UC, DM屬性: N屬性值:單文本屬性類型:-功能: Provides a name for the node. For more info have a look at the C-property.相關(guān)屬性:C, ST, V屬性: UC屬性值:程度屬性類型:-功能: The position is unclear. SGF
18、viewers should display a message. This property must not be mixed with DM, GB or GW within a node.相關(guān)屬性:DM, GW, GB屬性:V屬性值:實(shí)數(shù)屬性類型:-功能: Define a value for the node. Positive values are good for black, negative values are good for white.The interpretation of particular values is game-specific.In Go, thi
19、s is the estimated score.相關(guān)屬性:C, N, RE走子注釋屬性屬性: BM屬性值:程度屬性類型:走子功能: The played move is bad.Viewers should display a message.相關(guān)屬性:TE, DO, IT屬性:DO屬性值:無值屬性類型: 走子功能: The played move is doubtful.Viewers should display a message.相關(guān)屬性: BM, TE, IT屬性: IT屬性值:無值屬性類型: 走子功能: The played move is interesting.Viewers
20、 should display a message.相關(guān)屬性: BM, DO, TE屬性: TE屬性值:程度屬性類型: 走子功能: The played move is a tesuji (good move).Viewers should display a message.相關(guān)屬性: BM, DO, IT標(biāo)記屬性屬性:AR屬性值: list of composed 點(diǎn): 點(diǎn)屬性類型:-功能: Viewers should draw an arrow pointing FROM the first point TO the second point.It,s illegal to speci
21、fy the same arrow twice,e.g. (Go) ARaa:bbaa:bb. Different arrows may have the same starting or ending point though.It,s illegal to specify a one point arrow, e.g. ARcc:cc as it,s impossible to tell into which direction the arrow points.相關(guān)屬性:TR, CR, LB, SL, MA, SQ, LN屬性:CR屬性值: list of 點(diǎn)屬性類型:-功能: Mark
22、s the given points with a circle.Points must be unique.相關(guān)屬性: TR, MA, LB, SL, AR, SQ, LN屬性: DD屬性值: elist of 點(diǎn)屬性類型:后繼性功能: Dim (grey out) the given points.Have a look at the picture to get an idea.DD clears any setting, i.e. it undims everything.相關(guān)屬性:VW屬性: LB屬性值: list of composed 點(diǎn):,單文本屬性類型:-功能: Writes
23、 the given text on the board. The text should becentered around the given point. Note: theres no longer a restriction to the length of the text to be displayed. Have a look at the FF4 example file on possibilities to display long labels (pictures five and six).Points must be unique.相關(guān)屬性: TR, CR, MA,
24、 SL, AR, SQ, LN屬性: LN屬性值: list of composed 點(diǎn),:, 點(diǎn)屬性類型:-功能: Applications should draw a simple line form one point to the other.It,s illegal to specify the same line twice,e.g. (Go) LNaa:bbaa:bb. Different lines may have the same starting or ending point though.It,s illegal to specify a one point line
25、, e.g. LNcc:cc.相關(guān)屬性:TR, CR, MA, SL, AR, SQ, LB屬性:MA屬性值:list of點(diǎn)屬性類型:-功能: Marks the given points with an X.Points must be unique.相關(guān)屬性:TR, CR, LB, SL, AR, SQ, LN屬性:SL屬性值:list of點(diǎn)屬性類型:-功能: Selected points. Type of markup unknown(though SGB inverts the colors of the given points).Points must be unique.相
26、關(guān)屬性:TR, CR, LB, MA, AR, LN屬性:SQ屬性值:list of點(diǎn)屬性類型:-功能: Marks the given points with a square.Points must be unique.相關(guān)屬性:TR, CR, LB, SL, AR, MA, LN屬性:TR屬性值:list of點(diǎn)屬性類型:-功能: Marks the given points with a triangle.Points must be unique.相關(guān)屬性:MA, CR, LB, SL, AR, LN6.根屬性屬性:AP屬性值:composed單文本:單文本屬性類型:根功能: Pro
27、vides the name and version number of the application used to create this gametreeThe name should be unique and must not be changed for different versions of the same program.The version number itself may be of any kind, but the format used must ensure that by using an ordinary string-compare, one is
28、 able to tell if the version is lower or higher than another version number.Here,s the list of known applications and their names:ApplicationSystem NameCGoban:1.6.2Hibiscus:2.1IGS:5.0Many Faces of Go:10.0MGT:?NNGS:?Primiview:3.0SGB:?SmartGo:1.0UnixWindows 95WindowsDOS/Unix UnixAmiga OS3.0 Macintosh
29、Windows95CGobanHibiscus Go EditorInternet Go ServerThe Many Faces of GoMGTNo Name Go Server PrimiviewSmart Game Board SmartGo相關(guān)屬性:FF, GM, SZ, ST, CA屬性:CA屬性值:單文本屬性類型:根功能: Provides the used charset for SimpleText and Text type.Default value is ISO-8859T aka Latin1.Only charset names (or their aliases)
30、 as specified in RFC 1345 (or updates thereof) are allowed.Basically this field uses the same names as MIME messages in their charset=field (in Content-Type).RFC,s can be obtained via FTP from DS.INTERNIC.NET NIS.NSF.NET, WUARCHIVE.WUSTL.EDU, SRC.DOC.IC.AC.UK or HYPERLINK ftp:/ftp.imag.fr/pub/archiv
31、e/IETF/rfc ftp:/ftp.imag.fr/pub/archive/IETF/rfc相關(guān)屬性:FF, C, text type屬性:FF屬性值:數(shù)(range: 1-4)屬性類型:根功能: Defines the used file format. For difference between those formats have a look at the history of SGF.Default value: 1Applications must be able to deal with different file formats within a collection
32、相關(guān)屬性:GM, SZ, ST, AP, CA屬性:GM屬性值:數(shù)(range: 1-16)屬性類型:根功能: Defines the type of game, which is stored in the current gametree. The property should help applications to reject games, they cannot handle.Valid numbers are: Go = 1, Othello = 2, chess = 3,Gomoku+Renju = 4, Nine Mens Morris = 5, Backgammon =
33、6, Chinese chess = 7, Shogi = 8, Lines of Action = 9, Ataxx = 10, Hex = 11, Jungle = 12, Neutron = 13, Philosophers Football = 14, Quadrature = 15, Trax = 16, Tantrix = 17, Amazons = 18, Octi = 19, Gess = 20. Default value: 1 Different kind of games may appear within a collection. 相關(guān)屬性: FF, SZ, ST,
34、AP, CA屬性: ST屬性值:數(shù)(range: 0-3)屬性類型: 根功能: Defines how variations should be shown (this is needed tosynchronize the comments with the variations). If ST is omitted viewers should offer the possibility to change the mode online. Basically most programs show variations in two ways:as markup on the board
35、(if the variation contains a move) and/or as a list (in a separate window).The style number consists two options.show variations of successor node (children) (value: 0) show variations of current node (siblings) (value: 1) affects markup & listdo board markup(value: 0)no (auto-) board markup (value:
36、 2) affects markup only.Using no board markup could be used in problem collections or if variations are marked by subsequent properties.Viewers should take care, that the automatic variation board markup DOESNT overwrite any markup of other properties.The final number is calculated by adding the val
37、ues of each option. Example: 3 = no board markup/variations of current node1 = board markup/variations of current nodeDefault value: 0相關(guān)屬性:C, FF, GM, SZ, AP, CA屬性:SZ屬性值:(數(shù)composed數(shù):數(shù))屬性類型:根功能: Defines the size of the board. If only a single valueis given, the board is a square; with two numbers give
38、n, rectangular boards are possible.If a rectangular board is specified, the first number specifies the number of columns, the second provides the number of rows. Square boards must not be defined using the compose type value: e.g. SZ19:19 is illegal.The valid range for SZ is any size greater or equa
39、l to 1x1.For Go games the maximum size is limited to 52x52.Default value: game specificfor Go: 19 (square board)for Chess: 8 (square board)Different board sizes may appear within a collection.See move-/point-type for more info.相關(guān)屬性:FF, GM, ST, AP, CA7.對局信息屬性屬性:AN屬性值:單文本屬性類型:對局信息功能: Provides the name
40、 of the person, who made the annotations to the game.相關(guān)屬性:US, SO, CP屬性:BR屬性值:單文本屬性類型: 對局信息功能: Provides the rank of the black player.For Go (GM1) the following format is recommended:.k or .kyu for kyu ranks and .d or .dan for dan ranks.Go servers may want to add ? for an uncertain rating and * for an
41、 established rating.相關(guān)屬性:PB, BT, WR屬性:BT屬性值:單文本屬性類型:對局信息功能:Provides the name of the black team, if game was part of ateam-match (e.g. China-Japan Supermatch).相關(guān)屬性:PB, PW, WT屬性:CP屬性值:單文本屬性類型:對局信息功能:Any copyright information (e.g. for the annotations) shouldbe included here.相關(guān)屬性:US, SO, AN生生生赤 性性性 屬屬屬
42、功DTgame was played.It is MANDATORY to use the ISO-standard format for DT. Note: ISO format implies usage of the Gregorian calendar. Syntax:YYYY-MM-DD year (4 digits), month (2 digits), day (2 digits) Do not use other separators such as /, , , or . Partial dates are allowed:YYYY - game was played in
43、YYYYYYYY-MM - game was played in YYYY, month MMFor games that last more than one day: separate other dates by a comma (no spaces!); following shortcuts may be used: MM-DD - if preceded by YYYY-MM-DD, YYYY-MM, MM-DD, MM or DD MM - if preceded by YYYY-MM or MMDD - if preceded by YYYY-MM-DD, MM-DD or D
44、D Shortcuts acquire the last preceding YYYY and MM (if necessary).Note: interpretation is done from left to right. Examples:1996-05,06 = played in May,June 1996相關(guān)屬性:1996-05-06,07,08 = played on 6th,7th,8th May 1996 1996,1997 = played in 1996 and 1997 1996-12-27,28,1997-01-03,04 = played on 27th,28th
45、 of December 1996 and on 3rd,4th January 1997 Note: its recommended to use shortcuts whenever possible, e.g. 1997-05-05,06 instead of 1997-05-05,1997-05-06 EV, RO, PC, RU, RE, TM屬性:EV屬性值:單文本屬性類型:對局信息功能: Provides the name of the event (e.g. tournament).Additional information (e.g. final, playoff,.) s
46、houldnt be included (see RO).相關(guān)屬性:GC, RO, DT, PC, RU, RE, TM屬性:GN屬性值:單文本屬性類型: 對局信息功能: Provides a name for the game. The name is used to easily find games within a collection The name should therefore contain some helpful information for identifying the game. GameName could also be used as the file-n
47、ame, if a collection is split into single files.相關(guān)屬性:GC, EV, DT, PC, RO, ID屬性: GC屬性值:文本屬性類型: 對局信息功能: Provides some extra information about the following game.The intend of GC is to provide some background information and/or to summarize the game itself.相關(guān)屬性: GN, ON, AN, CP屬性: ON屬性值:單文本屬性類型: 對局信息功能:
48、Provides some information about the opening played(e.g. san-ren-sei, Chinese fuseki, etc.).相關(guān)屬性: GN, GC屬性: OT屬性值:單文本屬性類型: 對局信息功能: Describes the method used for overtime (byo-yomi).Examples: 5 mins Japanese style, 1 move / min”, 25 moves / 10 min”.相關(guān)屬性:TM, BL, WL, OB, OW屬性:PB屬性值:單文本屬性類型:對局信息功能: Provi
49、des the name of the black player.相關(guān)屬性:PW, BT, WT 屬性:PC屬性值:單文本屬性類型:對局信息功能: Provides the place where the games was played.相關(guān)屬性:EV, DT, RO, RU, RE, TM屬性: PW屬性值:單文本屬性類型:對局信息功能: Provides the name of the white player.相關(guān)屬性:PB, BT, WT屬性: RE屬性值:單文本屬性類型: 對局信息功能: Provides the result of the game. It is MANDATOR
50、Y to use the following format:0 (zero) or Draw for a draw (jigo),B+ score for a black win andW+ score for a white winScore is optional (some games dont have a score e.g. chess). If the score is given it has to be given as a real value, e.g. B+0.5, W+64, B+12.5Use B+R or B+Resign and W+R or W+Resign
51、for a win by resignation. Applications must not write Black resigns.Use B+T or B+Time and W+T or W+Time for a win on time, B+F or B+Forfeit and W+F or W+Forfeit for a win by forfeit,Void for no result or suspended play and ? for an unknown result.相關(guān)屬性: EV, DT, PC, RO, RU, TM屬性: RO屬性值:單文本屬性類型: 對局信息功能
52、: Provides round-number and type of round. It should bewritten in the following way: ROxx (tt), where xx is the number of the round and (tt) the type: final, playoff, league, .相關(guān)屬性:EV, DT, PC, RU, RE, TM屬性:RU屬性值:單文本屬性類型:對局信息功能: Provides the used rules for this game.Because there are many different r
53、ules, SGF requires mandatory names only for a small set of well known rule sets. Note: its beyond the scope of this specification to give an exact specification of these rule sets.Mandatory names for Go (GM1):AGA (rules of the American Go Association)GOE (the Ing rules of Goe)Japanese (the Nihon-Kii
54、n rule set)NZ (New Zealand rules)相關(guān)屬性: EV, DT, PC, RO, RE, TM屬性: SO屬性值:單文本屬性類型:對局信息功能: Provides the name of the source (e.g. book, journal, .).相關(guān)屬性:US, AN, CP屬性: TM屬性值:實(shí)數(shù)屬性類型: 對局信息功能: Provides the time limits of the game.The time limit is given in seconds.相關(guān)屬性: EV, DT, PC, RO, RU, RE屬性: US屬性值:單文本屬性類
55、型: 對局信息功能: Provides the name of the user (or program), who entered the game.相關(guān)屬性: SO, AN, CP屬性:WR屬性值:單文本屬性類型: 對局信息功能: Provides the rank of the white player. For recommended format see BR.相關(guān)屬性: PW, WT, BR屬性:WT屬性值:單文本屬性類型:對局信息功能: Provide the name of the white team, if game was part of a team-match (e.
56、g. China-Japan Supermatch).相關(guān)屬性:PB, PW, BT8.時間屬性屬性:BL屬性值:實(shí)數(shù)屬性類型:走子功能: Time left for black, after the move was made.Value is given in seconds.相關(guān)屬性:TM, OT, WL, OB, OW屬性:OB屬性值:數(shù)屬性類型: 走子功能: Number of black moves left (after the move of this node was played) to play in this byo-yomi period.相關(guān)屬性: TM, OT,
57、BL, WL, OW屬性: OW屬性值:數(shù)屬性類型: 走子功能: Number of white moves left (after the move of this node was played) to play in this byo-yomi period.相關(guān)屬性: TM, OT, BL, WL, OB屬性: WL屬性值:實(shí)數(shù)屬性類型: 走子功能: Time left for white after the move was made.Value is given in seconds.相關(guān)屬性: TM, OT, BL, OB, OW9.其它未被分類的屬性屬性:FG屬性值:無值 |
58、composition of 數(shù)”:SimpleText屬性類型:-功能: The figure property is used to divide a game into different figures for printing: a new figure starts at the node containing a figure property.If the value is not empty thenSimpletext provides a name for the diagramNumber specifies some flags (for printing). These flags are:-coordinates on/off (value: 0/1)-diagram name on/off (value: 0/2)-list moves not shown in figure)n/of
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